TiTsEd - A save editor

Gamer791

Well-Known Member
Oct 14, 2015
589
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You started your journey as a half-gryvain, but you’ve become an alien hybrid over the course of your adventures. You’re a good 16 feet tall by ancient imperial measurements and 4.88 meters in the more accepted metric system. Right now, you’re wearing a heavily modified set of hardened, energy absorbent armor plates, using a pair of boxers for underwear, and girding your upper body with a mesh shirt.

Your face is human in shape and structure, with thick, rough grey skin. A set of retractable, needle-like fangs sit in place of your canines, just like a naleen. Overall, your visage has a square chin and chiseled jawline. Your eyes are mapped like a printed circuit board and are decorated with rings of Mystic purple around each iris, giving them a very synthetic appearance. The ear-length, steel spiny-hair atop your head is parted by a pair of rounded protrusions with small holes on the sides of your head that serve as your ears. Long, bony fins sprout behind them. Your mouth contains a thick, fleshy tongue that, if you so desire, can telescope to a distance of about four feet. It has sufficient manual dexterity that you can use it almost like a third arm.

You have a humanoid upper body with the usual torso, arms, hands, and fingers, covered in a layer of thick, silver scales, and a pair of magnificent wings sprout from your shoulders. When unfurled they stretch further than your arm span, and a single beat of them is all you need to set out toward the sky. They look a bit like bat’s wings, but the membranes are covered in fine, delicate scales and a wicked talon juts from the end of each bone. Swirls of ominously black trace brighter accents across much of your form. Parts of your body emit lust-scented pheromones, enticing potential mates. Your human-shaped hands appear very demonic, tipped with sharp claws that seem to have replaced your fingernails. In addition, a set of short jet-black bone spikes grow along the outside of each forearm and out of the back of your elbows, giving you an incredibly imposing look. You have narrow hips that blend into your pillar-like waist, and your tight, toned butt molds closely against your form. A tapered, prehensile tail, almost as long as you are tall, swings behind you like a living bullwhip. Softly rounded at its tip, it quickly increases in girth closer to your body - almost as thick as your waist at its widest. The silver scales sheathing your hefty tail’s length merge seamlessly with those of your lower back. When aroused, its tip opens to reveal a lube-leaking, parasite pussy that always seems to crave fresh sperm. When aroused, its tip opens to reveal an expansive, gryvain tail-prick that always seems primed for breeding. Two human-like legs grow down from your narrow hip, sheathed in scales and ending in mostly human feet, with the addition of scales and clawed toes. Your middle is rock-hard, shaped by a good diet, steady conditioning, or both.

You have a fuck-off six pack, bulging with heavy muscle. Above it, you have a broad chest, capped with one 0.2-inch nipple each. The average-sized areolae are black.

Your sexual equipment is located at your humanoid waist. Your dragon-prick is 12 inches long and two inches across. With its tapered tip, there are few holes you wouldn’t be able to get into. It is covered in nub-like protrusions, spread out evenly across the shaft, soft and rounded enough to massage any passage into which it is inserted. Its surface is slick and slippery, covered in an abundant amount of moist lubrication. The length is glazed in a glossy sheen of saccharine oil that is sticky to the touch. A large bulge of flesh nestles just above the bottom of your draconic tool, to ensure it stays where it belongs during mating. The knot is 3 inches wide when at full size. A scaly empty scrotum filled with a pair of large testicles swings low under your cock. You estimate each testicle to be about four inches around and 1.3 inches across. Flowing across the surface of your nutsack are intricate markings that glow ominously black, softly pulsing with life.

You have one asshole, placed between your cheeks where it belongs.
 

alkeiser

Well-Known Member
Jun 26, 2016
293
92
Half Gryvain, but my character has stuff from all over, mostly reason being I used to play only with the TiTsCoC mod Etis used to do, and my race was considered a dragon man, but I figured I might as well make it an existing race (also if I could force it to say that I wouldn't mind it either).

To be half-gryvain you have to have a gryvain score of >= 4.
https://wiki.smutosaur.us/TiTS/Racial_score#Gryvain

https://github.com/OXOIndustries/TiTS-Public/blob/master/classes/Creature.as#L10297
 

Azureink

Well-Known Member
Feb 12, 2017
138
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39
Greetings all. Quick question: Is there a way to add Flags? I didn't get the "Kiro_Incest_Tease" or "Kiro_Hot_Sis" tags on one of my save files and I would like to add it in.
 

Darkpheonix

Well-Known Member
Aug 27, 2015
855
402
well just search kiro in the raw tab and you should be able to see all perks in regards to kiro. Most values will be one but some may be different.
 

Lancer

Well-Known Member
Nov 1, 2016
1,278
420
well just search kiro in the raw tab and you should be able to see all perks in regards to kiro. Most values will be one but some may be different.
Some tags don't show up if you don't trigger them in some way, for example if you don't bimbofy Penny the Bimbo_Penny tag will not appear in the UI, making impossible to set it. Just look at the flags shown on a brand new save and those shown in a level eight save.

