What content would you like added?

JustSomeDude

Member
Nov 27, 2023
10
31
36
Would it be hard to implement a warrior perk at level 8 or so that lets them dual wield weapons that are one handed but not of the "light" category? I figure that would give them an ability similar to Fighters from D&D but also give them a sort of means to compete with Rogue on the Dual-Wield aspect.
 

TheGraeyRebis

Well-Known Member
Dec 10, 2024
88
99
36
I would like a couple non-random transformative options like in TiTs. Like, an item or a vendor that lets you change your scale color. Nothing fancy. More tattoo options and the ability to remove tattoos would be good too.
 
  • Like
Reactions: gabrielmsn

TheGraeyRebis

Well-Known Member
Dec 10, 2024
88
99
36
Kind of wish there was a form of built in cheat menu. Just something you'd be able to open up and use to safely spawn items in your inventory and give you money and XP.
 
  • Like
Reactions: Arai

Falken_Moonlight

Well-Known Member
Jul 18, 2022
236
353
26
Floof land
I know this would be difficult by coding standards but I still would like when a character changed his/her appearance the game would take that into account.

For example: while not in combat, a Nine tailed Kiyoko had a DD bust but while in combat she reverts back to her 4 tailed body with a A cup bust (been a while since I remembered her being that flat lol)

and she’s not the only one that has this.

again this is niche but just throwing it out there
 

MakoBlade

Well-Known Member
Sep 19, 2018
140
55
30
A new title for how many demons you fight off during Gweyr's Winter Wolf quest would be nice. I got to the letter Q before I had to bail out, River should be calling me "Demon Slayer" or "The Undying" after pulling that off.
 

MakoBlade

Well-Known Member
Sep 19, 2018
140
55
30
I know this would be difficult by coding standards but I still would like when a character changed his/her appearance the game would take that into account.

For example: while not in combat, a Nine tailed Kiyoko had a DD bust but while in combat she reverts back to her 4 tailed body with a A cup bust (been a while since I remembered her being that flat lol)

and she’s not the only one that has this.

again this is niche but just throwing it out there
I miss my flat fox wife...but I love her all the same.
 
  • Like
Reactions: Gabranth

Falken_Moonlight

Well-Known Member
Jul 18, 2022
236
353
26
Floof land
I may have phrased it poorly, what I meant is that when she teases in combat the text reflects her breasts being small:

“No longer willing to let her squeezable tits sit idly concealed, Kiyoko pulls her soft waifish boobs out and takes both in her hands. Although the fingers fit easily around the modest curves cupped palms let’s Kiyoko bob them and squeeze…”
Or
“kiyoko puts her Embodiment of Law down and turns, mooning Merielle with her ass. Kiyoko’s perky butt may not have jiggly mass but it’s tightness entices any hand or lustful gaze that might need a slap-zone.”

shouldn’t her body be bigger by now? Or it’s just a coding thing that leaves her being unable to change in combat?
 
  • Like
Reactions: Tlatchga

Savin

Master Analmander
Staff member
Aug 26, 2015
6,693
11,503
www.patreon.com
I may have phrased it poorly, what I meant is that when she teases in combat the text reflects her breasts being small:

“No longer willing to let her squeezable tits sit idly concealed, Kiyoko pulls her soft waifish boobs out and takes both in her hands. Although the fingers fit easily around the modest curves cupped palms let’s Kiyoko bob them and squeeze…”
Or
“kiyoko puts her Embodiment of Law down and turns, mooning Merielle with her ass. Kiyoko’s perky butt may not have jiggly mass but it’s tightness entices any hand or lustful gaze that might need a slap-zone.”

shouldn’t her body be bigger by now? Or it’s just a coding thing that leaves her being unable to change in combat?
ohhhh I see.

I'll see if I can get Drake to tweak that for next patch.
 

Pegasus

Member
Mar 28, 2025
7
14
35
I'm sure it's already been suggested, but it would be nice if we could deposit electrum into the vault, as well as withdraw smaller amounts.

Currently, you have to withdraw your entire fortune even if you only want enough to buy a ration, and can't deposit anything back into the vault.

As a result, my character routinely walks around with more money in their pockets, than in their Scrooge McDuck vault.

A more controversial suggestion (please hear me out):

I know it would be hated by some people, so like with 'Buttslut Mode', 'Silly Mode' and 'Short Pregnancy Mode' - I would like an option for 'Child Support Mode'.

