Item that makes TF items kick in slower but for longer.
Basically what the title says. I really really like slow TF, the idea of wandering around a planet, slowly gaining transformations related to the planet/creature does a lot for me. In my case it'd be slowly becoming a Myr beauty, and feminizing in the process. It strikes me as also a way to let players have TFs while meaning they are less of a money sink for frugal players. (I'm bad at managing my money alright!) Similarly for items which are hard to get, it gives a bit more an extended reward for the effort in getting the item.
The in lore idea, is that it's a grey market diffuser for nano-surgery bots. It tricks the nano-surgery bots into illegally copying themselves, this triggers the DRM so it has to be done very slowly, and the effects only kick in over the course of hours. For Steele, it tricks their own nano surgery bots into thinking the effect is lasting longer so they keep doing effects longer than they would normally. The effect is that a single item gets an extra roll to apply a TF, but the effects of an instant pill kick in over the course of hours. It's cheaper but less immediately satisfying.
The sort of conceptual example would be as follows: You buy the item and slot in a TF item, in this case a gold Myr pill. Each roll happens every 2 hours of in game time, and it rolls for an effect one more time than a regular item would. So a gold Myr pill which can have a max of five effects (according to the wiki) would roll for a number of effects, add 1, apply an effect for that many hours times 2, kick in an effect every two hours evaluating Steele's state as you went.
I'm pretty coding naive but it doesn't seem that hard to do. You wouldn't need to rewrite any effect descriptions, just marry them to an effect, that has a timer and triggers every couple of hours. Some items already do this I think, the fox tails one? Or technically the STDS as well. Although that might be a lot harder than I'm thinking. The part I don't know about is making another item use a consumable. That might be very difficult. Also an effect not programmed for it kicking in over time might break logic, or have an undesirable effect in a dungeon. There's times when boosting your lust is not a great idea.
Anyway, I was doing this with my imagination in my own play-through and thought it might be a fun idea to suggest. It's more than a bit inspired by the slow TF items in CoC2. Assuming I can get things together enough, I might take a crack at submitting a real idea. But I've been not great at getting things together these days.