[RPG] [Patreon] Daughter of Essence (New Content Update!)

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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Have a great day, everyone!

If you're looking to play a fun game and get in the mood all at once, we hope you'll check us out.

https://www.patreon.com/indoorminotaur
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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Hi everyone,

We just finished up our playtesting on version 0.21 and got the build uploaded. This has been a tricky development week, because it's a lot of tying off loose-ends and building in the player's choices.

But we got a lot done, and I'm pretty happy with the results. Check out the patch notes to see what's new, and enjoy!

Remember, anyone can try our public build here: https://www.patreon.com/indoorminotaur

Version 0.21 - 2/19/2018
  • Added main plot progress and the next big player choice
  • Added new ship cabin areas
  • Added all Witchdale recruitment options
  • Added Corrine quest & encounter
  • Added szarva & Molly quest
  • Added new NSFW scene (Other/F - written and commissioned)
  • Added tons of contextual dialogue to Witchdale citizens and recruitable members
  • Revised some Witchdale dialogue to strengthen suggestions of pirates-Peacekeeper relationship
  • Added new hidden treasures to Witchdale!
  • Fixed a chest in Shiveworth (displaying the message incorrectly)
  • Fixed an issue in Witchdale where the ladies walking by triggers every time you step on a certain tile
  • Changed the appearance of the Witchdale barracks
  • Added Badaxe to the in-game credits
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13
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Hey everyone, we pulled a late night last night to try and get the weekly build to a good stopping point, and BOY was it a monster.


Wrapping up Witchdale has meant creating 3 different sequences for the conclusion and between 2-4 different sets of conversations for each member of the crew back on your ship, depending on the chosen routes.

It's been hard work, and I'm sorry to say the chapter still isn't 100% finished (although you do technically finish up with Witchdale itself). I'd say I've grinded out probably 95% of it. It's pretty much guaranteed to be finished before the next weekly release (which MAY come early?)

A lot of stuff didn't make the cut this week just for lack of time, including a new sex scene and 2 different pieces of art for already-existing sex scenes. I expect not only these to make it in by next week, but also ANOTHER scene that I've had sitting on my hard drive for a while (just needed to be back in the cove to make it happen).

Remember the public version is available for everyone to try! You can download it at: https://www.patreon.com/indoorminotaur

March is looking to be a big month! Here are the patch notes:

Version 0.22 - 2/26/2018



    • Added new inn room areas
    • Added a new passage connecting Witchdale and the caverns
    • Added three different branching paths for Witchdale’s resolution
    • Withdrawal route
    • Direct Confrontation route
    • Peacekeeper Alliance route
    • Added The Van Ritter and crew encounters
    • Added the return voyage and all new crew members to the ship
    • Improved all cooked meat recovery values across the board:
      • Roasted Smoothfin: 70 + 10% -> 100 + 10%
      • Roasted Hogfish: 150 + 20% -> 200 + 20%
      • Roasted Flank: 200 + 30% -> 300 + 30%
      • Hufferpuffer Pie: 250 + 50% -> 400 + 40%
      • Roasted Toothtube Fin: 300 + 40% -> 500 + 50%
    • Changed mushroom recovery value (175 + 7% -> 20%)
    • Changed some dialogue in Carvannah for clarity
    • Fixed a sequence break in the Carvannah aqueducts (visiting crows hideout before encountering crows)
 
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IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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Hey everyone! We released a new build last night (technically this morning): version 0.23. There are a lot of things packed into a very short segment of game here, and that's because it all hinges on choices made and paths taken this far.

Things are actually starting to get a little out of hand in the cove in terms of complexity. Some NPCs have well over a dozen different pages of dialogue conditional to certain events.

The next build (to be released on Fridays instead of Mondays going forward) is going to focus heavily on revision. I've been charging ahead so fast that some of the pieces holding different segments together are feeling thin right now.

I want to start touching things up and polishing content to make the experience smooth, fun and intuitive.

Remember, newcomers can try our public build for free at https://www.patreon.com/indoorminotaur

Anyway, here are the patch notes!