In this mode, after you become a Marcher-Baron, Carmen/Gwyn would visit you to politely explain that you'll have to pay for any children you have in the nursery. The limited nursery funds must be reserved for the poor people of Hawkethorne, not wealthy land barons. You're welcome to use the nursery, but will have to pay from now on, etc.

From a roleplay/story perspective, I think this would make more sense, particularly when you have dozens of children in the nursery.

I also think it would give motivation to players in the late-game who have already bought everything there is to buy, to keep earning money. Instead of money becoming meaningless, it becomes necessary if you want to have hundreds of children.

I would suggest that every 10 days, to coincide with Pay Day, money is automatically removed from your vault/person to pay for your children. Carmen will kindly cover your expenses if you can't afford a payment once in a while, but if you miss 2 payments in a row, you receive a Bad End where you're ran out of town.

Since it's a round number, let's say each child costs 100 electrum every 10 days. If you have 100 kids, that's 10,000 every 10 days, which is more than manageable by that stage in the game.

You're welcome to adapt/change any of the details, of course. That's just a rough outline of what I had in mind. I'm not possessive of the idea at all, but I'd be happy to write any of the required text, if it would help it to be implemented.
 

Falken_Moonlight

Well-Known Member
Jul 18, 2022
236
353
26
Floof land
I only have Kitsune as children and I do have a ton of money but if that applied to my Fox kids I’d have to sell a bunch of things eventually… truly a hard mode if I ever seen one.
 

Shgon Dunstan

Well-Known Member
Feb 10, 2025
46
95
40
I'm sure it's already been suggested, but it would be nice if we could deposit electrum into the vault, as well as withdraw smaller amounts.

Currently, you have to withdraw your entire fortune even if you only want enough to buy a ration, and can't deposit anything back into the vault.

As a result, my character routinely walks around with more money in their pockets, than in their Scrooge McDuck vault.

A more controversial suggestion (please hear me out):

I know it would be hated by some people, so like with 'Buttslut Mode', 'Silly Mode' and 'Short Pregnancy Mode' - I would like an option for 'Child Support Mode'.

In this mode, after you become a Marcher-Baron, Carmen/Gwyn would visit you to politely explain that you'll have to pay for any children you have in the nursery. The limited nursery funds must be reserved for the poor people of Hawkethorne, not wealthy land barons. You're welcome to use the nursery, but will have to pay from now on, etc.

From a roleplay/story perspective, I think this would make more sense, particularly when you have dozens of children in the nursery.

I also think it would give motivation to players in the late-game who have already bought everything there is to buy, to keep earning money. Instead of money becoming meaningless, it becomes necessary if you want to have hundreds of children.

I would suggest that every 10 days, to coincide with Pay Day, money is automatically removed from your vault/person to pay for your children. Carmen will kindly cover your expenses if you can't afford a payment once in a while, but if you miss 2 payments in a row, you receive a Bad End where you're ran out of town.

Since it's a round number, let's say each child costs 100 electrum every 10 days. If you have 100 kids, that's 10,000 every 10 days, which is more than manageable by that stage in the game.

You're welcome to adapt/change any of the details, of course. That's just a rough outline of what I had in mind. I'm not possessive of the idea at all, but I'd be happy to write any of the required text, if it would help it to be implemented.
I mean, while it's "theoretically" open to the whole town... lets get real, the only kids there are yours and her first batch. Meaning that you pretty much already are paying for child support just by being the main, and for that matter sole, backer for every upgrade the place has.
 

Pegasus

Member
Mar 28, 2025
7
14
35
I only have Kitsune as children and I do have a ton of money but if that applied to my Fox kids I’d have to sell a bunch of things eventually… truly a hard mode if I ever seen one.

I like hard mode! But if it counted more than just the Hawkestone nursery kids, it would probably be too hard, even for me!

I mean, while it's "theoretically" open to the whole town... lets get real, the only kids there are yours and her first batch. Meaning that you pretty much already are paying for child support just by being the main, and for that matter sole, backer for every upgrade the place has.

You're correct, of course, but I'm just following the logic of the in-game lore.

And from a real-world point of view, after you've fully upgraded the nursery, Wayfort, etc - you have nothing to spend your money on.

So, why not make money feel meaningful by using the in-game excuse of supporting your children?
 

