Thank fucking god ✌However, that day is not today
Thank fucking god ✌However, that day is not today
If I'm not mistaken, this was a carry-over from the original CoC, where the "wings" slot was reserved for anything that is positioned the back of the character (like the modern "back bling"), so only one type can define what it is. Now for TiTS, it can be a variety of things, from fins, to wings, to tentacles--but it is only one slot. Whether or not it would be a coding nightmare is up to the coder, but yes, going back to account for any situation where needing to mention both at the same time would be highly tedious and probably unnecessary work.(E.g. why can't I have dove wings AND a back shark fin at the exact same time? Though I'd imagine the simple answer is that that would be a coding nightmare.)
I can't speak for everyone obviously, but I personally appreciate that CoC and TiTS are games where transformation is a tool for creating a character you like rather than the whole fetishized focus of the game. Compare this to a game like Changed or Royale Harem where the TF is the destination rather than the vehicle. I'd wager a lot of the playerbase for CoC/TiTS feels similarly.
Yeah, I think most players use TFs more for the sake of character customization than a fetish onto itself (and I'm one of them). I've barely touched CoC2, but I much prefer that game's targeted TF system over the RNG-fest of TiTS for this reason.I think a major part of CoC's success came from being a very flexible furry self-insert character creator. The ability to design your ideal body down to a fairly deep level of detail is a large part of the appeal
Ultimately, the level of consistency and interaction that many of us want cannot be achieved with non-procedurally generated text written by humans. Maybe one day, when it's possible to add a Large Language Model that runs entirely locally (no using ChatGPT as Pronz-As-A-Service enshittification, please), games like this might be able to have that level of depth behind the game.
However, that day is not today.
Nor will it be anytime within about 5 years would be my guess.
I think the thing you're missing is that most people don't actually want absolute perfection all that bad. Like, would it be cool? Sure. But the occasional small scene not accounting for a very specific TF is something people will go "Aw, anyway" and move on from.God DAMN did I trigger some folks here, who DIDN'T FUCKING READ what I said. I am not saying I want an LLM - hence the enshittification comment. I am saying that unless you somehow generate the content procedurally, you cannot have a system as complex and customizable as TITS tries to be that takes all the variants into account, and that right now the only thing that is even REMOTELY in the ballpark would be LLMs, and even those are at least 5 years away from what would be needed. Now, if any of you who actually have any background in computer science want to weigh in on a means by which you could procedurally generate the needed content by some other means, I'd be glad to hear it - hell, I'd be glad to help fund it, if it actually viable.
But "background in computer science" is not the same as "durr I can has right-click?"
Yeah, I think most players use TFs more for the sake of character customization than a fetish onto itself (and I'm one of them). I've barely touched CoC2, but I much prefer that game's targeted TF system over the RNG-fest of TiTS for this reason.
To be a bit blunt: I don't think majority of the TiTS playerbase actually wants a transformation-fetish game, but instead a game where you get to fuck around in a wide universe with a highly-customizable player character. The TFs are just the vehicle for getting to that perfect self-insert. To be fair, there's basically no RPGs (let alone porn RPGs) that have the same level of granularity as TiTS/CoC2/CoC when it comes to character customization, and that's a huge part of what makes these games special.
YES THANK YOU OMG!!!TFing in CoC2 feels like busywork to me more than anything.
Very well put, kind sirSo there's also two separate things in tension here, where on the one hand there's the idea that yes, a transformation-focused game should have transformation feel meaningful and important. On the other hand, though, I think a major part of CoC's success came from being a very flexible furry self-insert character creator. The ability to design your ideal body down to a fairly deep level of detail is a large part of the appeal, and while it would be ideal to both have that and make that ideal form be something with weight and meaning, I don't realistically think that any of these games can have both.
That's not to say that there can't be some amount of fixing this: I think it would not be especially hard for Anno and Syri's content to acknowledge an ausar or ausar-adjacent Steele to a much greater degree than it currently does, for instance, and similarly I think most zaika content should have been written to acknowledge a zaika Steele. But having every character acknowledge every possible shape of the PC would by necessity require greatly paring down the player's options, by which I mean such a game could support maybe at most five species, and a large percentage of the player base would not be okay with that. I know I would find it stifling.
These may be bugs/oversights actually.This ones going to take a bit of explaining on my end so here I go:
I don't like how certain appearance flags on certain TFs have oddly specific requirements(Example: chitinous flag on demonic arms requiring you to not have chitinous SKIN), this basically means I have to give up a TF I've permanently decided on for my character(Example #2: fur flagged chitin skin from illumorpheme) if I find a TF I want to try out.
I'm pretty sure that was intentional actually...These may be bugs/oversights actually.
Yeah, don't get me wrong, I also like the drawn-out TFs that slowly change your Steele over time (I usually start as a generic human precisely for that reason), it's just that they're not the main reason I play TiTS.The whole point of using items to TF for me is the idea of actually having the character experience that transformation. For it to have a physical or mental effect- even a minor one- that leaves its mark on them. I end up making a lot of Treated laquines just because they're long-term early game transformations that add something to what's otherwise routine gameplay, and I tend to go with items that have cumulative or overdose effects for similar reasons.
cough Darnock coughYou could even go so far as to headcanon that no one reacts to Steele changing their gender/race/etc.