Greetings all. Quick question: Is there a way to add Flags? I didn't get the "Kiro_Incest_Tease" or "Kiro_Hot_Sis" tags on one of my save files and I would like to add it in.
I don't believe there is a way to add in flag at the moment, unfortunately.
 

Mister Gregar

Well-Known Member
Dec 8, 2016
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Since my last comment I, out of curiousity, decided to do the buildy thingy. Azureink mentioned are in the thingy, but the one Lancer used as an example isn't.

There's also a bunch of new items/key items and UI improvements, and the item tab does things faster. It also shows the breast row without having to click on it, and the raw tab shows some of the status effects by default. I haven't met any bugs with it, but I noticed that the original race option is now a drop down list that you can't enter anything custom into (not that it matters since it didn't work in previous versions, requiring minerva anyway)

I'm guessing that its just waiting on Chase to release a build of it or something? Or add the new pig tf?
 

alkeiser

Well-Known Member
Jun 26, 2016
293
92
since it didn't work in previous versions
Since I'm the one that added the functionality, I'm curious what you mean by this?

Also, I could make a release.. but I use a newer version of Visual Studio than Chase does, so my version may not work for as many people as one built by him.
 

Mister Gregar

Well-Known Member
Dec 8, 2016
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Since I'm the one that added the functionality, I'm curious what you mean by this?

Also, I could make a release.. but I use a newer version of Visual Studio than Chase does, so my version may not work for as many people as one built by him.
It never actually changed the original race, or at least it never did so for me.

For the visual studio thing, is there a difference in how it builds it? (Also, side question, are the newer versions free?)
 

Vryxn

New Member
Feb 13, 2017
1
0
I'm a moron, and I'm impatient for the next update.

So, I went to the commits and downloaded the latest one. It replaced TiTsEd.data.xml with the new one. It updates it so that I can select the new key items and perks, but most things (like gills and shark details) are missing entirely, and I can view my inventory, but I can't add any items because they refuse to show up on the side, essentially making the "items" tab useless.

What can I do to fix this? Or do I have to wait for the next update (whenever that is)?
 

Mister Gregar

Well-Known Member
Dec 8, 2016
248
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Since I'm the one that added the functionality, I'm curious what you mean by this?

Also, I could make a release.. but I use a newer version of Visual Studio than Chase does, so my version may not work for as many people as one built by him.

Oh, I feel I should point out that the current (that is, the as unreleased drop down version) does, in fact, work as intended. Its the previous ones that didn't.
 

Azureink

Well-Known Member
Feb 12, 2017
138
38
39
Greetings all. Quick question: Is there a way to add Flags? I didn't get the "Kiro_Incest_Tease" or "Kiro_Hot_Sis" tags on one of my save files and I would like to add it in.

well just search kiro in the raw tab and you should be able to see all perks in regards to kiro. Most values will be one but some may be different.
Some tags don't show up if you don't trigger them in some way, for example if you don't bimbofy Penny the Bimbo_Penny tag will not appear in the UI, making impossible to set it. Just look at the flags shown on a brand new save and those shown in a level eight save.

I don't believe there is a way to add in flag at the moment, unfortunately.

That is unfortunate. I hope there will be a future update with that ability.
 

alkeiser

Well-Known Member
Jun 26, 2016
293
92
Some tags don't show up if you don't trigger them in some way, for example if you don't bimbofy Penny the Bimbo_Penny tag will not appear in the UI, making impossible to set it. Just look at the flags shown on a brand new save and those shown in a level eight save.

The flags that are "supported" are what is defined in the xml file.
You can uncomment any commented out flags to have them be available any time, or add any to the file you wish to have.
If you do so please add a pull request :D

The commented out flags are ones that we have not added a description/usage for yet (involves looking at the source code to figure out how the flag is used.)

The editor can also modify any "unknown" flags that any loaded save state has had.

I don't believe there is a way to add in flag at the moment, unfortunately

I'm working on a "minerva-like" ability to modify the save state in a general way, which would allow adding random flags on the fly.
(Of course you can't make the game use something it doesn't know about.)
 
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Mister Gregar

Well-Known Member
Dec 8, 2016
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I'm working on a "minerva-like" ability to modify the save state in a general way, which would allow adding random flags on the fly.

That would be awesome!

Along with that, though, would there be a way to better see the difference between flags that don't have a value and flags that aren't on the save file? Like, idk, a dot or something that denotes that "this flag is a thing that exists on this save"?

The editor can also modify any "unknown" flags that any loaded save state has had.

Can it save stuff like that between sessions? I've seen it keep stuff between different saves in previous versions, like body parts or status' that weren't in yet, but it would forget if I closed the editor and opened it again. Does that kinda stuff "stick" now, or is it a one session only deal?

