I've been steadily developing a Twine HTML game called Tentacle Slave, and I'm finally ready to inflict it on the H-public at large.
I haven't frequented Fenoxo's forums much in the past. Instead, I've mainly haunted futanaripalace.com and (sometimes) F-list. Those of you familiar with futanaripalace.com may know me from the content I added to Slave Maker 3 back in the day -- including the buggy "Tentacle Raid" plugin which had to be removed because it broke certain things. Well, it's back. Sort of.
SM3 has its limitations, among them that it's Flash-based, and that the main mechanic of the game -- slave training -- doesn't necessarily DIRECTLY intersect with the whole purpose behind the "Tentacle Raid" addition.
On the other hand, some of you from futanaripalace.com might also know me from some of the very sophisticated role-plays I've written there. Among them is one based on the Tentacle Raid itself, with myself and Kaizer Ryu. The RP sadly never finished, but that doesn't mean the concept is dead.
I've recently looked at some of the other games on here, on tfgamessite and elsewhere. CoC and TiTs aside, there are many other excellent games out there written by some very capable authors, and found myself wanting to make a game too. Except...I didn't really have a good idea for one.
Then I remembered the unfinished "Tentacle Raid" SM3 plugin (which I can't even find any more, and I lost it off of my hard drive, to boot!), and the unfinished "Tentacle Raid" RP. So I present to you...Tentacle Slave.
This is an adaptation of the general ideas from the Tentacle Raid, but without setting them in SM3. It's still an open-world game, like SM3 -- and CoC and TiTs, which deserve their fair share of inspiration for this game as well -- but with tentacles (and lots of transformation!) as the main focus of the game. Yes, you can buy a slave and hire a servant, like in SM3, but the point of the game is NOT to train your slave to sell her (or him), but instead to earn a good living in the merchant city of Tyrmidon. And when a mysterious woman visits you, and tentacles start paying much more attention to you...to find a way to deal with said unwanted (or perhaps wanted?) attention.
The game has multiple professions -- Hunter, Alchemist, and Sorceress. A Hunter can make traps to catch creatures in the forest (and later elsewhere), including tentacle creatures. An Alchemist can brew potions, some of which may have transformative effects. A Sorceress can cast magical spells or imbue items with magical power.
All of this content is ABSOLUTELY, COMPLETELY FREE.
I did start a Patreon for additional paid content, however. There will be a fourth profession -- the Witch -- who will be able to curse someone who has personally done her (or him) an injustice or perceived injustice. (The game will rather loosely follow this requirement.) The curse will reward that person with his or her "just desserts." The greater the injustice, the more powerful the curse. What this will mean in practice is lots of unique scenes and unique story paths in the game.
Anyway, I do freelance web development as a day job and I'm often working morning till night with not much time to spend on fun stuff. Putting this up on a Patreon will help me to continue developing this game, and fully realize the Tentacle Raid the way it was meant to be.
You can see the game (as well as many other excellent games) on tfgamessite. Here's the game discussion thread there. Finally, here's my Patreon.
Hopefully, some of you out there would like to see more of this developed, just as much as I would.
Here's a short list of what's planned for the game, in a general sense.
Planned kinks listed below. All of these are optional and none of them are "forced" on your character without you getting at least a hint of what's coming beforehand.
For the other Twine game developers out there, I recently discovered a package called "Tweego" which is a command-line compiler for Twine games. With it, it's possible to build a Twine game from multiple source files. I've actually already separated out most of the passages in my game and created a set of "open world" library files for other authors who might be interested in developing their own games like this. I'm probably going to open-source my game files at some point (minus the paid content, of course) like the author of Lilith's Throne did recently.
For those developers out there who might be interested in what I've written (managing inventory, player and NPC TFs, sex acts, combat, etc.) contact me privately.
I haven't frequented Fenoxo's forums much in the past. Instead, I've mainly haunted futanaripalace.com and (sometimes) F-list. Those of you familiar with futanaripalace.com may know me from the content I added to Slave Maker 3 back in the day -- including the buggy "Tentacle Raid" plugin which had to be removed because it broke certain things. Well, it's back. Sort of.
SM3 has its limitations, among them that it's Flash-based, and that the main mechanic of the game -- slave training -- doesn't necessarily DIRECTLY intersect with the whole purpose behind the "Tentacle Raid" addition.
