What Content Would You Like Added?

Zbearbear

Well-Known Member
Sep 9, 2019
141
147
I know this would probably take a lot of writing and coding (the exact workload I'm not an expert on), but would be cool to play as a Dzaan and have content around Dzaan Steele building around or avoiding people getting addicted to them. More Dzaan content in general. I like the Dzaan. They're neat.
 

razor777

Well-Known Member
May 12, 2017
238
130
27
I'd be glad to make a TF who's sole purpose is to add the fluffy flag to any body part that has the furred one, I just need a really good creative pun name for the TF.

Best I can come up with for now is make it a drug called "mifoxidil".

And again:
the "fluffy" arm and leg flags in general need to be reworked slightly, currently they do not add any extra text to the appearance blurb to denote or remind you of the fact that you even have it on those appendages—unlike other appearance flags.
 

LeDoraggo

Well-Known Member
Wait, really? Which ones?
Top of my head, the Hydra can knock you up, and i'm pretty sure the doll pair you can find at the Farrow can also do it. Other than those two, i'm unsure which others, but i think there was at least another one, or i'm probably just making shit up and those are the only two
 

Ancient Lurker

Well-Known Member
Jan 21, 2021
66
66
68
Been thinking the same for a while, too. Like, at least a few of them can give you some zaika eggs, so why not return the favor?
The gang fights where you fight 4 im pretty sure I've only had it happen from loss scene though.
Wait, really? Which ones?
Top of my head, the Hydra can knock you up, and i'm pretty sure the doll pair you can find at the Farrow can also do it. Other than those two, i'm unsure which others, but i think there was at least another one, or i'm probably just making shit up and those are the only two
All/most of the generic zaika enemies should be able to impregnate Steele.
Though, the changelog entry doesn't specify anything beyond generic part:
"Added generic zaika pregnancy for Cap’n Steele. There is a base 5% pregnancy chance, 20% for zaika-transformed Steeles, and a base 30 day incubation followed by 8 months until hatching in the nursery. There is a small hatching scene but nothing beyond that in the nursery currently. (Written by Adjatha, coded by DrunkZombie)"
 

nameiuse

Well-Known Member
May 19, 2025
56
45
30
Wait what? This is the first im hearing of that. Is this a seasonal event?
I think he means the zaika twins as listed in the gallery. They are in a room that you can miss if you do puzzles or pass skill checks in the mission where you and Feruze save cuz.
 

Wafflesnake

Well-Known Member
Nov 4, 2023
717
301
All/most of the generic zaika enemies should be able to impregnate Steele.
Though, the changelog entry doesn't specify anything beyond generic part:
"Added generic zaika pregnancy for Cap’n Steele. There is a base 5% pregnancy chance, 20% for zaika-transformed Steeles, and a base 30 day incubation followed by 8 months until hatching in the nursery. There is a small hatching scene but nothing beyond that in the nursery currently. (Written by Adjatha, coded by DrunkZombie)"
a generic pregnancy does not mean every enemy can impregnate. its basically "this pregnancy is a catchall for any member of the species" vs a character specific pregnancy. whether or not a generic enemy can impregnate with a generic pregnancy is a separate question
 

LeDoraggo

Well-Known Member
Wait what? This is the first im hearing of that. Is this a seasonal event?
No. They appear in the facility's first floor (the one you can enter from the front, if you sided with the guards, or the one above the one you enter from the back, if you side with the crowd of manifestants). It's a generic encounter throught the whole floor, where you figth two peers and their dollified slave girls. After defeating them, you can sex the dolls, and they can knock you up
 

PanzerGuitar00

Well-Known Member
Oct 18, 2016
5,695
1,631
No. They appear in the facility's first floor (the one you can enter from the front, if you sided with the guards, or the one above the one you enter from the back, if you side with the crowd of manifestants). It's a generic encounter throught the whole floor, where you figth two peers and their dollified slave girls. After defeating them, you can sex the dolls, and they can knock you up
Oh those. Whew. OK, my brain worm is satisfied
 

razor777

Well-Known Member
May 12, 2017
238
130
27
A way to get the Suula face without the muzzled flag, without having to make your starting race half-Suula. I want my chainsaw man-esque human face with pointy teeth dag nabbit!
 

aaaac

Active Member
Oct 26, 2019
33
28
34
Item that makes TF items kick in slower but for longer.

