I feel like those hoard encounters might get changed, cause even in current combat they can be some fuckin bullshit.
At lvl 6 currently im mostly having problems with the goblins in undermountain. Annoying as hell. Without ovebuffing myself i cannot defeat them.I feel like those hoard encounters might get changed, cause even in current combat they can be some fuckin bullshit.
The most important goal of the rebalance, for me at least, is bringing damage numbers down. Fixing crits helped, but in general I'd like to make support and defense builds more viable by having most encounters last another couple turns.I am curious about the specifics
Well now I'm definitely worried. Class rebalance usually leads to over scaling some classes while other classes get dumpsterd. Also I am very much against making combat last longer. It already feels tedious just getting from one place to another when you have them popping up every other square, Especially in the undermountain. Sorry if I'm misinterpreting but when you say another couple turns I hear more tedious.The most important goal of the rebalance, for me at least, is bringing damage numbers down. Fixing crits helped, but in general I'd like to make support and defense builds more viable by having most encounters last another couple turns.
We get to dominate alot of the NPCs, would be nice just to let at least a few NPCs be dominant only.I do hope that Yami (the horse adventures girl) has some content where we can dom her or at least be on equal footing. Would suck if only Brint and Arona were only ones consider dominant and special enough for that privilege.
Eh, I would be fine with it if not for the fact that game established that she is willing to bottom/sub. So I do not see big leap in logic for our champion to dom/be on equal footing if our companions can.We get to dominate alot of the NPCs, would be nice just to let at least a few NPCs be dominant only.
Well now I'm definitely worried. Class rebalance usually leads to over scaling some classes while other classes get dumpsterd. Also I am very much against making combat last longer. It already feels tedious just getting from one place to another when you have them popping up every other square, Especially in the undermountain. Sorry if I'm misinterpreting but when you say another couple turns I hear more tedious.
I am all for this. In the act 2 and act 3 areas I'm hoping for more 1-3 enemies as opposed to 5-6 mob squads. I don't mean that in a mean/bad way, but facing almost like wandering mini-bosses as you progress through the game and having to use your party proper without attack, attack, attack would be great design flow, especially for the combat/class rebalance.The most important goal of the rebalance, for me at least, is bringing damage numbers down. Fixing crits helped, but in general I'd like to make support and defense builds more viable by having most encounters last another couple turns.
Alos: having future enemy encounter designs focus on fewer but stronger enemies (like the Mino Miners) compared to five v. three hordes. It's appropriate for undermountain and imps in general but numerical balance should probably get looked at more for future encounters.
So no better time to express wishes regarding it, no?Well combat has a planned rework in store so.
The idea if Strength or Attack Power based teases sounds weird to me. I suppose they can deal hybrid or mostly physical damage while making the enemy vulnerable to tease or other types of List damage - but that would mostly just mimic the existing.So I continue with my previous idea skills not based on presence but on strength as an alternative for warriors in case they encounter an unbreakable wall against physical attacks maybe I no longer have Zo's item but don't worry, just visit Carmen to snatch the Stone Mask from her.
This can fir right into Mallach temple as a sort of boon from the Fuck Catte himself or a talent some of the acolytes can help you unlock.Touched of the Corner Whore (Ultimate)
You use the tips of your fingers next to your tongue to press sensitive points to your adversary causing multiple orgasms and making him explode his fluids and consequently splashing his allies.
Effect: Resolve massive damage to a single target and inflict Terrified and arouse all other enemies for 8 turns
I think this would be too bizarre even for a Silly Mode variant, heh. Not even Kas's nips are that powerful.Rotating nipple (Recharge 4 turns)
You deal X resolution damage, you leave the opponent sundered and aroused for 2 turns
That's a shame. Understandable though. I hope that we get the option to at least replace our basic attack with some of the "basic attack" at-will powers, like Frost Arrow or Magic Missile.
This might have been a long time ago, but I seem to remember, back when the game was first revealed/made public, I played what was available (Literally just the town and the foothills), and the withering bolt option for white mages actively replaced the basic attack button in combat, rather than the at-will sitting next to that button in the bar. I believe that it was changed for a good reason. And if you mean to have the basic attack function as a second at-will slot, I doubt we'll get that, since part of what balances Frost Arrow is that you can't get some other at-will with it, as it's otherwise just a straight upgrade to the basic attack.That's a shame. Understandable though. I hope that we get the option to at least replace our basic attack with some of the "basic attack" at-will powers, like Frost Arrow or Magic Missile.
I think I remember similar? Pretty sure I first played back when Brint was introduced, so maybe/maybe not. I wouldn't mind stuff like Frost Arrow being a straight upgrade, since it's an attack bound to a single item and the benefits of having it over your basic attack would be weighed against the large amount of frost resistant enemies.This might have been a long time ago, but I seem to remember, back when the game was first revealed/made public, I played what was available (Literally just the town and the foothills), and the withering bolt option for white mages actively replaced the basic attack button in combat, rather than the at-will sitting next to that button in the bar. I believe that it was changed for a good reason. And if you mean to have the basic attack function as a second at-will slot, I doubt we'll get that, since part of what balances Frost Arrow is that you can't get some other at-will with it, as it's otherwise just a straight upgrade to the basic attack.
Apparently she's getting more content.I personally want to see stuff involving Eryka, always had a soft spot for the slightly corrupted paladin. Like maybe something to have her accept her change after just not doing the purifying after awhile, or just copious amounts of sex to make her appreciate it more. Another thing I would like to see is perhaps where she can impregnate if she still has it, or be impregnated if purified.
Hell I'd be all for having her as a party member, maybe as a trainer even to have the PC become a paladin themselves with abilities that are a cross between a warrior and a white mage, like personal weapon buffing with some light healing thrown in.
Well this one's not happening because 1) The requirements to write a companion are pretty strict and 2) The absolutely terribly final deadline for anyone who met the criteria to do their final submissions was a couple days ago, so the only characters who aren't currently companions but can become them in the future are Viviane and Agnimitra (not yet in the game). But yeah, more Eryka content is apparently coming. Eventually.Hell I'd be all for having her as a party member