TiTS JS Save Editor

Animefan666

Well-Known Member
Sep 6, 2020
919
360
For now, a JSON editor works fine.

Characters>PC>Perks
Add new structure

1000091919.png

Add another new structure and just change the input for storageName to Vixen Musk.
 

David1023

Well-Known Member
Dec 28, 2023
376
272
28
For now, a JSON editor works fine.

Characters>PC>Perks
Add new structure

View attachment 44130

Add another new structure and just change the input for storageName to Vixen Musk.
Has the person who created the save editor, made any announcements for when or if the save editor will get updated again, so the mare/vixen musk perks will get added soon????
 

David1023

Well-Known Member
Dec 28, 2023
376
272
28
Also for the crystal-ridgeback perk, is there a way to edit the color, cuz every time I add that perk from save editor for the behemoth transformative, it only gives me the emerald color, is there a way to help with that????
 

Theron

Well-Known Member
Nov 8, 2018
4,564
1,700
46
Also for the crystal-ridgeback perk, is there a way to edit the color, cuz every time I add that perk from save editor for the behemoth transformative, it only gives me the emerald color, is there a way to help with that????
 
  • Like
Reactions: David1023

David1023

Well-Known Member
Dec 28, 2023
376
272
28
OK so I tried save editing Syri after making her into a hellhound I usually do that to npcs so my MC's cock can fit into them, but when I go into the save editor, it doesn't reflect her hellhound changes just shows what she looked like before her transformation in the save editor, could someone look into this, oh and I'm not sure if this is a, or sounds like a bug, could someone let me know, so I can post it in the bug-reports, though not sure if the save editor is a separate thing apart from the game???

P.S this is my current save file, so anyone can check on the save editor.
 

Attachments

  • David (H) - 1298 Days, 6Hrs 43Mins - Colt XLR, Kalas.json
    1,001.8 KB · Views: 1

Couch

Scientist
Creator
Aug 26, 2015
1,675
1,074
NPC data is almost never actually called by the game, and thus not changed when you transform them.