And Anyxine XDcough Darnock cough
| “We’ve both been busy,” she chuckles under her breath. “And you’ve certainly changed! Quite the kitsune now, hmm? Like father like daughter, I suppose.” You can’t help but chuckle at the little dig. She always did love to tease... |
Yeah, not only accounting for every transformation that already exists in TiTs but having to retroactively go back and rewrite EVERY SINGLE scene to have support for that stuff is kind of unrealistic. I've had a similar gripe before in the past but over time as I've played through TiTs and seen all the transformatives ya'll added, that criticism of the lack of support of niche stuff like Back Tentacles and Genitails has shifted to a more personal nitpick of "I got big ol' horns and yet no one's used them as handlebars yet despite the fact I've been suckin' down so much meat that the Galotian and the Slyveren might put aside their differences to band together against the common threat I pose to their food supplies." Because I now know that trying to account for every TF in your writing would be like going through a 10 page checklist with some of the stuff being kinks you're not into. Trying to do that shit's gonna have a negative impact on the quality of the writing, make updates take longer, make proposing new transformatives harder, and so much more bullshit before we even get to the coding side of development.And also knowing what all the options are ahead of time.
I love getting shit for not accounting for such-and-such TF in my writing when that TF didn't even exist when I wrote the thing.
This is objectively correct (and the fact drives Fen, a diehard TF fetishist, absolutely mental).To be a bit blunt: I don't think majority of the TiTS playerbase actually wants a transformation-fetish game
This is even overstating it.but instead a game where you get to fuck around ... with a highly-customizable player character.
Steele Any% Speedrunning the Planet Rush for their Kaiju Therian HRT.Further more, anecdotally, the majority of people who DO actually use TFs consistently report that they just beeline for the TF they want, chug it until they have their character, and then effectively never touch TFs ever again after that.
Speaking as someone who doesn't want to continually transform my character, a big benefit of transformation systems is that AVOIDING transformation actually provides a fun challenge.This is objectively correct (and the fact drives Fen, a diehard TF fetishist, absolutely mental).
This is even overstating it.
Now this is data from CoC2, so obviously YMMV when it comes to TITS (which doesn't really do user polling like we do), but when we have conducted joint data collection the results are always FAIRLY similar:
The six most-played races in CoC2 are the five races available in Character Creation and also Kitsune, which is an extremely early game all-in-one instant TF you get from a god via the most popular companion in the game. The plurality of people play as a regular human; the majority of people never change their starting race at all. Now that means the majority of people basically don't engage with the concept of TFing at all, full stop (save perhaps some minor corrections they'd have liked to have done in character creation, which is why we just redid character creation to give much more exact starting numbers).
Further more, anecdotally, the majority of people who DO actually use TFs consistently report that they just beeline for the TF they want, chug it until they have their character, and then effectively never touch TFs ever again after that. Meaning, for them, the TF system only exists as an extended character creation system. They're not reading the flavor text, they're not schlicking to the idea of their character changing, they're just pretending their character was always this way from the start.
In other words, from an objective resource-allocation standpoint, transformation systems are a waste of time and the audience would be better served by having a much more in-depth character creation system with more starting races and better control over things like height, breast size, etc.
This just makes me laugh and I love thatThis is objectively correct (and the fact drives Fen, a diehard TF fetishist, absolutely mental).
Absolutely agree with the end summarization. A very niche game having an increasingly niche fetish (TF) would better be served by playing and contributing to another game like Harem Royale, which I was personally disappointed by when I tried it because I didn't expect it to be a "schlick to changing" appeal, I thought that was just a means to swap around the dynamics of each characters' pairingsFurther more, anecdotally, the majority of people who DO actually use TFs consistently report that they just beeline for the TF they want, chug it until they have their character, and then effectively never touch TFs ever again after that. Meaning, for them, the TF system only exists as an extended character creation system. They're not reading the flavor text, they're not schlicking to the idea of their character changing, they're just pretending their character was always this way from the start.
In other words, from an objective resource-allocation standpoint, transformation systems are a waste of time and the audience would be better served by having a much more in-depth character creation system with more starting races and better control over things like height, breast size, etc.
Transformation... really is not that niche of a fetish at all, at least for this game. It's one of the less strange things in it, frankly.Absolutely agree with the end summarization. A very niche game having an increasingly niche fetish (TF) would better be served by playing and contributing to another game
This reminds me of SkyCorp...Speaking as someone who doesn't want to continually transform my character, a big benefit of transformation systems is that AVOIDING transformation actually provides a fun challenge.
For example, the Scaredy Cat Gloves in CoC2 grant additional evasion, but transform the player if they flee combat. To get the benefit but avoid transformation, I have to change my play style and maybe even lose some fights. If I do decide to flee from a fight, I have to pay for a TF to fix the transformation. It adds a nice risk/reward element to the game.
Having said that, I'm the guy who plays on Dark Difficulty without companions and asked for an optional child support mode in CoC2, because it would provide an additional challenge and motivation to keep earning money. I don't know if most players think like me, but I want the game(s) to be as challenging as possible and the TF system contributes to that without ruining anyone's fun. It can provide a dream to be achieved, or a nightmare to be avoided.
Further more, anecdotally, the majority of people who DO actually use TFs consistently report that they just beeline for the TF they want...
Oh that's absolutely the plan. I never want to work on a "TF game" ever again.do away with TFing entirely