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Version 0.23 (The End of the Witchdale Chapter!) - 3/2/2018
  • Added a new NSFW scene (written) on the ship (M/F, age difference)
  • Added a new NSFW scene (written and illustrated) back in the cove (Futa/F)
  • Added art for the Witchdale shapeshifter scene (Solo F, huge insertion, toy)
  • Added a variety of items to the Witchdale inn and underground passage
  • Added the return to the cove
  • Added the Van Ritter encounter for the peacekeeper alliance route
  • Added new dialogue to all cove residents
  • Fixed an issue where the upgraded alchemy station didn’t properly detect different types of essence
  • Fixed an issue with the excavation chest disappearing instead of checking for restock
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13
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Hi everyone! We managed to wrap the weekly and alpha builds up earlier in the day than usual, thanks to a surprisingly well-kept schedule this week.

I set out to make this build focus primarily on revisions & improvements, and while I did revise a few things, it turned out that quite a lot was added, as well.

The biggest labor of the week was visual changes to the cove upgrades. Next week's focus will be adding new spells, weapon skills, runes, potions, and the final crafting station for essence of the night.

After that... we begin the next chapter! Hope everyone's looking forward to seeing where we go next.

The weekly version is 0.24, and the alpha is 0.23.1. I expect that a new public build will be coming in approximately two weeks' time to https://www.patreon.com/indoorminotaur so non-patrons have that to look forward to as well.

Version 0.24 - 3/9/2018


  • Added visual upgrade indications for tier 2 essence station upgrades!
  • Added cannons to the 2nd tier defense upgrade!
  • Added new & improved doorway to expanded caverns if upgraded
  • Added clues about stowaway to ship
  • Added Olma’s arrival scene & subsequent cell location
  • Added Brandis to cove (if that path was chosen)
  • Added details about Ralph to the departure-for-Witchdale narration
  • Added a brief cutscene with Gorps & returned him to the cove
  • Added Ralph back to the cove (if that path was chosen)
  • Added some more dialogue to different members of the cove
  • Added a cut-scene in Shiveworth with Marlan & Carvannah Hunters
  • Added Holden’s return cut-scene
  • Introduced another new character to the cove: Wulfhilde!
  • Fixed some lighting issues in the expanded caverns
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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Hello, everyone! We just sent out the latest build, and as promised, we continued with the base-building upgrades and systems. I managed to get a LOT more done this week than projected, which means we're all ready to start the next chapter!

We made huge strides forward with the essence station upgrades and added tons of new content for character builds: new weapon skills, new spells, runes, potions, even an all-new station.

Another feature that I'm really excited about is a MUCH more informative equipment change scene, so you really how your stats are changing when you swap gear.

This has been one of the biggest patches yet, but a lot of it will boil down to your cove upgrade choices so far.

Check it out!


Version 0.25 - 3/16/2018
  • Added a new feature to show stat comparisons when changing gear in MUCH greater detail!
  • Added Wulfhilde’s night essence workshop!
    • Added 2 new night essence toys & accompanying written NSFW scenes
  • Added a new level 12 skill for all 3 Orus classes
  • Added the 3rd tier for the moon essence training station
    • New skill scroll available for each weapon type!
  • Added 3rd tier for earth essence inscription station
    • New spell scroll available for each element!
  • Added 3rd tier for sun essence forge station
    • 10 new craftable runes!
  • Added 3rd tier for sea essence alchemy station
    • 3 new powerful potions!
  • Added a brand new residential area to the cove for the second excavation tier! (Still under construction)
  • Added another cavern extension off the residential area with an optional boss fight
  • Changed tier 2 potion costs (secondary ingredient now requires unrefined essence, not refined, making them less expensive overall)
  • Fixed an issue where bruiseweed potions didn’t appear in alchemy stations that had been upgraded
  • Fixed an issue where the alchemy station didn’t properly calculate your night essence if you had NOT upgraded
  • Fixed some item description typos
  • Significantly reduced the point value of MP, meaning MP bonuses from gear are more drastic
  • The voyage back from Witchdale now requires Mercy talk to her new recruits before the time-lapse
  • Added all the new recruits to the cove
  • Rebalanced a number of skills, changing some damage formulae and some MP costs
  • Revised all gold-find locations to scale better with luck at low levels
  • Fixed a tile issue in the cove (disappearing carrots)
  • Added new collapse effect to elemental bosses
  • Modified some item plunder rates
 

earth is fucked

New Member
Mar 18, 2018
2
0
27
I'm currently playing 0.14.6, and can't figure out how to get to Carvannah night. I've tried talking to the White Rat innkeeper, and interacting with both beds in the room. I just finished speaking to Marlan about the guy who will sell me the boat, and I'm pretty sure I need to get to Carvannah night to progress. Help?
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13
I'm currently playing 0.14.6, and can't figure out how to get to Carvannah night. I've tried talking to the White Rat innkeeper, and interacting with both beds in the room. I just finished speaking to Marlan about the guy who will sell me the boat, and I'm pretty sure I need to get to Carvannah night to progress. Help?

