I've been pondering this idea for quite some time that it would be nice to introduce a cleric character who is a counterweight to Sanders. Let's say a Dark Cleric who represents Dark God or Gods who are not good in the usual sense of the inhabitants of the world, but you cannot call them unambiguously evil.
Let's say they have their own scores with the "ligth pantheon", their methods are more cruel, but at the same time they have their own sense of justice and morality.
As an example, the God of Revenge whose followers punish sinners and traitors.
The God of Darkness that patronizes secrets and shelters the Rejected by the light, Or those who cant live on ligth.
Why would the "dark pantheon" decide to intervene, not side with the demons? Well, because demons also corrupt followers of Dark gods. And if they wont stoped, then reality can be doomed and the "Dark Pantheon" along with it.
What will this give a PC?
More reveals the Dark side of the world and the ambiguity of the usual "light pantheon" and they passivity. (really, you have demonic invasion in your realm and only one Champion of Hawkethorne who fight it?) may lead us to the disclosure of the so-called "feral gods" (if I remember correctly they were mentioned in the Druid story).
Possibly a new "Dark" skill line.
I came to this idea with the desire to have the Encounter skill that turns the PC into a "chthonic horror" (or just analog Metamorphose if you prefere Warcraft terminology) which has its own set of skills and each turn consumes % of the max resolve value to Channeling. When cast, he Terrified opponents and companions (possibly with a chance). This form has an increased damage and the ability to restore health through damage to opponents.
For example as i see that skill. "Darkbringer" form for the Black mage class.
Black flame (At-Will) deals pure damage if the target dies from this skill, excessive damage is dealt to an adjacent target.
Devour (Ultimate) instantly removes the selected non-Boss target from combat, leeching HP and Resolve witch the target's have when the skill was applied . To be applyed to Boss, he must have no more than 25% health and / or Resolve. The rest of the opponents will receive Terrified status for two turns.
Call of Darknes (Recharge) deals resolve damage to all opponents and if not trigger resistance, then on they next move they apply damaging abilities to their allies.
Hunger of darkness (Recharge) deals hp damage PC and leech hp from enemy party.
Reverse changes (Encounter) return PC on they "normal form" restore Resolve to PC and allys.
While I'm by no means against these suggestions on a technical level I do wonder if having a separate "dark pantheon" that's not aligned with the corruption might complicate some of the existing lore and stories. I'm all for adding new layers of complexity and world-building, but the question then would be "does this mean rewriting existing arcs?" I think maybe the closest we should do is maybe in the next act in KM we can have an alternative temple that's less "light and goodness" themed. Though a possible inclusion might be a way to make professing faith in a particular religion/god for the PC could add particular boons.
