So what are some of the optimal tech specialist builds? I have gotten interested in doing my first one with the new Siegwulfe as the accessory. Can anyone give me some tips?
I think that was a bug that got fixed. Or maybe it got changed in a rebalancing pass. In any case, you do get the energy regen if your shields are full.The problem with Deflector Regeneration is that once your shields are full you don't get the Energy boost, so I use the other one.
Secret asked specifically for "optimal" builds, so I felt it was worthwhile to mention.Sure, but not everyone wants to go to the trouble.
Additionally, at the moment, the best way to maximize stat gains via anything that causes Soreness (i.e. Ten Ton Gym) is to wait until Zheng Shi and pick up a suit of Augment-Weave Armor, since that doubles Soreness recovery when resting/sleeping.
I love how being a hopeless cum-addict makes you smarter than any other version of Steele in game.The Dumb4cum perk increases max intelligence, so it improves the wulfe and several tech specialist skills. Requires drinking cum periodically.
I'm pretty sure the Fuck Sense perk combined with the max Libido of 200 both outclasses and overrides Dumb4Cum. I don't know if there's anything that intelligence as a stat is used for that Fuck Sense doesn't cover with Libido (please correct me if there are), but in terms of the Tech Spec abilities themselves, Fuck Sense provides a far greater bonus. It's kinda just up to whether or not you're willing to suffer the side effects of such absurd libido in exchange for a boost in overall effectiveness with the class.The Dumb4cum perk increases max intelligence, so it improves the wulfe and several tech specialist skills. Requires drinking cum periodically.
Dumb4cum is better because it lets you go over the 5 stat points per level cap, something Fuck Sense doesn't.I'm pretty sure the Fuck Sense perk combined with the max Libido of 200 both outclasses and overrides Dumb4Cum. I don't know if there's anything that intelligence as a stat is used for that Fuck Sense doesn't cover with Libido (please correct me if there are), but in terms of the Tech Spec abilities themselves, Fuck Sense provides a far greater bonus. It's kinda just up to whether or not you're willing to suffer the side effects of such absurd libido in exchange for a boost in overall effectiveness with the class.
Fuck Sense is the perk that does it. The exact mechanics are you use the higher of your intelligence or the inverse of your intelligence (so the lower it is, the higher it counts as) + libido/10. "Bimbo intelligence" is capped to 5*level however, so it will never exceed the max for your level.
Quick example, Clara the Curious Collegiate is level 10 and has 50 intelligence. For all tech specialist abilities, 50 int is the number used.
Meanwhile, Bob the Brainless Bimbo has 0 intelligence, 200 libido, and the Fuck Sense perk. Bob's Bimbo Intelligence would be (50 (max int) - 0 (current int) +1 (it's in the code because I don't know why) + 20 (200 libido divided by 10), or 50-0+1+20=71. However, the max intelligence at level 10 is 50, so Bob is treated as having 50, not 71, int for all class abilities.
True, but if you're going to wait that long, you want to be effective enough to get to Zheng Shi and defeat the Cyberpunk Security Operatives to get the armor in the first place....Not to mention that you're going to want to wait until level 10 to start grinding stats because that's when you stop gaining them naturally, so you probably won't be that far away from Zheng Shi and the armor regardless.
I honestly don't understand what you're trying to say with that comment. I'm merely suggesting that you just go through the game doing everything as normal and then just max everything out at the end once you get the chance. Nothing about what I said has any impact on the early game unless you want to grind up your stats early, which you can definitely do if you want to, but is really just a waste of time because TiTS isn't exactly trying to be challenging with its gameplay.True, but if you're going to wait that long, you want to be effective enough to get to Zheng Shi and defeat the Cyberpunk Security Operatives to get the armor in the first place.
The big thing with slow stat gains is they greatly decrease in effectiveness as you reach your level based stat cap, so you want to avoid grinding near the stat cap until you've reached level 10, so you'll spend awhile in 'good enough' territory.
My point was that the Dancing Flashblade wasn't just raw damage. 30% more damage on its own is already idiotic, but it's the crit chance and accuracy advantage that really sets it apart. It mostly just comes down to how highly you value the Shock Gear's stun chance, which I really don't considering the class has its own build in stun ability (and personal preference, of course).Dancing Flashblade is a great weapon, but if you're using Charge Weapon, base stats don't really matter that much. Also, you have to do Akane's quest, which is not to everyone's taste.
Honestly, shield defense as a stat barely matters. All you're doing is subtracting 3 damage from every hit you take, which really doesn't matter in the slightest against the enemies that you are actually concerned about surviving against.According to the wiki the Reaper Shield has a Shield defense of three and the pirate one has a defense of 0 but with a 15% burn resist (which honestly what you need to worry about is electric attacks more and more shielding). I don't know if the stat is hidden or not or even has a affect but I can say at this point of the game nobody has made it past my shields. The Drone was incase anyone did make it past my shields I won't go down before recharging.
By stun ability, do you mean Paralyzing Shock? If so, you're using a turn and Energy to use it, where a Stun chance on the weapon itself lets you attack each turn. While you could take Deadly Shock at level 9 to have it also do (a respectable amount of) damage, if you've already decided on a Drone build, you're probably taking Drone Control instead. Custom Shock Gear also has the Crushing flag, which is interesting (not that relevant at the moment, but potentially useful later), 3 evade and 10 fortification (bonus HP)....It mostly just comes down to how highly you value the Shock Gear's stun chance, which I really don't considering the class has its own build in stun ability (and personal preference, of course)….
There should be a caveat in there though: "Later on, if there are items that start stacking 50+ shield Def you might want to reconsider"Oh come on, null, you beat me to it *pouts*