Ace Hangman

Well-Known Member
Sep 16, 2021
1,048
1,070
48
I'm sure it's already been suggested, but it would be nice if we could deposit electrum into the vault, as well as withdraw smaller amounts.
...
I would suggest that every 10 days, to coincide with Pay Day, money is automatically removed from your vault/person to pay for your children. Carmen will kindly cover your expenses if you can't afford a payment once in a while, but if you miss 2 payments in a row, you receive a Bad End where you're ran out of town.
I kind of agree with the vault thing. I kind of want to lay my dragon ladies (Aileh and Daliza, and maybe Lyric if I make her a tall dragon-girl) on a massive hoard, but if you take any out, you'd have to wait weeks maybe.

For the nursery, I hope that isn't implemented. Champ can donate 10's of thousands of EC to the nursery and that's a huge amount of money. I don't think each infant is 100 EC a week to care for. This world is made of races that birth litters or clutches and Gwyn is very full of milk and needed nourishment (yes, hundreds at a time is a bit much), but the nursery is open to all and, while the Champ's children are likely the only ones who live there, other mothers may leave theirs for care during the day to work or do other tasks and other mothers may also be coming by to offer milk or care and services.

While there's obviously differences in education, care, and lifestyle. The Temple of Mallach charges 15,000 to raise a child (that may be the Champ discount for funding the Temple, but it's a working point). Assuming raising, caring, clothing, and educating until 18 years old, that's 936 weeks, and comes to about 16 EC a week for what can be assumed to be a 'good' education and upbringing, with teaching for a vocation that will provide a life and future. Give or take. Probably much less in the Frost Marches, where game, supplies, and the need for expensive oils, incense, and mantinip aren't really an issue.

Yes, it's Champ's call to have hundreds of children, but having to farm 10,000 Hawks every week or face a Bad End is a bit unreasonable, even with a one miss grace period. Especially since some events or activities take days or a week to accomplish. Then you'll just have players having to pick and choose who to breed (or get bred by, because losing in a fight can get Champ pregnant). Imagine being in Kervus camp and having to stop and look at the Wiki to see whether Hretha and Infrith or Ragnild's kids go back to the Sailgraves but Arona's stay in town. Then you have a kid in Khor'minos, but it's raised in Hawkethorne, like with the marefolk and her elf harem and players are like, "No, I just spent months of time and didn't realize it was going into the nursery! Or that I was birthing triplets (Sure, Gwyn or Tetsuya might be able to warn them) and now they're like, I can't lose another 300 Hawks per week, I've been trying to save up to upgrade the nursery!" Then they're reloading and missing content and hopefully didn't overwrite their save before the pregnancy.

Not saying it's not an interesting idea, I just personally hope it doesn't go that way, even if we can tweak the amount of child support. I think at best a blurb or mention of doing more after a time, but probably not needed. But this is only an opinion.
 

Pegasus

Member
Mar 28, 2025
7
14
35
I kind of agree with the vault thing. I kind of want to lay my dragon ladies (Aileh and Daliza, and maybe Lyric if I make her a tall dragon-girl) on a massive hoard, but if you take any out, you'd have to wait weeks maybe.

For the nursery, I hope that isn't implemented. Champ can donate 10's of thousands of EC to the nursery and that's a huge amount of money. I don't think each infant is 100 EC a week to care for. This world is made of races that birth litters or clutches and Gwyn is very full of milk and needed nourishment (yes, hundreds at a time is a bit much), but the nursery is open to all and, while the Champ's children are likely the only ones who live there, other mothers may leave theirs for care during the day to work or do other tasks and other mothers may also be coming by to offer milk or care and services.

While there's obviously differences in education, care, and lifestyle. The Temple of Mallach charges 15,000 to raise a child (that may be the Champ discount for funding the Temple, but it's a working point). Assuming raising, caring, clothing, and educating until 18 years old, that's 936 weeks, and comes to about 16 EC a week for what can be assumed to be a 'good' education and upbringing, with teaching for a vocation that will provide a life and future. Give or take. Probably much less in the Frost Marches, where game, supplies, and the need for expensive oils, incense, and mantinip aren't really an issue.

Yes, it's Champ's call to have hundreds of children, but having to farm 10,000 Hawks every week or face a Bad End is a bit unreasonable, even with a one miss grace period. Especially since some events or activities take days or a week to accomplish. Then you'll just have players having to pick and choose who to breed (or get bred by, because losing in a fight can get Champ pregnant). Imagine being in Kervus camp and having to stop and look at the Wiki to see whether Hretha and Infrith or Ragnild's kids go back to the Sailgraves but Arona's stay in town. Then you have a kid in Khor'minos, but it's raised in Hawkethorne, like with the marefolk and her elf harem and players are like, "No, I just spent months of time and didn't realize it was going into the nursery! Or that I was birthing triplets (Sure, Gwyn or Tetsuya might be able to warn them) and now they're like, I can't lose another 300 Hawks per week, I've been trying to save up to upgrade the nursery!" Then they're reloading and missing content and hopefully didn't overwrite their save before the pregnancy.

