Available on Windows/Mac/Linux/Android
Patron Builds/Patreon (see Dropbox Link tag)
Public Builds/itch.io page
Discord (patrons receive access to patron channels there)
Website coming soon!
Heyo!
We're Majalis, a two-person team who have been making drawn smut and erotica for a long time now, and have recently gotten into erotic game development - starting with our first publicly available game - Tales of Androgyny.
Team Majalis:
Programmer/Writer - Maj
Artist/Animator - Alis
Tales of Androgyny
Tales of Androgyny (ToA) is an RPG/roguelite built in a custom engine about butts and dongs - crossdressers with dongs, girls with dongs, monsters with dongs. It's a light-hearted romp through a fantasy pastiche world through which you can battle and bone to become the most powerful hero and/or the most notorious catamite.
It features femme boys (you play as one, and the companions are mostly the same), monster girls, face-sitting, women with dongs, domination/submission, monster girls (also often with dongs), humiliation and femdom, particularly pegging of various varieties, plenty of anal and oral fixation, weird cocks (equine, canine, and more unique flavors), descent into hedonism and depravity, knotting, corruption, giantesses, amazons, thick and curvy women, monsters, facials and bukkake, oviposition, sliiiiiimes and googirls.
It has art for every character and animations for several, including the Harpy, Centaur, Orc and Brigand - it has VN-like elements but is primarily an RPG, with branching encounters that depend on your attributes, perks, current status including companions and available items, and choices you make, constrained by that same list. The hope is to create a game that's fun to play, with high replay value and an emphasis on individual choice and, also, dingy-dongies. It's also got a bunch of words in it, if you like to read those.
The game is still in the early stages of development - the developer (Maj) is planning to start working full time on development and writing at the turn of the New Year (in perpetuity) if we can hit our Patreon target, which it seems like we're on track for, and the artist (Alis) is mostly full-time on it, with potentially one or two non-ToA illustrations a month she's also working on.
The combat is currently a little hard to come to grips with since we don't have a tutorial or a proper ramp-up yet, so you start with a lot of skills that are difficult to dive into. The stance-based combat system is also somewhat atypical for a turn based RPG.
- Stance-based combat with combat sex that has multiple ending conditions per encounter, rather than every battle ending at 0 HP for one of the combatants
- Class based character creation, with attributes that have transformative effects on combat
- Currently 17+ major encounters/characters, each with unique art
- Animated characters and enemies
- Hand-drawn and digital 2D art of every character, as well as backgrounds and custom interface elements
- Unique art for certain sex scenes per character
- Professionally produced sounds
- Music is currently royalty-free music from incompetech.com
- A procedurally generated map - story mode has a static map
- Multiple modes each with their own form of replayability
On our Patreon, we have surveys for new features and content (characters, character art, animations, encounters, etc.), so check it out if you'd like to have a say!
Some sample art/screenshots: