Okay, now that I have the title out of the way, I'm gonna start off with the playable and non playable kinds of demons, as well as the advantages and disadvantages of choosing one of the playable types, along with how the whole system works.
Non Playable types:
Ravener: Hideous, twisted demons. These are used by the sentient demons as beasts of burden, like a horse, camel, or donkey.
Ultima: A race of large demons, they can be either male, female, or both. The average size is around 12-15 feet tall, and they are generally very powerful, but physically and magically. They are humanoid in appearance. They generally stay out of the politics of the demon kingdom.
Imps: Generally viewed as the fucktoys and punching bags of the demon kingdom, these little creatures are treated like living property, given to prize slaves as pets, or even kept by some demons as pets. Having one is viewed as a status symbol.
Gatewatchers: They guard the gates between realms, and record the actions of every demon that goes through a gate into a different realm. They are huge guardians of animated metal, over 20 feet tall in size. They are treated with respect, and command near infinite power when it comes to the three schools of magic. Even the ruler of the demon kingdom has no authority over them.
Playable Types:
Succubi and Incubi: The demons usually loved by everyone and everything due to their completely sexualised nature, they are not very strong physically, and have a medium proficiency with destructive magic. However, they are very good and illusory and lust magics, also the most likely to be summoned by a human.
Advantages: Starting boost to reputation, can break slaves easily, more likely to be summoned by humans.
Disadvantages: Will be targeted more by backstabbers, vulnerable to physical attacks.
Djinns: Generally formless wisps of black smoke, they can take any shape they like, be it animal, human, or even something created from their own imagination. They are viewed as tricksters and cheats. They are very powerful with illusory and destructive magics, but very weak with lust magics.
Advantages: Powerful spellcaster, can go through walls, floors, and other objects, can turn invisible, can cast Scrying spells.
Disadvantages: Slightly lowered starting reputation, unlikely to be summoned by humans.
Eidolons: They look like human spirits, but can change parts of their body at will. They can increase or decrease the size of a part, or change it to something else entirely. Their true form is that of a yellow eyed skeleton. They are good at all three schools of magic. They are neither liked nor disliked, and are generally viewed as a wild card.
Advantages: Can transform into anything, even other people.
Disadvantages: Can only maintain their non human parts for a while before needing to revert to their human forms.
Rules of Play:
1) Reputation is important. Reputation can be increased by the number of slaves you own, deeds, or participating in and winning events.
2) You will occasionally be called up to the human world to perform a task. This results in the payment of the human's soul, which you can take as a slave, thereby increasing reputation.
3) You can travel between worlds, to capture more slaves or even perform deeds. The Gatewatchers see all.
4) Killing or consuming other demons is forbidden, and punishable by death, even if the power gained by consumption of another is great.
5) Wings are your status symbol. They grow with your reputation, and may change shape as well.
Now that that's done with, go ahead and make your character. You have stats here, but not the normal ones.
Character Sheet:
Name:
Demon Type: [This affects the spells you start out with.]
Appearance: [What form do you prefer, aside from your basic one. Also include preferred clothes.]
Gender:
Stats:
STR: 10 [Physical strength, how much physical damage you can deal.]
PWR: 10 [Magical power, affects the damage of spells cast.]
RES: 10 [Your resistance to the spells cast by other casters, especially illusions.]
REP: 100 [Get to 3-4000 to challenge the Ruler and possibly win. Or get turned into a slave. Or die. This stat is non moddable. Djinns start out with 50 rep, and Succubi/Incubi start out with 200.]
XP Table:
Raveners: 10 XP
Lizans: 10 XP
Naga: 15 XP
Merfolk: 20 XP
Dark Elf: 15 XP
Elf: 15 XP
Orc: 10 XP
Human: 5 XP
Imp: 2 XP
Harpy: 10 XP
Canine: 10 XP
Leveling:
Spells:
You have 20 stat points to distribute as you wish. You may also have a basic starting weapon of your choice. Spells will be given based on the kind of demon you start out as.
For those of you who have reached 666 Rep and are now eligible for summons:
You must now send a trusted slave into the world with a means of summoning you. Get creative. The method of summoning can be notes written in blood, cum, whatever. You, however, must create a way to link that method of summoning to yourself. That way, when someone carries out the ritual, you should know when they're doing so, and that it's a ritual specifically for you.
