ahh okay. i see. well thanks for contacting me directly savin'The bearfolk race that was invented to go along with the TF are mongirls, not furries. So no.
ahh okay. i see. well thanks for contacting me directly savin'The bearfolk race that was invented to go along with the TF are mongirls, not furries. So no.
Yeah, consider it evolutionary appendages, left over from the TiTS fork of CoC2, which at some point was the fork of CoC1...
There is a lot of leftover functionality in the parser and the whole appearance system due to that. Some is here but does not work properly, like the many different face tags. Its a new addition, and does not exist for stuff which is not needed by any TF in the game. There is however a lot of stuff, like dicknipples, which is already supported due to it being a leftover feature from TiTS.
There is a whole philosophical debate why this stuff is not available through normal TFs already. It comes down to the devs want of: If a TF is in the game properly, then it needs content.
But stuff is subject to change. My idea of a cum-transformative was shot down by members in this thread, claiming the devs had put a 'no' on anything that changes the type of cum you produce. Even though the parser would support it.
But somewhere along the year, the hornet sting was added.
And I am a happy bee
Still... Maybe I reboot my transformative idea and see what happens. I wanted to write a "corrupted strawberry shrub", which you could encounter in the valley. Some centaur has off-loaded his cum into the poor shrub. Its berries clearly corrupted, with a faint pink glow to it. Would you take it?
TFing of companions is strictly limited, so no. And if the reasons given in that topic weren't enough, consider how many more art variants would need to be commissioned for that...Other than that...maaaybe chubby Brie, Mondo Booba Brie. I love Caits options and want to spread the love.
oh i didn't intend on making it a demand like that, i just assumed it would be easier to implement if they already had some of the "code" from the previous game.[Insert reminder that using CoC1 as a guide for what CoC2 will/may/should include isn't wise here]. The next major zone after KM is going to be the Coastlands so more aquatic races are likely to show up there; little has been said about what we'll encounter there (and we probably won't hear about Coastland plans for a while) but if there's anywhere in the game for otter-morphs to show up, it would be there.
Meanwhile Moira is sitting in a corner, wondering how much money will result from all the extra art!TFing of companions is strictly limited, so no. And if the reasons given in that topic weren't enough, consider how many more art variants would need to be commissioned for that...
fur patterns like spots or stripes or speckles kinda like a item from tits called pickmentation
dual hair/fur color i mainly just want black and white (for cute a cute dual colored bunny!)
A rapier would fit the bill, however, swords are the most abundant weapon in the game, second only to cataclysms. If they are going to add more weapons to the game, I would prefer axes and hammers. Frosthammer and Skypiercer have been a nice addition.Simple Request: More Light weapons, Sword based if possible.
I know you guys added Dawnsword and Chrysanthemum Petal, but i wanted a second sword to dualwield with dawnsword, even though Galon's Griefmaker is a ridiculous strong weapon, if compared against dawnsword.
And maybe a New Dog race, because i like dogs : ) !!!
A rapier would be very severely out of the tech level of the setting (not that there aren't some weapons like that already that are hard to justify) - most weapons in the setting are bronze, and to make a long, thin thrusting blade like that of a rapier requires pretty high quality steel (or equivalent fantasy metal) and advanced smithing technique. It's a later development from longsword (with some intermediary steps), and even a longsword is anachronistic for the setting - the single example of one in the game literally fell out of a portal in the sky, according to the one carrying it (though apparently being old Belhar Empire tech).A rapier would fit the bill, however, swords are the most abundant weapon in the game, second only to cataclysms. If they are going to add more weapons to the game, I would prefer axes and hammers. Frosthammer and Skypiercer have been a nice addition.
Well, I never said that it was something that could be found massively in a store. Also, as you have said, there are weapons from before the war. In fact, Lusina had a steel weapon, if I'm not mistaken?A rapier would be very severely out of the tech level of the setting (not that there aren't some weapons like that already that are hard to justify) - most weapons in the setting are bronze, and to make a long, thin thrusting blade like that of a rapier requires pretty high quality steel (or equivalent fantasy metal) and advanced smithing technique. It's a later development from longsword (with some intermediary steps), and even a longsword is anachronistic for the setting - the single example of one in the game literally fell out of a portal in the sky, according to the one carrying it (though apparently being old Belhar Empire tech).
So, a rapier would be pretty difficult to justify (cough Galon's Griefmaker cough).
Lusina's weapon, Maidenscythe, is the one I specifically referred to - "The story my folks told me is that she fell from the sky one night like a shooting star, drove blade-first into the great tree in the middle of our town as if it was a thunderbolt from the gods." And a longsword (which claymore (not to be confused with the baskethilted Scottish broadsword, also called claymore) is a regional variation of) is still hundreds of years removed from rapiers, if going by early appearances.Well, I never said that it was something that could be found massively in a store. Also, as you have said, there are weapons from before the war. In fact, Lusina had a steel weapon, if I'm not mistaken?
While i appreciate a good Rapier, its not much my style,A rapier would fit the bill, however, swords are the most abundant weapon in the game, second only to cataclysms. If they are going to add more weapons to the game, I would prefer axes and hammers. Frosthammer and Skypiercer have been a nice addition.
If you meet the purity requirement to wield it, you can dual wield dawnsword with sanctified gladius (obtained when beating eryka, the berserk dickgirl paladin in the old forest)I know you guys added Dawnsword and Chrysanthemum Petal, but i wanted a second sword to dualwield with dawnsword,
I know, but i mean something as strong as a dawnsword. Another legendary like weapon, thats also sword like.If you meet the purity requirement to wield it, you can dual wield dawnsword with sanctified gladius (obtained when beating eryka, the berserk dickgirl paladin in the old forest)
Have you ever used the Balanced Blade? and changing my topic I keep stressing that swords are the most abundant physical weapons in the game I would like more varietyI know, but i mean something as strong as a dawnsword. Another legendary like weapon, thats also sword like.
I love the idea you upgrading you weapon, and making it unique for you, specially when you got the weapon early game and goes through all the game with it, it only shows you care for it.sometimes game balancing goes a bit TOO far. I feel like they could do like the captains greatsword and make some items upgradeable down the line, or maybe lock them behind some allegiance like giving your soul to a god, but because the game comes out piece by piece, whichever one comes out first would have an overwhelming advantage just based on being able to get it earlier and use it for longer so I figure that won't happen.
It's a nice thought but Wsan has said no to this.I renembered Something important, The Way or Ability to Purify or Aid the Behemoth, to make im not so corrupted
Hellhounds technically are their own thing, as the expanded Lupine codex mentions once you've met her for the first time.Also Hellhound Race, thats just not a corrupted Lupine but his own thing. Thanks.