On the other hand, some of you from futanaripalace.com might also know me from some of the very sophisticated role-plays I've written there. Among them is one based on the Tentacle Raid itself, with myself and Kaizer Ryu. The RP sadly never finished, but that doesn't mean the concept is dead.
I've recently looked at some of the other games on here, on tfgamessite and elsewhere. CoC and TiTs aside, there are many other excellent games out there written by some very capable authors, and found myself wanting to make a game too. Except...I didn't really have a good idea for one.
Then I remembered the unfinished "Tentacle Raid" SM3 plugin (which I can't even find any more, and I lost it off of my hard drive, to boot!), and the unfinished "Tentacle Raid" RP. So I present to you...Tentacle Slave.
This is an adaptation of the general ideas from the Tentacle Raid, but without setting them in SM3. It's still an open-world game, like SM3 -- and CoC and TiTs, which deserve their fair share of inspiration for this game as well -- but with tentacles (and lots of transformation!) as the main focus of the game. Yes, you can buy a slave and hire a servant, like in SM3, but the point of the game is NOT to train your slave to sell her (or him), but instead to earn a good living in the merchant city of Tyrmidon. And when a mysterious woman visits you, and tentacles start paying much more attention to you...to find a way to deal with said unwanted (or perhaps wanted?) attention.
The game has multiple professions -- Hunter, Alchemist, and Sorceress. A Hunter can make traps to catch creatures in the forest (and later elsewhere), including tentacle creatures. An Alchemist can brew potions, some of which may have transformative effects. A Sorceress can cast magical spells or imbue items with magical power.
All of this content is ABSOLUTELY, COMPLETELY FREE.
I did start a Patreon for additional paid content, however. There will be a fourth profession -- the Witch -- who will be able to curse someone who has personally done her (or him) an injustice or perceived injustice. (The game will rather loosely follow this requirement.) The curse will reward that person with his or her "just desserts." The greater the injustice, the more powerful the curse. What this will mean in practice is lots of unique scenes and unique story paths in the game.
Anyway, I do freelance web development as a day job and I'm often working morning till night with not much time to spend on fun stuff. Putting this up on a Patreon will help me to continue developing this game, and fully realize the Tentacle Raid the way it was meant to be.
You can see the game (as well as many other excellent games) on tfgamessite. Here's the game discussion thread there. Finally, here's my Patreon.
Hopefully, some of you out there would like to see more of this developed, just as much as I would.
Here's a short list of what's planned for the game, in a general sense.
- Some combat -- not a lot since the game isn't going to be about grinding experience.
- Multiple main story paths -- there are three professions already (more are planned for paid content), with each offering some unique scenes and opportunities. Also, there will be two main options vs. the tentacles that plague you. Submit to them (the "submit" path) or attempt to dominate and control them (the "control" path).
- Lots and lots of TF events. Some are one-time events but many can happen for multiple characters. BE and cock-shrinking are already present. Tentacle sex and tentacle pregnancy are already a thing as well. Other planned kinks are listed below.
- Story intrigue! This game actually HAS A PLOT. There are lots of different things to do. You can follow the main quest or divert and do any number of (planned, with a few already implemented) side quests.
Planned kinks listed below. All of these are optional and none of them are "forced" on your character without you getting at least a hint of what's coming beforehand.
- Breast expansion (several events will involve this)
- Lactation
- Cock growth, cock shrinking
- Futanarization
- Multicock
- Multibreast
- MTF
- Anthro
- Taur
- Dicknipples
- Cuntnipples / breast-wombs
- Pregnancy
- Breast pregnancy
- Dicktongues
- Latex
- Merging (two creatures merging into one)
- Living bodysuits
- Succubus TF
For the other Twine game developers out there, I recently discovered a package called "Tweego" which is a command-line compiler for Twine games. With it, it's possible to build a Twine game from multiple source files. I've actually already separated out most of the passages in my game and created a set of "open world" library files for other authors who might be interested in developing their own games like this. I'm probably going to open-source my game files at some point (minus the paid content, of course) like the author of Lilith's Throne did recently.
For those developers out there who might be interested in what I've written (managing inventory, player and NPC TFs, sex acts, combat, etc.) contact me privately.