Overview of Project: Goat Grass is a transformative item designed to give players access to the physical characteristics of the animal the item is named after. Upon use, all players have a chance to gain: one (1) of three (3) styles -- crescent, ram or crown -- of horns, goat-style eyes (horizontal pupils), ears, goat-style fur and fur color, plantigrade legs, hooves, and tail. Further usage prompts more goat-specific transformations, and can lead to: transformation of largest cock to that of a goat; an increase in the size of testes; a bulking up or slimming down of muscle tone and thickness; hair growth; ear lengthening; horn growth; the development of goat-specific fur patterns, and growth of any preexisting beard.
- Progress: 90% Complete
In-Game Item Description: 100% (Sold by Jade)
- Codex Entry: 100% (May elaborate later, may not)
- Transformation Text: 50% (All "Appearance Tab," descriptors finished.)
[*]Additional Plans: (gonna happen:) transformations specific to preexisting TFs already on character (ie: Taur become Goat Taur); (might happen:) racial perks, hairstyle or beard choice affecting fur descript; (probably not gonna happen overdose transformations, transformations based on mixing to different items together, "mythological," transformations.
Link: https://docs.google.com/document/d/1XB3abyup5Hyg_sumvP7kdtQ5kWExL2qBpvSy2nWSs3U/edit?usp=sharing
All comments and criticism welcome!
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[Original Post Below ]
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So, hey!
There's code already in-game for to support a description of goat horns (specifically ram-style horns), but sadly not much else. I'm not sure if someone already -- official or not -- has plans to rectify that, buuuuuut if not then here I am to throw my hat into the ring for the attempt. ( Link )
(Hopefully, everything I have in mind is possible in the game, lol.)
If you have any comments, questions, or advice: please let me know either here or in the googledoc!
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