More or better fleshed out interactions with rank and file cult members would be nice.
Beyond battles, we only get to interact with the cult via a select few characters ( Tollus, the goblin etc.) But it's supposed to be a looming threat/subversive movement aming to spread its gospel and grow. It's basically Kas's grass roots organization, but we do not see much of cultists trying to recruit new members or subvert people's purity in some way (or ourselves trying to convince people that the cults ways are wrong or treacherous), although e.g. the story of Gweyr's exile points to exactly that threat, especially for young and inexperienced inhabitants of the marches.
Also, if you fight cultists, not much happens afterwards, no matter if you win or loose. However it would seem very likely that you could try to get them back on the right track and repent if you defeat them, or that they would try to convert you if they win in a fight, or at least do something more then just leave you be.
In general there are few instances where the cult actually acts as a cult, rather than as a criminal or paramilitary organization. This also leaves potential for cult related side quests and characters underutilized.
Beyond battles, we only get to interact with the cult via a select few characters ( Tollus, the goblin etc.) But it's supposed to be a looming threat/subversive movement aming to spread its gospel and grow. It's basically Kas's grass roots organization, but we do not see much of cultists trying to recruit new members or subvert people's purity in some way (or ourselves trying to convince people that the cults ways are wrong or treacherous), although e.g. the story of Gweyr's exile points to exactly that threat, especially for young and inexperienced inhabitants of the marches.
Also, if you fight cultists, not much happens afterwards, no matter if you win or loose. However it would seem very likely that you could try to get them back on the right track and repent if you defeat them, or that they would try to convert you if they win in a fight, or at least do something more then just leave you be.
In general there are few instances where the cult actually acts as a cult, rather than as a criminal or paramilitary organization. This also leaves potential for cult related side quests and characters underutilized.
Last edited: