Actually yes!
A small correction patch will be released on the 1st of june, and then a big update will occure on the 15th, meaning v1.1.0 will be available for public
Sweet, looking forward to it!
Actually yes!
A small correction patch will be released on the 1st of june, and then a big update will occure on the 15th, meaning v1.1.0 will be available for public
Sweet, looking forward to it!
Agreed! Just starting to play this and get into it...want to get past the first neighborhood...
He he, I'm happy to hear that! Just a bit of patience, creating levels takes a loooot of time but I made a good progress on the upcoming one
You were right by asking this question! Currently there is no option for that, because we're not really dealing with enormous quantities with only 2 levels. But I'll add it to our suggestion list, thanks!I had a silly but important question for a game like this. Is there plans for some sort of option to buy in quantities greater than 1 at a time?
You were right by asking this question! Currently there is no option for that, because we're not really dealing with enormous quantities with only 2 levels. But I'll add it to our suggestion list, thanks!
Also, know that you can keep pressing an upgrade button, and it will continue to upgrade until you run out of money
No problem, we keep a list of every suggestion made and we'll try to do our best to make them work if there is a benefit for the game! And after a few levels, there should be a reason to implement itMe and my partner are a bit OCD and like to buy in tens, saving up until we have enough for ten and buying them all at once. I figured its not something the game really needs right now in general but it seems it will be important down the line if this is going to be like games like Cookie Clicker or Adventure Capitalist. Glad to hear it will be considered!
You're right, there is a small delay on the big update. As we still have jobs things don't always go as we want and I had some work to do before WallHack. We'll try to finish it by the end of the month which isn't a bad thing because it makes our planning cleaner.I have waited and the 15th has come and went and the next public release isn't out yet. Is there a delay? I saw an update post on the patreon but it only speak of setting up a blog or something for communications instead of actually saying how things are coming. The posts before it made it sound like things for the patron build were going well so I assumed the public build would be following in short order, as intended.
You're right, there is a small delay on the big update. As we still have jobs things don't always go as we want and I had some work to do before WallHack. We'll try to finish it by the end of the month which isn't a bad thing because it makes our planning cleaner.
Sorry about it, we're working everytime we can on this!
Calling this a game is a pretty big overstatement. It's just short animations playing on a loop while you click a button enough times to unlock a different set of short animations playing on a loop. It's as interactive as TV.
doesn't rub me in the right way. I'm not a game developer per se but I always assumed game and tech demos were released to, first and foremost, gather what interest there is for what is being created and also to get people excited for what is to come. Usually when I check out a demo of an upcoming something, I experience all there is to experience in the demo in one fairly short sitting and come out being either interested or not interested. I'm well aware that there is a big difference between a game demo and an early release of a game that is in-development but my point stands.let us prepare the next steps
First off that's really rude.
Secondly, Idle/Incremental games are and have been a thing for years and there are many that are far less "interactive" than this one is. They're still games.
Thirdly, this game isn't finished yet, there's still gonna be more content. So those animation loops are there for fun, they're not really the "reason" you play so if that's bothering you so much, just go somewhere else instead of insulting the fans of this type of game and the creator(s).
As @Sapphire said, that is both rude and incorrect.
With that said, the progression curve is so steep that it doesn't feel all that much like a game in its' current form.
False. That is your subjective truth.It's the truth. Unfortunately, I have not yet attained apotheosis and cannot shape reality to my whims. If you're offended by reality I suggest either LSD or inventing the first transdimensional vehicle.
Having your own definitions is perfectly fine so long you don't impose it onto others as anything but a subjective view.Games have interactivity and a win/loss condition. This has neither. It's a series of video clips where you have to click a button several hundred times to see the next clip.
I said that it did not feel like a game. Big difference, bud.It's rude when I say it, but not when you do?
I said that it did not feel like a game. Big difference, bud.
I'm surprised that someone who so strongly values fact would consider truthfulness a nitpicky difference.Nitpicky difference.
I'm surprised that someone who so strongly values fact would consider truthfulness a nitpicky difference.
activity engaged in for diversion or amusement
a physical or mental competition conducted according to rules with the participants in direct opposition to each other
I stated my subjective perspective about the game. You also stated your subjective perspective but claimed it to be the objective truth. The difference here is that I'm talking about my personal experience, not about that of others. The fact that this does not feel like a game to me doesn't mean it isn't one or that other people will share my opinion on the matter. Humans are known for their exceptional ability to recognize patterns; I sincerely hope that you're able to see where truthfulness fits into the above. Regardless, what you said about the product of a developer's time and, dare I say, passion, was not only factually incorrect but also a dick thing to say. Furthermore, I don't believe in censorship of hurtful opinions so take your "wah wah go to church if you're offended wah wah" ad hominem BS and shove it. When someone is making an ass of themselves, I'll point it out.The end result is exactly the same experience as a player regardless of if it isn't a game or only feels like it isn't. You're nitpicking. Also, that doesn't even slightly resemble truthfulness. Not even if you squint. The only definition I could find where this counts as a game is one so vague that a sandwich would also count as a game.
Yes, compared to game, the word eat (-ing) more accurately describes the activity of consuming a sandwich. If you eat food for amusement and/or diversion, that's quite alright. Do it up. You're free to tell people that you are playing a game when, in actuality, you are eating a sandwich but confusion may ensue and the reason why is fairly obvious.Eating a sandwich is also an activity I've engaged in for diversion or amusement. Let's find a more reasonable definition though.
You are quoting one definition of the word game. Words have multiple definitions, that's not a revolutionary concept. In a dictionary, when words have bulleted/numbered lists of definitions, an idea/concept does not have to check off each and every one of those definitions in order for the word to define the idea. When the idea fits more definitions of a word, the relationship between said word and idea is reinforced but a match of multiple or all definitions is not required for the word to define the idea. I'm sure there's a better explanation of this elsewhere online if you are curious; explaining simple things is easier said than done. If similes are more your cup of tea, both ravens and crows are in the genus Corvus but ravens are not crows and vice versa. Likewise, crows and ravens both have black feathers but this does not mean crows and ravens are one and the same either. This isn't rocket science.You can only click the button once you have enough money so I guess that's one rule. It doesn't fit the other half of the definition though. In a single player game the other participant would be the game itself. I'm not in direct opposition with the game and neither of us can win or lose which means it's not a competition. Therefore it's not a game.