Oh, besides all that, thank you for the work you're doing on this whole thing. Its really appreciate. Both you and Chase.
 

alkeiser

Well-Known Member
Jun 26, 2016
293
92
Can it save stuff like that between sessions? I've seen it keep stuff between different saves in previous versions, like body parts or status' that weren't in yet, but it would forget if I closed the editor and opened it again. Does that kinda stuff "stick" now, or is it a one session only deal?
Just per process/session, what happens is that the editor loads the xml on startup, then when loading a save it adds any unknown things to the lists.
 

Azureink

Well-Known Member
Feb 12, 2017
138
38
39
The flags that are "supported" are what is defined in the xml file.
You can uncomment any commented out flags to have them be available any time, or add any to the file you wish to have.
If you do so please add a pull request :D

The commented out flags are ones that we have not added a description/usage for yet (involves looking at the source code to figure out how the flag is used.)

The editor can also modify any "unknown" flags that any loaded save state has had.

I'm working on a "minerva-like" ability to modify the save state in a general way, which would allow adding random flags on the fly.
(Of course you can't make the game use something it doesn't know about.)
I don't understand what you mean by: "uncomment any commented out flags to have them be available any time, or add any to the file you wish to have", can you be more detailed?

Is there a way to make visible certain flags that have been hidden in the editor?
 

alkeiser

Well-Known Member
Jun 26, 2016
293
92
Along with that, though, would there be a way to better see the difference between flags that don't have a value and flags that aren't on the save file? Like, idk, a dot or something that denotes that "this flag is a thing that exists on this save"?
Will be in the next release.

I don't understand what you mean by: "uncomment any commented out flags to have them be available any time, or add any to the file you wish to have", can you be more detailed?

Is there a way to make visible certain flags that have been hidden in the editor?

The XML file has all the flags that were known at the time, most are just commented out (surrounded by <!-- and -->).
I checked in a version of the XML file that has everything uncommented, and that will be in the next release.
https://github.com/Chase-san/TiTsEd/blob/master/TiTsEd/TiTSEd.Data.xml
 

alkeiser

Well-Known Member
Jun 26, 2016
293
92
Is there any chance of adding ID#10 as avian for penis, face, ear, tongue, and vagina types?

https://github.com/OXOIndustries/TiTS-Public/blob/master/classes/GLOBAL.as

TYPE_AVIAN is technically only valid for arms, legs, wings, and tails, at least according to the public source at this time.

The type/color lists are all controlled by the XML file.
https://github.com/Chase-san/TiTsEd/blob/master/TiTsEd/TiTSEd.Data.xml

So you could add:
<EarType ID="10" Name="Avian" />
To the <EarTypes> node in the xml file, and it would be available as an option.
 

alkeiser

Well-Known Member
Jun 26, 2016
293
92
Oh, I didn't know the amber seed TF's weren't in the public build. Thanks.
Not all types are valid for all parts with TFs items, so normally I just look at the GLOBAL.as to see what can be valid...
The Amber Seed is available in the public build, though it appears they didn't update the valid parts lists to accommodate it.

Latest version of the XML has Avian and Shark types in the lists where I could find that the items would enable.
https://github.com/Chase-san/TiTsEd/blob/master/TiTsEd/TiTSEd.Data.xml
 
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Unicornzombie

Well-Known Member
Mar 5, 2016
47
24
When I use the new xml the items page is blank. I can see my inventory I just can't see any of the items or their categories. Could I be installing this wrong?
 

Mister Gregar

Well-Known Member
Dec 8, 2016
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I'd recommend either waiting for a new build of the .exe, or building a new one yourself. The xml works fine...with the latest build of the whole she-bang.

That said:
Latest version of the XML


There's a few issues. All of which seem to be typos, save one. A few descriptions for status aliments have " \n " scattered in them randomly. I'm assuming that's a formatting related typo.

Outside of that, double clicking the space to the left of a flag will draw up an error dialogue and crash the program. Granted, there is literally no reason to ever double click there, but that is a thing that happens. I only found out because my monitor doubles as a touch screen, and a piece of my stir fried fish got stuck to it.

I'd add the error report, but I don't know how to do spoilers, and its long. Outside of these two things:

Holy crap thank you for the way flags look now! I can easily tell which ones exist thanks to the bold print, and THAT allowed me to save an old save of mine that I wanted to do some completionist stuff on. Snip a few flags and suddenly whatever screwed me was gone. Saved my (pornographic video game) life, mate. Thanks.
 
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Mister Gregar

Well-Known Member
Dec 8, 2016
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I would like to restate my earlier comment about you moving terrifyingly fast, and thank you once again.

One thing though, a request, the available status effects don't seem to include "Genital Slit", is it possible to add that one? Its from the naleen/bird TF's, and would be convenient to have it quickly.

Speaking of having things quickly, seriously, thanks for the updates to the available statuses. I didn't even know some of those existed. One of them is honestly a tad disturbing, and makes me reconsider my opinion of Colenso's theories.