Also player agency REALLY needs to be doubled down on. I really be hating how I couldn't do anything to prevent Kinu getting married. I know this has been hammered down so many times, but I'mma keep sayin what I'm saying because I'd rather DO something, than sit idly by and watch events I don't like transpire.
That will have to be taken up with Tobs himself, since the kitsune content are largely his brainchild. Depending where you go, you'll find a lot of like-minded complaints at that writer's expense. But that's as far as I'll mention it
All this complaining about "to much dickgirls" reminds me that men who are (predominantly) attracted to women had it to good for to long! They are not used to a game that does not pande entierly to them.
IIRC, the male emperor is technically "in charge", they've just got very little in the way of actual duties. As with Kitsune the women tend to hold the dens, while males tend to be a bit... roaming.
So recently I got really annoyed at D&D because I learned how strong real life slings were, and I've just realized that CoC2 gives slings the D&D treatment. Of course it's for balance since it's considered one-handed in both games, but historically slings were not just used for close range (at the upper ends they could be used for firing at targets over a thousand feet away), and I don't think any weapon which fires palm-sized rocks fast enough to break the sound barrier can be considered weak. Admittedly if it's a short sling (so, generally not what a sling that would be used in warfare) then maybe it would be weak and also used with a shield, but historically if you're bringing a sling to war it's long, it's powerful, it has immense range, and you wouldn't even use a shield because the techniques to launch it would be using your whole body and you'd essentially be sniping targets from far away.
But yeah, I'm annoyed that slings get treated as being really weak, short, and inaccurate when real historical slings were powerful, long-ranged, and precise (with the proper training, but without the proper training bows would suck too).
So recently I got really annoyed at D&D because I learned how strong real life slings were, and I've just realized that CoC2 gives slings the D&D treatment. Of course it's for balance since it's considered one-handed in both games, but historically slings were not just used for close range (at the upper ends they could be used for firing at targets over a thousand feet away), and I don't think any weapon which fires palm-sized rocks fast enough to break the sound barrier can be considered weak. Admittedly if it's a short sling (so, generally not what a sling that would be used in warfare) then maybe it would be weak and also used with a shield, but historically if you're bringing a sling to war it's long, it's powerful, it has immense range, and you wouldn't even use a shield because the techniques to launch it would be using your whole body and you'd essentially be sniping targets from far away.
But yeah, I'm annoyed that slings get treated as being really weak, short, and inaccurate when real historical slings were powerful, long-ranged, and precise (with the proper training, but without the proper training bows would suck too).
Hey, just going back through the game and realizing that there's no gender neutral option that I can see? Seems really weird for a game that loves gender-bending and transformations. Would love to see it added in the future, if that's possible.
Hey, just going back through the game and realizing that there's no gender neutral option that I can see? Seems really weird for a game that loves gender-bending and transformations. Would love to see it added in the future, if that's possible.
I'd expect that they may do it in a future game, but it's unlikely that they'd do it now as they'd have to go back and retool a ton of scenes. Like, I don't know how many exactly, but it's so much that they likely don't consider it worth doing. If it's something present from the start, it takes writers relatively little effort to add it, but because of how long in development it's been it's too much work required.
I'd expect that they may do it in a future game, but it's unlikely that they'd do it now as they'd have to go back and retool a ton of scenes. Like, I don't know how many exactly, but it's so much that they likely don't consider it worth doing. If it's something present from the start, it takes writers relatively little effort to add it, but because of how long in development it's been it's too much work required.
Small complain about Charys interaction -> to get her belt you need either to fight her first or send companions on her. Why champ doesn't get it after just helping her?
i think irreversible "choices matter" does not belong in a sex game or at least in a game where the one choice would suddenly get about thrice the content over the other in about three patches and about 200 ingame days and a bunch of story later (e.g, olivia, the other foxy priestess)
i know we have the console but that's too arcane for my 10 iq mind. i messed around with it and got both the foxy sisters pregnant at the same time to the detriment of their infant firstborn who was sacrificed to the codebase as a result
all in all please don't lock us out of content love ya fellas
Honestly, fair on Olivia standpoint. While I appreciate her inclusion, the lady really does not feel like she belongs with male lupines. At least in terms of appeal. She really does nothing for me since she is so male fantasy focused.
It would be funny if in non genderbend lupines, she got genderbend herself. To really hammer in the dichotomy.
Honestly, fair on Olivia standpoint. While I appreciate her inclusion, the lady really does not feel like she belongs with male lupines. At least in terms of appeal. She really does nothing for me since she is so male fantasy focused.
It would be funny if in non genderbend lupines, she got genderbend herself. To really hammer in the dichotomy.
... Why would Olivia belong with the male lupines in terms of appeal? A posh and bratty bard and a troop of rough and wild soldiers seem to present a pretty blatant dichotomy from the start
I meant to say that her being with male Lupines is kind of weird. Since I would assume that people that choose turning them into a woman would want another woman. And those that wanted man would want another man.
But it is just as Jstar said, it is to give people reason to consider to not genderbend the men.
Summon powers don’t feel good to use.
Not because they’re weak (they’re actually pretty good) but more because of how they feel in the moment. It’s a bit of a “monkey brain” thing: you press the button and... nothing happens right away.
Compared to abilities that deal damage, heal, or buff... where you see immediate results, summons can feel underwhelming, even if they’re doing good work in the background.
Potential solutions in spoiler so devs can ignore them better, following the classic advice "Listen to player problems, not to player's solutions"
a) Make Encounter summon powers work like Stances: automatically cast at the start of battle. That way you skip the “pressing a button for no feedback” part entirely. Or,
b) Add some instant feedback when you use the summon. A small buff, debuff, or bit of damage would go a long way. Example: Summoning Frost Moth could also trigger a magic attack that inflicts Frigid on all enemies if it hits. → Monkey brain happy. (Some tuning might be needed to keep things balanced, of course.)
Summon powers don’t feel good to use.
Not because they’re weak (they’re actually pretty good) but more because of how they feel in the moment. It’s a bit of a “monkey brain” thing: you press the button and... nothing happens right away.
Compared to abilities that deal damage, heal, or buff... where you see immediate results, summons can feel underwhelming, even if they’re doing good work in the background.
Potential solutions in spoiler so devs can ignore them better, following the classic advice "Listen to player problems, not to player's solutions"
a) Make Encounter summon powers work like Stances: automatically cast at the start of battle. That way you skip the “pressing a button for no feedback” part entirely. Or,
b) Add some instant feedback when you use the summon. A small buff, debuff, or bit of damage would go a long way. Example: Summoning Frost Moth could also trigger a magic attack that inflicts Frigid on all enemies if it hits. → Monkey brain happy. (Some tuning might be needed to keep things balanced, of course.)
Honestly summons might be one of the very few things that Lilith's Throne does better (which is saying a lot)
Your Elementals are summoned outside of combat and act similar to an empty follower. They only interact with the universe in combat and either having sex with you and/or being commanded to have sex with the enemy in a Victory scene