You really don't want to be mixing Melee and Ranged in this game. Charge Weapon makes you Melee weapon do Electric, so an Electric Ranged is redundant anyway. I'd recommend the Warden Shield, NaN Deconstructor/Hirudo Devourer (to regen Health) or the Heavy Slut Ray (since you can only fire it once/round anyway and it can Stun with high Aim).
100% Intelligence was way too much. I did a Melee Tech and completely ignored Physique, just to see if I could. I'm certain the other thing that got Tech Specialists nerfed was Dumb4Cum, which effectively gave you 4 extra levels worth of Intelligence (at level 10). If you also got the Cybernetic Subprocessor, you'd have +6 levels. There's also the fact that Tech Specialists have the worst in-class Energy regen. so making it a buff you have to keep reapplying might be an issue.
In my opinion Drain is useful, but Stun is overpowered, especially after Level 10. Two rounds of Shield regen makes (made?) you effectively invincible. They reworked Stun from a flat 1/4 chance to a Physique/Aim vs Physique check, so if you have a high stat, you're likely to Stun every other round, making it even more reliable. I found I hardly ever used Charge Weapon past a certain point. Granted, I haven't really played in a while, because of all the bugs.
Burn Chance is worthless, though.
From an RP perspective, once you get to a Probe first you can go where you want until you head to the next planet, because the Rival doesn't know the coordinates. IIRC, if you get Tarkus' Probe, the Rival says they'll just follow you.
That's news to me.
You don't need to buy any ships, if you can get the password to Zheng Shi. Then you steal the Sidewinder. Or you abuse Blackjack for the money to buy whatever you want. If you do want to buy something from Myrellion before Zheng Shi, you can get a lot of money on Uveto: Farm Savicite & Lucinite (& sell misc drops), bet at the Stadium (with high Intelligence) or be a 'Towelboy/girl'.
Ship combat had always been planned but was heavily delayed by real-life issues. The biggest problems I see are not enough incentive to move from planet to planet (and get into trouble), not enough types of enemies to fight. It's also impossible to fail to run away, assuming you run at the start.
Ships are also supposed to have variable Storage capacity, but I'm fairly certain it's bugged.
Semith is essentially worthless as training. 1 Slow Stat Gain/day? You're much better off with Syri, or if you don't care for her, using the level up points.
I'd beg to differ on that first bit. The idea is to encourage a linear growth where Steele is capable of fending off any enemy at a moment's notice. In a practical situation, you're not really warned what you're going to be facing. Case example: Nym Foe, who has tits so big they're immune to anything that deals the slightest kinetic damage, forcing you to use energy weapons. Also the roaming encounters. Steele should have to do a lot to be prepared for even the worst of situations; because as demonstrated with Janeria, a whole tech build centered around melee damage can be put at a massive damage. Similarly, you cannot drain health from the likes of Urbolg & other highly shielded enemies due to their shields; and you cannot stun them via weapons without abilities. The Rush
should be forcing you to become versatile, especially if you're wanting to remain pure.
The 100% intelligence I'll agree on, but not everybody will go that far to minmax their INT stat.
Drain is actually far more useful; especially for group fights. Stun is powerful as of right now, sure, but unless you're a mercenary, you basically need to be able to take more damage if you want to beat whole groups. The most dangerous combats in this game are either enemies who are nearly invincible, lust fighters, or a whole friggen swarm of enemies with their own turns in combat. You also don't end up wasting your turn as well; and if the weapon has Greater Draining, your enemies' shields basically count as your own, basically making them waste their turns when they could've tried to increase lust. And yeah sure, there's people like Sophora, but Sophora doesn't go by the normal rules of combat; plus she still falls to stun-lock. Is about as annoying as the corona flamer and sydian male/cuntboy if anything else; the shields being bypassed completely means I am basically forced to carry around panic heals just in case this stuff is tried on me. Most irritatingly too is that Mercenary remains the only one with a healing ability.
The one regarding Tarkus is actually untrue. The Rival is solely getting to the probes to grab the coordinates; stealing them is secondary. It's why the Mhen'ga probe remained in spite of the fact the Rival took the coordinates from it should you win against Dane(not sure if it remains should you lose). This is referenced even in Myrellion, where if taking the "Peace" option Steele states they only need the codes, not the probe itself. And if that logic applies to Steele, the same applies to the Rival. It's moreover a matter of being successfully able to get close to the probe so you can steal the coordinates. This is also referenced in Dane's email should you decide to commit alien genocide by kicking off World War Z for Myrellion, but haven't completed the quest(get level 8 instead of getting the probe, and do KaraQuest in order to set the exploding timer). So the race is 100% a matter of 'who is able to get ahead of the other' and 'is the other guy trapped/dicking around so I have a chance at getting ahead?'. As for other content regarding the rival on planets like Tavros or Uveto; I wouldn't know how that all works out. I'd imagine though that this would mean the Rival is attempting to watch and see if you've found anything that's larger than Steele Tech or check to see if you've given up; alternatively, the Rival secretly wants non-alien bitches, but can't get them like you can, and so they never reveal that they suck at it.
You do need to buy ships if you want to have an increased harem size(stuck with 4 otherwise if not less than). Besides, not the subject of focus here. The focus was how absurdly expensive Myrellion's ships are compared to Tavros and Tarkus; and how the most powerful ship in the game is not one you have to physically buy or obtain through a side-quest you need to look for. The Blade is a great example of a ship well-earned; the Sidewinder should've been for something far later when you've outright asserted dominance over every single gang in Zheng Shi in some shape or form because supposedly, every pirate on Zheng Shi wants your ass for having stolen the ship.
Semith has a bit more use than it initially looks like. If you smoke a blunt with him, then grab Fazian's 8 hour XP buff on Myrellion, you can speed your way to level 10 really quickly by fighting the Wetras in the Wetraxxal Den. Also before-hand he'd just give you a flat 1 INT increase, and I have no idea why that was changed. That used to make him very valuable for those that wanted a cheap skip without Syri's help. Otherwise yeah, he's kinda useless for training, and it's really annoying how his chess game is basically just 50/50 instead of having increased chances in Steele's favor should Steele have ridiculously high INT. I swear Nonesuch gave him plot armor so that he wouldn't be clowned on like Syri is when Steele has max aim.