Not saying it's not an interesting idea, I just personally hope it doesn't go that way, even if we can tweak the amount of child support. I think at best a blurb or mention of doing more after a time, but probably not needed. But this is only an opinion.

Your opinion is very welcome! I did stress that this should be a game mode that you can turn on or off, like 'Silly Mode', because I knew it wouldn't be for everyone.

The exact cost per child is totally negotiable, I was just throwing numbers out there. I originally tried to work it out on the basis that one bottle of milk costs 50 electrum. Assuming a child drinks one bottle of milk per day, that would be a cost of 500 electrum every ten days! That's before we even talk about clothing, etc. I thought 100 was a more reasonable figure, on that basis. (Gwyn should be able to fund her own nursery upgrades from the sale of all that milk!)

What I'm really trying to do, is solve the problem of money becoming meaningless, which plagues so many games. It doesn't matter if we're talking about GTA or Skyrim, there comes a point where you have more money than you can spend. For me, when I reach that point in a game, it removes some of the challenge and enjoyment.

Without wishing to presume, because I've never spoken to the developers of CoC2, I believe they're aware of this problem. That's why they gave us the option of upgrading the nursery and Salwah's womb rental costing a whopping 15,000 electrum, etc. These are things for us to spend our money on. These are great options that I wouldn't want to replace, but still, when you reach the end-game you'll have upgraded the nursery and money will still be pouring in, so 15,000 becomes pocket money.

Even if every individual square in Hawkethorne became upgradable like the nursery, eventually the player would do it and the money would begin stockpiling again. So, I was trying to find a passive, on-going solution to the problem that would keep the game economy feeling alive, give the player a challenge, etc. Food for thought, that's all.
 

Ace Hangman

Well-Known Member
Sep 16, 2021
1,048
1,070
48
What I'm really trying to do, is solve the problem of money becoming meaningless, which plagues so many games. It doesn't matter if we're talking about GTA or Skyrim, there comes a point where you have more money than you can spend. For me, when I reach that point in a game, it removes some of the challenge and enjoyment.
...
Even if every individual square in Hawkethorne became upgradable like the nursery, eventually the player would do it and the money would begin stockpiling again. So, I was trying to find a passive, on-going solution to the problem that would keep the game economy feeling alive, give the player a challenge, etc. Food for thought, that's all.
It's how those games work, though. Sure, in GTA you steal cars or do missions to make money, which you then (occasionally) need to start a quest or heist or to buy a cool, top-end car. Eventually you will own all cars (and houses and business that make you more money over time). That doesn't make money pointless. You can go to strip clubs, you need to buy new weapons or replace cars that get blown up, or by ammo at the least. But imagine if as soon as the player hit one million dollars or stole their 10,000th car, suddenly a message popped up (even phrased in-game). Now the IRS has noticed and you must make an additional 10,000 dollars per week of playing this game or Bad End/Busted and lose. The player will be like, "I've dealt with Federal Agents and mafia. Am I not allowed to do a mission to purge my records or do some money laundering? Why am I afraid of the IRS? Who am I, the Joker?"

The game (GTA) has proper money sinks that aren't bad end. You pay money and keep buying ammo, you keep replacing and repairing cars that get damaged as you play, you buy health ups, and body armor. Same with Skyrim. Imagine if suddenly the Dragonborn has 10,000 septims in inventory and a window pops up from some god and it's like, 'The Seven notice you have a lot of Imperial Coin and haven't donated to a temple in the past week. Pay 1,000 septims per Dragon Shout you know, delivered to the Top of World every week or die. The game isn't about making money, most things you need you find, the rest you sell for ingredients to make potions or enchant things or to buy a house, but when you want to do something, you go out into the world and adventure.

CoC 2 isn't like those games. It's not meant to be the Champ running around making money just to bolster or shore up some economy mechanic. It's meant to take place over a month or two, maybe half a year. Most pregnancies wouldn't even be an issue. But the game is being developed and during the building of the story, they know players will run around and fight things (to fuck them) and get fucked and there will be loot and money that arises from those actions, and they put things in to fill time and give players things to work towards (and possibly unlock sex scenes by doing so, like building the Temple). Ultimately the feeling of "I have all this worthless money," will always be an issue (until the game ends and isn't just playable after victory), but having a deadbeat dad/mom bad end based on a weekly (opt-in) mechanic probably isn't the best solution.

