[Yeah I'm gonna put my foot down and say that's not how hirelings work, because their are clear rules for hirelings, and make no mistake that's what Dan and Sophie are, Hirelings. Hirelings can only add slightly to your moves' grandeur, they don't have moves of their own. They're not the heroes here. Now you definitely laid down a solid ass-whooping on those two Gnolls, but that took time, time enough for Rocky's assailants to get lost in the chaos. Much like captain Kirk you seem to fail to realize that sometimes heroes are presented with no win scenarios. I needed to trim down on excess NPCs and I wanted to see which one you wanted to keep most, if your not getting the vibe here "all of them" isn't an option, at least not without help from the other main heroes. It's my job as the GM to dangle things your character want's over your head, so if you want to embark on a quest to save Rocky that's fine, just know it also means going off and dealing with the actual threat (all this dragon queen malarkey). Secondly its important to remember that when your fictional description triggers a move, it prompts me to add something on top of that move that you then react to, so while a preemptive or follow up roll to some actions is usually fine, its important to not get carried away before I chime in. Look to the other players when estimating what is an appropriate roll per post ratio.]
[Also you forgot to take your damage, so I rolled it for you, the total was 3 (lucky)]
Meanwhile;
The reptilian Gnoll captain drew a pair of scimitars and brandished them with a sickeningly wicked grin,
She flew into a whirling dervish of death putting both Larek and Kealys on the defensive
[Defy Danger]