I know TiTs draws a very mixed crowd of people, and that's reflected in the number of tastes that wind up in the game. The things I like aren't things that appeal to everybody. I like bad-ends, and between other forum threads and comments on release posts, I know I'm not the only one. I find myself wondering:
What makes a bad-end good to you?
I considered making this a poll, but that might severely limit freedom in describing exactly what's appealing.
Personally, I like slow burns. Female domes that don't have the need to be verbally abusive are massive positives. Nyrean Alpha, Jerynn, and Ceraph bad end from CoC are pretty much perfect examples. There's a steady buildup of lewdness, a lead up where the character understands that there's a point of no return, and then a conscious acceptance of those consequences. In the Jerynn bad-end, the player even goes so far as to accept enormous body-modifications to get his/her non-drug dependent fix. Abrupt death bad-ends are the total opposite. This isn't my game to say what fits and what doesn't, but they jar the player out of something that is otherwise very playful in tone.
Two notes:
*I fully understand that to influence writing, it is most important to either write, and code things myself or have work commissioned. This is in no way meant to influence anything outside of the thread.
*TiTs features a lot of content that is questionable outside of the gaming context. Don't be judgemental to others in this thread, as liking a text fantasy is in no way endorsement of actual cruelty or intent to cause harm.
PS.
Thank you based Wsan for the latest bad-end. You always deliver great content.
What makes a bad-end good to you?
I considered making this a poll, but that might severely limit freedom in describing exactly what's appealing.
Personally, I like slow burns. Female domes that don't have the need to be verbally abusive are massive positives. Nyrean Alpha, Jerynn, and Ceraph bad end from CoC are pretty much perfect examples. There's a steady buildup of lewdness, a lead up where the character understands that there's a point of no return, and then a conscious acceptance of those consequences. In the Jerynn bad-end, the player even goes so far as to accept enormous body-modifications to get his/her non-drug dependent fix. Abrupt death bad-ends are the total opposite. This isn't my game to say what fits and what doesn't, but they jar the player out of something that is otherwise very playful in tone.
Two notes:
*I fully understand that to influence writing, it is most important to either write, and code things myself or have work commissioned. This is in no way meant to influence anything outside of the thread.
*TiTs features a lot of content that is questionable outside of the gaming context. Don't be judgemental to others in this thread, as liking a text fantasy is in no way endorsement of actual cruelty or intent to cause harm.
PS.
Thank you based Wsan for the latest bad-end. You always deliver great content.