A better one would be repair or maintained equipment (which I don't like because it doesn't fit the game or engine and takes coding to keep track off), or a maintenance option that opens a path or reward that you continue to pay for. For instance, you pay Gianna one to X thousand EC when you meet her caravan randomly (and have Wayfort) and she agrees to park her caravan (or make it available) anytime for a week to a month. That's convenience. You can keep paying her and always find her and her team. Otherwise, she is not there and you can still meet her (and pay her then to come back or not), and continue that way. But it's not, "You didn't pay me this week, I am going to crush your pelvis with snu-snu." Game over. Bad (Good?) End.
:p
 
  • Like
Reactions: gabrielmsn

Pegasus

Member
Mar 28, 2025
7
14
35
It's how those games work, though. Sure, in GTA you steal cars or do missions to make money, which you then (occasionally) need to start a quest or heist or to buy a cool, top-end car. Eventually you will own all cars (and houses and business that make you more money over time). That doesn't make money pointless. You can go to strip clubs, you need to buy new weapons or replace cars that get blown up, or by ammo at the least. But imagine if as soon as the player hit one million dollars or stole their 10,000th car, suddenly a message popped up (even phrased in-game). Now the IRS has noticed and you must make an additional 10,000 dollars per week of playing this game or Bad End/Busted and lose. The player will be like, "I've dealt with Federal Agents and mafia. Am I not allowed to do a mission to purge my records or do some money laundering? Why am I afraid of the IRS? Who am I, the Joker?"

The game (GTA) has proper money sinks that aren't bad end. You pay money and keep buying ammo, you keep replacing and repairing cars that get damaged as you play, you buy health ups, and body armor. Same with Skyrim. Imagine if suddenly the Dragonborn has 10,000 septims in inventory and a window pops up from some god and it's like, 'The Seven notice you have a lot of Imperial Coin and haven't donated to a temple in the past week. Pay 1,000 septims per Dragon Shout you know, delivered to the Top of World every week or die. The game isn't about making money, most things you need you find, the rest you sell for ingredients to make potions or enchant things or to buy a house, but when you want to do something, you go out into the world and adventure.

CoC 2 isn't like those games. It's not meant to be the Champ running around making money just to bolster or shore up some economy mechanic. It's meant to take place over a month or two, maybe half a year. Most pregnancies wouldn't even be an issue. But the game is being developed and during the building of the story, they know players will run around and fight things (to fuck them) and get fucked and there will be loot and money that arises from those actions, and they put things in to fill time and give players things to work towards (and possibly unlock sex scenes by doing so, like building the Temple). Ultimately the feeling of "I have all this worthless money," will always be an issue (until the game ends and isn't just playable after victory), but having a deadbeat dad/mom bad end based on a weekly (opt-in) mechanic probably isn't the best solution.

A better one would be repair or maintained equipment (which I don't like because it doesn't fit the game or engine and takes coding to keep track off), or a maintenance option that opens a path or reward that you continue to pay for. For instance, you pay Gianna one to X thousand EC when you meet her caravan randomly (and have Wayfort) and she agrees to park her caravan (or make it available) anytime for a week to a month. That's convenience. You can keep paying her and always find her and her team. Otherwise, she is not there and you can still meet her (and pay her then to come back or not), and continue that way. But it's not, "You didn't pay me this week, I am going to crush your pelvis with snu-snu." Game over. Bad (Good?) End.
:p
I largely agree with your points - I was just using GTA and Skyrim as examples of games where you can buy every house, buy every weapon and be left with more money than you can spend.

When I complete all the available quests in CoC 2, there are still random encounters and things to do - but eventually I find myself waiting for the next update or restarting the game because I want a challenge. Eventually, when the game is finished, we'll have no choice but to repeat the content or stop playing. My nursery suggestion is just one way to passively raise the stakes and make the repeatable content that earns you money, meaningful.

You get the idea of what I'm talking about with your example of Gianna's caravan. Perhaps there could be a variety of random missionaries passing through the Wayfort, who request financial aid? You can say no, offer to pay them once, or offer a regular weekly/monthly payment to their charity?
 

NinjaTacos

Well-Known Member
Aug 19, 2023
198
297
37
UK
This makes me wonder what it would take to write one. A meeting, and some scenes of... petting the turtle? Giving the turtle lettuce?
A special scene where you hug it and squeeze it and call it George.

