Right after stunlocking being disarmed for half a fight and loosing access to 80% of my offensive abilities is my second least favorite way to have fun in TiTS. Disarming is a valid tactic for Player and NPC alike, but it shouldn't come with a set time limit and bupkis you can do about it. When I'm tripped I can use a turn to stand back up, why can I use a turn to at least try to get my weapon back?
It could even be class specific;
- Smugglers could have higher base chance to get their weapon back or be disarmed base for a shorter time.
- Mercenaries could give the disarmer a whack when they pick their weapon back up as a little 'don't you do that again'.
- Tech Specialists might give the disarmer a shock when they are disarmed due to a fail-safe they built in to it.
- Kineticist could just summon their weapon back to their hand without a chance of failure or for free if there isn't one, because frick you I'm a space wizard I can just do that.
As it stands now being disarmed isn't fun, there is no challenge there is no counter play. Being told to literally throw rocks for four turns until you can go back to actually fighting is lame and how disarmed is handled should be revised at least if disarming enemies are going to continue to become more common as the game goes on, which it honestly feels like it is right up there with stuns.
It could even be class specific;
- Smugglers could have higher base chance to get their weapon back or be disarmed base for a shorter time.
- Mercenaries could give the disarmer a whack when they pick their weapon back up as a little 'don't you do that again'.
- Tech Specialists might give the disarmer a shock when they are disarmed due to a fail-safe they built in to it.
- Kineticist could just summon their weapon back to their hand without a chance of failure or for free if there isn't one, because frick you I'm a space wizard I can just do that.
As it stands now being disarmed isn't fun, there is no challenge there is no counter play. Being told to literally throw rocks for four turns until you can go back to actually fighting is lame and how disarmed is handled should be revised at least if disarming enemies are going to continue to become more common as the game goes on, which it honestly feels like it is right up there with stuns.