Non Playable types:
Ravener: Hideous, twisted demons. These are used by the sentient demons as beasts of burden, like a horse, camel, or donkey.
Ultima: A race of large demons, they can be either male, female, or both. The average size is around 12-15 feet tall, and they are generally very powerful, but physically and magically. They are humanoid in appearance. They generally stay out of the politics of the demon kingdom.
Imps: Generally viewed as the fucktoys and punching bags of the demon kingdom, these little creatures are treated like living property, given to prize slaves as pets, or even kept by some demons as pets. Having one is viewed as a status symbol.
Gatewatchers: They guard the gates between realms, and record the actions of every demon that goes through a gate into a different realm. They are huge guardians of animated metal, over 20 feet tall in size. They are treated with respect, and command near infinite power when it comes to the three schools of magic. Even the ruler of the demon kingdom has no authority over them.
Playable Types:
Succubi and Incubi: The demons usually loved by everyone and everything due to their completely sexualised nature, they are not very strong physically, and have a medium proficiency with destructive magic. However, they are very good and illusory and lust magics, also the most likely to be summoned by a human.
Advantages: Starting boost to reputation, can break slaves easily, more likely to be summoned by humans.
Disadvantages: Will be targeted more by backstabbers, vulnerable to physical attacks.
Djinns: Generally formless wisps of black smoke, they can take any shape they like, be it animal, human, or even something created from their own imagination. They are viewed as tricksters and cheats. They are very powerful with illusory and destructive magics, but very weak with lust magics.
Advantages: Powerful spellcaster, can go through walls, floors, and other objects, can turn invisible, can cast Scrying spells.
Disadvantages: Slightly lowered starting reputation, unlikely to be summoned by humans.
Eidolons: They look like human spirits, but can change parts of their body at will. They can increase or decrease the size of a part, or change it to something else entirely. Their true form is that of a yellow eyed skeleton. They are good at all three schools of magic. They are neither liked nor disliked, and are generally viewed as a wild card.
Advantages: Can transform into anything, even other people.
Disadvantages: Can only maintain their non human parts for a while before needing to revert to their human forms.
Rules of Play:
1) Reputation is important. Reputation can be increased by the number of slaves you own, deeds, or participating in and winning events.
2) You will occasionally be called up to the human world to perform a task. This results in the payment of the human's soul, which you can take as a slave, thereby increasing reputation.
3) You can travel between worlds, to capture more slaves or even perform deeds. The Gatewatchers see all.
4) Killing or consuming other demons is forbidden, and punishable by death, even if the power gained by consumption of another is great.
5) Wings are your status symbol. They grow with your reputation, and may change shape as well.
Now that that's done with, go ahead and make your character. You have stats here, but not the normal ones.
Character Sheet:
Name:
Demon Type: [This affects the spells you start out with.]
Appearance: [What form do you prefer, aside from your basic one. Also include preferred clothes.]
Gender:
Stats:
STR: 10 [Physical strength, how much physical damage you can deal.]
PWR: 10 [Magical power, affects the damage of spells cast.]
RES: 10 [Your resistance to the spells cast by other casters, especially illusions.]
REP: 100 [Get to 3-4000 to challenge the Ruler and possibly win. Or get turned into a slave. Or die. This stat is non moddable. Djinns start out with 50 rep, and Succubi/Incubi start out with 200.]
XP Table:
Raveners: 10 XP
Lizans: 10 XP
Naga: 15 XP
Merfolk: 20 XP
Dark Elf: 15 XP
Elf: 15 XP
Orc: 10 XP
Human: 5 XP
Imp: 2 XP
Harpy: 10 XP
Canine: 10 XP
Leveling:
- Leveling up is achieved by either killing/defeating/enslaving a creature.
- Once you level up, you get to pick ONE spell to rank up.
- You also get three stat points to assign where you please.
Spells:
- New spells can be purchased at a shop. Prices vary according to type and power.
- Ranking up a spell increases its damage, and may give it special abilities.
You have 20 stat points to distribute as you wish. You may also have a basic starting weapon of your choice. Spells will be given based on the kind of demon you start out as.
For those of you who have reached 666 Rep and are now eligible for summons:
You must now send a trusted slave into the world with a means of summoning you. Get creative. The method of summoning can be notes written in blood, cum, whatever. You, however, must create a way to link that method of summoning to yourself. That way, when someone carries out the ritual, you should know when they're doing so, and that it's a ritual specifically for you.
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