Your Gripes With CoC2

Nino

Well-Known Member
Jan 14, 2025
292
131
29
Jizzconsin
Also player agency REALLY needs to be doubled down on. I really be hating how I couldn't do anything to prevent Kinu getting married. I know this has been hammered down so many times, but I'mma keep sayin what I'm saying because I'd rather DO something, than sit idly by and watch events I don't like transpire.
That will have to be taken up with Tobs himself, since the kitsune content are largely his brainchild. Depending where you go, you'll find a lot of like-minded complaints at that writer's expense. But that's as far as I'll mention it
 

Tide Hunter

Well-Known Member
May 4, 2019
931
1,289
So recently I got really annoyed at D&D because I learned how strong real life slings were, and I've just realized that CoC2 gives slings the D&D treatment. Of course it's for balance since it's considered one-handed in both games, but historically slings were not just used for close range (at the upper ends they could be used for firing at targets over a thousand feet away), and I don't think any weapon which fires palm-sized rocks fast enough to break the sound barrier can be considered weak. Admittedly if it's a short sling (so, generally not what a sling that would be used in warfare) then maybe it would be weak and also used with a shield, but historically if you're bringing a sling to war it's long, it's powerful, it has immense range, and you wouldn't even use a shield because the techniques to launch it would be using your whole body and you'd essentially be sniping targets from far away.

But yeah, I'm annoyed that slings get treated as being really weak, short, and inaccurate when real historical slings were powerful, long-ranged, and precise (with the proper training, but without the proper training bows would suck too).