And a Tamagotchi-like sim where if you take proper care of it, it eventually grows into a giant Dire Turtle and you can summon it to eat Tollus.
 

Syvexis

Member
Mar 13, 2025
11
18
25
This makes me wonder what it would take to write one. A meeting, and some scenes of... petting the turtle? Giving the turtle lettuce?
I won't lie, I do tend to mess with the save files a bit, and I've experimentally added functional items and scenes to my own saves for the occasional shit and giggle, or for convenience, like a magic mirror, which is just a pocket elevator/stairs to the ways between.

Someone out there is easily bigbrain enough to whip up a little random encounter followed by adoption and a group of cute scenes. It'd take some time for them to make scenes of good enough quality to make the reader genuinely smile, but it's definitely a fun idea!
 
  • Like
Reactions: Ultra Chad

David1023

Well-Known Member
Dec 28, 2023
351
269
27
So I have a two parter, to give Sub-Arona a transformative to make her a beefier bbw sort of amazon, Like more height, more muscles, with bigger, softer, chubbier, thighs, ass, tits , and a bigger fatter giant cock & balls and a bit of a pudgy belly, to smother and make even her alpha husbando/waifu a.k.a (the MC) blush, plus regardless if MC is at max height, this transformative will still make Arona taller than the MC, which would also make Arona, rivaling on being on equal footing with Brienne and her towering figure, as amazons, though through the process Arona would also gets exponentially more possessive and needy for her beautiful mate.

Also for Ryn after getting the warrior queen set, and spending time with some of the Valkyries, plus knowing Brienne and Arona, for some time she'd go to her champion of frost saying that she's interested in being bigger, more Amazonian, to how her grandmother and grandsire were, like really Amazonian, like the towering height, the breast, thighs, ass, and especially the muscles, and fatter larger cock and balls, just more larger bigger every thing.

Not sure how likely this is to be noticed by the devs or if they'll even consider it, just wanted to get my thoughts out there, honestly i just want to give Ryn, and Arona some transformative, since I know some of the companions could be altered through transformative, but I don't think Arona or Ryn has any, like in a major way, I know you can give Ryn some stuff to make her thicker but I think that's about it, so yeah that my input on the subject about what I would like to be added to the game.

P.S. Just wanted to add that, when I meant major transformative, I'm not talking about bimbofication, or demonification, my character is not a dark-knight to fuck them over like that, though some other people might, and I'm playing a futanari male, so yeah I'll be wanting there babbies too, all of them, lol.

P.P.S. sorry for this long winded, thread, lol.
 

Gothamson

Well-Known Member
Apr 13, 2018
531
450
29
So I have a two parter, to give Sub-Arona a transformative to make her a beefier bbw sort of amazon, Like more height, more muscles, with bigger, softer, chubbier, thighs, ass, tits , and a bigger fatter giant cock & balls and a bit of a pudgy belly, to smother and make even her alpha husbando/waifu a.k.a (the MC) blush, plus regardless if MC is at max height, this transformative will still make Arona taller than the MC, which would also make Arona, rivaling on being on equal footing with Brienne and her towering figure, as amazons, though through the process Arona would also gets exponentially more possessive and needy for her beautiful mate. Also for Ryn after getting the warrior queen set, and spending time with some of the Valkyries, plus knowing Brienne and Arona, for some time she'd go to her champion of frost saying that she's interested in being bigger, more Amazonian, to how her grandmother and grandsire were, like really Amazonian, like the towering height, the breast, thighs, ass, and especially the muscles, and fatter larger cock and balls, just more larger bigger every thing.
Not sure how likely this is to be noticed by the devs or if they'll even consider it, just wanted to get my thoughts out there, honestly i just want to give Ryn, and Arona some transformative, since I know some of the companions could be altered through transformative, but I don't think Arona or Ryn has any, like in a major way, I know you can give Ryn some stuff to make her thicker but I think that's about it, so yeah that my input on the subject about what I would like to be added to the game.
P.S. Just wanted to add that, when I meant major transformative, I'm not talking about bimbofication, or demonification, my character is not a dark-knight to fuck them over like that, though some other people might, and I'm playing a futanari male, so yeah I'll be wanting there babbies too, all of them, lol.
P.P.S. sorry for this long winded, thread, lol.
You need to break up your paragraphs my guy.
 
  • Like
Reactions: NinjaTacos