It's time to return to the same old debate... The "lack" of male characters. I completely understand everything ... I am a man and I like voluptuous women, who doesn't really? At this point we all agree that female abundance is natural, but what about those who want to become a female champion? Well, that's what futas are for, you have the best of both worlds, but really this makes male characters not "necessary", I know that at this point it was disproven that futas are overrepresented (In fact it is the opposite compared to COC), but what I do feel is that they are better worked than male characters, they have more interactions and sex is broader (For more than obvious reasons), the only male character that surpasses them is Brint ... But Brienne is pretty good for most players (I don't know if it was originally thought of as "the corrupted route"), in the past we had Berwyn (Please I do not want to enter that discussion that seemed more like a septic tank) but over time it was "expanded", but not as much as "Berwyn" but rather "Wynne" (I hope I make myself clear), at this point I just hope Quintillus gets better with time.
This is born from a "problem", which really isn't a problem, it basically comes from the writer's whim... "Meh, I want to make a dominant futa", at the end of the day the taste of the community is more of an incentive for writers to take it into consideration (or not) when writing, I think that the sponsors have a much bigger vote in this (If it weren't the norm we would have a problem).
The solution? Well, I've seen a few times where some writers see some feedback and start to consider it. In a few rare cases, I've seen them like it enough to inspire them to put something into the game. So the "safest" solution is to be patient, give your opinion on what's come out, or if that's the case, give your opinion when the artist talks about what he's working on... But let's be civil, fights on forums don't lead to anything. On the contrary, they can cause animosity among team members and the community. I've even seen cases where well-founded criticism is buried by aggressiveness, causing the writer to close himself off to criticism or become more hostile to it for a while.
But there is another solution, which may actually be the right one... I understand that as long as you respect the guidelines on what you can write, what you can't write and pass quality control, your characters will enter the game as NPCs (I think that's how a good number of writers started out), so you can start writing... If you don't know, then you have to gain experience somehow, right?
P.S.: Looking back, I actually see that the kitsunes have a good number of male characters with a good number of interactions, which makes me believe that everything depends more on the writer than anything else.