You can also go with the cheaper variant like I do and just stock up on Throbb, or get easy moneys by working for Breedwell or killing Dr.LashI'd ask how u got the money for all that but I have a feeling I can probably guess...
You can also go with the cheaper variant like I do and just stock up on Throbb, or get easy moneys by working for Breedwell or killing Dr.LashI'd ask how u got the money for all that but I have a feeling I can probably guess...
Don't know if there is a TF for it or not, but I like the glove and boot/legging look that Ceria has. It's kinda like if you are part salamander in CoC2. If there is already a TF for it which one would it be? And if not could it be added?
Or go fight some Jumpers or Slavebreakers. Their armor drops sell for a ton of money and they are very common fights.
Ceria is actually wearing gloves going off her art, but it’s been a while since I’ve checked her appearance.
Ceria's Appearance said:Both of Ceria’s arms are covered in what look like long metallic blue gloves, but they’re far too form-fitting to really be gloves. They must be the product of transformation as well, replacing her skin with a glistening lapis material that flows and shimmers every time her fingers flex. They come to gently pointed tips with no distinct fingernails, just flawless metal all the way from her hands to halfway up her upper arms. Her legs, though you can’t see them at the moment under her jeans, sport matching coverings from the thigh down. Unlike her hands, her feet forgo toes outright, instead being fused together and shaped in such a way that it looks as though she were wearing slippers with delicately pointed tips.
No, it won't. DracoGuard gives complete scale coverage below the waist and no scales on the arms. If you want CoC2 'mander-style scaled arms and legs, use Ovir Ace/Positive to get the appropriate limbs, then use a different transformative to change skin type from scales to skin without changing arm or leg type. If you want more animalistic limbs, use Reptilum instead. Either way, there may be some save-scumming involved.If you want specific salamander look, DracoGuard for gryvain tfs would give that.
No, it won't. DracoGuard gives complete scale coverage below the waist and no scales on the arms. If you want CoC2 'mander-style scaled arms and legs, use Ovir Ace/Positive to get the appropriate limbs, then use a different transformative to change skin type from scales to skin without changing arm or leg type. If you want more animalistic limbs, use Reptilum instead. Either way, there may be some save-scumming involved.
Not the first time an artist hasn't been 100% accurate to the depicted character's description. They retconned Schora's appearance because Adjatha drew her with elven/dzaan ears instead of the originally intended ausar ones.It bugs me that her bust does not reflect the 'not-gloves' when she goes nude
Not the first time an artist hasn't been 100% accurate to the depicted character's description. They retconned Schora's appearance because Adjatha drew her with elven/dzaan ears instead of the originally intended ausar ones.
Where exactly are you picturing all these vagina's being? I can barely fit 3 in my mental image and they look awkwardly cramped.
Where exactly are you picturing all these vagina's being? I can barely fit 3 in my mental image and they look awkwardly cramped.
That's gonna be one wide-hipped taur if you're going over 3 muffs. And a Galotian can technically be covered in cunts
3 vaginas max.I'm also curious if there is a way to gain more than 3 vaginas. I haven't found anything on the wiki that says it will give you more than 3 vaginas. Maybe this is something that can get added?
I did what I could.And Eitan got his dick changed from glowing blue to black because every artist keeps drawing him with a black dick. orz
I've always imagined three holes vertically in a row, one large/long set of lips. I know that's probably not how it is in the game but any other way and I start thinking my character's gonna need a wider set of hips and an appropriate thigh gap.Where exactly are you picturing all these vagina's being? I can barely fit 3 in my mental image and they look awkwardly cramped.
I did what I could.
I've always imagined three holes vertically in a row, one large/long set of lips. I know that's probably not how it is in the game but any other way and I start thinking my character's gonna need a wider set of hips and an appropriate thigh gap.
That's gonna be one wide-hipped taur if you're going over 3 muffs. And a Galotian can technically be covered in cunts
Last I checked, thiccc taurs aren’t a bad thing
hard? probably not much. Inconvenient? a helluva lot!I wonder how hard would it be to have a ammo system in this game?
hard? probably not much. Inconvenient? a helluva lot!
seriously, having to program an entire system that would have to count for both the individual ammo capacity and ammo type of each weapon type (or lord forbid each individual weapon) would just make the process of adding new weapons to the game that more difficult. not to mention inconveniencing the players who would have to worry about their ammo count every time they step out of their ship.
alright, a couple of things:well the inventory pc inventory is pretty big, also if you run out of ammo, you can use your melee weapon
Having a gun who's ammo type could be changed via the "Interact" function much like the Grey Goo Armor makes much more sense than tracking individual rounds.I mean it would boost the damage of ballistic weapons like the desert eagle, or the stormbull shotgun, maybe only have specialized ammo eg. Fmj, ap, incinerary rounds, explosive rounds
hmm... yeah, ammo types could be a thing. treat them like the Goo Armor upgrades so they're attached to a specific gun rather than taking up inv./new slots... there's some potential here, don't know if it'd be worth the coding effort though.Having a gun who's ammo type could be changed via the "Interact" function much like the Grey Goo Armor makes much more sense than tracking individual rounds.
this art was sponsored by: Nuka-Cola Quantum™I did what I could.
Having a gun who's ammo type could be changed via the "Interact" function much like the Grey Goo Armor makes much more sense than tracking individual rounds.
It's not stored, that's the point. Inventory slots are at a premium, especially early in the game when a) you don't have shit for storage capacity and b) you're farming item drops to sell for credits. If you're going to carry ammo that does different damage, you might as well carry a back-up weapon.then how would the ammo be stored?