Basically what the title says. I really really like slow TF, the idea of wandering around a planet, slowly gaining transformations related to the planet/creature does a lot for me. In my case it'd be slowly becoming a Myr beauty, and feminizing in the process. It strikes me as also a way to let players have TFs while meaning they are less of a money sink for frugal players. (I'm bad at managing my money alright!) Similarly for items which are hard to get, it gives a bit more an extended reward for the effort in getting the item.

The in lore idea, is that it's a grey market diffuser for nano-surgery bots. It tricks the nano-surgery bots into illegally copying themselves, this triggers the DRM so it has to be done very slowly, and the effects only kick in over the course of hours. For Steele, it tricks their own nano surgery bots into thinking the effect is lasting longer so they keep doing effects longer than they would normally. The effect is that a single item gets an extra roll to apply a TF, but the effects of an instant pill kick in over the course of hours. It's cheaper but less immediately satisfying.

The sort of conceptual example would be as follows: You buy the item and slot in a TF item, in this case a gold Myr pill. Each roll happens every 2 hours of in game time, and it rolls for an effect one more time than a regular item would. So a gold Myr pill which can have a max of five effects (according to the wiki) would roll for a number of effects, add 1, apply an effect for that many hours times 2, kick in an effect every two hours evaluating Steele's state as you went.

I'm pretty coding naive but it doesn't seem that hard to do. You wouldn't need to rewrite any effect descriptions, just marry them to an effect, that has a timer and triggers every couple of hours. Some items already do this I think, the fox tails one? Or technically the STDS as well. Although that might be a lot harder than I'm thinking. The part I don't know about is making another item use a consumable. That might be very difficult. Also an effect not programmed for it kicking in over time might break logic, or have an undesirable effect in a dungeon. There's times when boosting your lust is not a great idea.

Anyway, I was doing this with my imagination in my own play-through and thought it might be a fun idea to suggest. It's more than a bit inspired by the slow TF items in CoC2. Assuming I can get things together enough, I might take a crack at submitting a real idea. But I've been not great at getting things together these days.
 
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PanzerGuitar00

Well-Known Member
Oct 18, 2016
5,695
1,631
Item that makes TF items kick in slower but for longer.

Basically what the title says. I really really like slow TF, the idea of wandering around a planet, slowly gaining transformations related to the planet/creature does a lot for me. In my case it'd be slowly becoming a Myr beauty, and feminizing in the process. It strikes me as also a way to let players have TFs while meaning they are less of a money sink for frugal players. (I'm bad at managing my money alright!) Similarly for items which are hard to get, it gives a bit more an extended reward for the effort in getting the item.

The in lore idea, is that it's a grey market diffuser for nano-surgery bots. It tricks the nano-surgery bots into illegally copying themselves, this triggers the DRM so it has to be done very slowly, and the effects only kick in over the course of hours. For Steele, it tricks their own nano surgery bots into thinking the effect is lasting longer so they keep doing effects longer than they would normally. The effect is that a single item gets an extra roll to apply a TF, but the effects of an instant pill kick in over the course of hours. It's cheaper but less immediately satisfying.

The sort of conceptual example would be as follows: You buy the item and slot in a TF item, in this case a gold Myr pill. Each roll happens every 2 hours of in game time, and it rolls for an effect one more time than a regular item would. So a gold Myr pill which can have a max of five effects (according to the wiki) would roll for a number of effects, add 1, apply an effect for that many hours times 2, kick in an effect every two hours evaluating Steele's state as you went.

I'm pretty coding naive but it doesn't seem that hard to do. You wouldn't need to rewrite any effect descriptions, just marry them to an effect, that has a timer and triggers every couple of hours. Some items already do this I think, the fox tails one? Or technically the STDS as well. Although that might be a lot harder than I'm thinking. The part I don't know about is making another item use a consumable. That might be very difficult. Also an effect not programmed for it kicking in over time might break logic, or have an undesirable effect in a dungeon. There's times when boosting your lust is not a great idea.

Anyway, I was doing this with my imagination in my own play-through and thought it might be a fun idea to suggest. It's more than a bit inspired by the slow TF items in CoC2. Assuming I can get things together enough, I might take a crack at submitting a real idea. But I've been not great at getting things together these days.
The problem is some tfs give you the full kit and kaboodle all in one go, and those may be coded differently than the LETS GO GAMBLING format most others have. sure you can just make those ones not work with the delayed release tf machine, but itll be a pain to have to add flags to every single tf item in the game, now and in the future, to check for compatability with this system youre proposing.