Hello, after you've talked with Marian, I believe you're supposed to meet with Ralph (the guy with the ship) at the bank.

That will trigger a sequence which leads to the night portion of Carvannah.
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13


Hi everyone! It's another big week for us as we put together 3 separate releases: a new weekly build, a new alpha build, and a new public build. Additionally, for the first time ever, our newest public also includes a Mac versions, so we hope more people have access to the game than ever.

As always, you can grab our latest build for yourself at https://www.patreon.com/indoorminotaur.

Countless tweaks and fixes have been made from the previous public build, and an entire chapter's worth of new content has been added, in addition to huge overhauls and upgrades to the base-building mechanics. If you're curious about the specifics, you can check the entire history of our changelog here.
 

null_blank

Well-Known Member
Oct 29, 2015
2,752
3,429
I've been playing this game for almost 2 hours because you put a fishing mini-game in here :negativeman:

I just can't say 'no' to fishing
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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Hi folks, got another juicy weekly build wrapped up for you last night, bringing us to version 27. It's hard to wrap my head around the fact that it's been 27 releases already, but here we are.

The newest chapter, Esterholt, is going to be new territory for me (but not for Audrey), branching slightly into the realms of horror. That said, I'm excited to step outside my comfort zone and try new things. After all, that's sort of a major theme here in Daughter of Essence...

All our downloads (including the free, public build) and information are here: https://www.patreon.com/indoorminotaur

You can see the patch notes here:

Version 0.27 - 3/30/2018

  • Added Esterholt coat portraits
  • Added new NSFW scene (M/F, S&M, written)
  • Added a short cutscene on arrival to Esterholt
  • Populated Esterholt with new NPCs
  • Continued developing Esterholt map
  • Added Western Esterholt area
  • Added Eastern Esterholt area
  • Added Esterholt Manor 1st Floor
  • Added Esterholt Manor Basement
  • Added Esterholt Manor 2nd Floor (WIP)
  • Added buried treasure to Esterholt
  • Added lots of hidden items to Esterholt
  • Fixed a tile passability issue in Esterholt
  • Added several new weapons to the Esterholt weaponsmith
  • Revised Mercy’s cold weather sprite
  • Revised Mercy’s cold weather battler
  • Revised Mercy’s normal battler
  • Fixed an issue where Dietrich would show up after confronting Van Ritter in Witchdale even if you never recruited him from Carvannah
  • Fixed a portrait issue with the Witchdale pirate crew
  • Revised Orus’s portrait
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13
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Hi everyone, we got a brand new build fresh available, fresh out of the oven.

The latest weekly build starts to build in the mystery of Esterholt, the lore, and progresses the narrative. It also rewrites a few scenes, so those of you with saves already in Esterholt may scratch your head at a few lines you don't have context for.

Most of the heavy lifting is done for making the system of finding clues, so next week will move a lot faster in terms of how much playable content is there.

I am definitely starting to get a feel for Esterholt, and even though I said this about Witchdale as well when I'd first created it, I think this is my favorite location in the game to date.

Remember, anyone can try the public build at https://www.patreon.com/indoorminotaur and if you want to see our update log go to http://indoorminotaur.blogspot.com/.


Version 0.28 - 4/6/2018
  • Added new narration when leaving the cove to Esterholt for the first time
  • Added new dialogue to a crewmember & Elijah in Esterholt
  • Revised Esterholt manor 2nd floor
  • Added Doctor’s Cabin & Doctor
  • Started adding clues about the strange case of Esterholt around the town & manor for Mercy to investigate
  • Added Hallie to Esterholt & the manor (if her path was chosen)
  • Added Lily the housecarl to the Esterholt Manor
  • Added to the initial Esterholt cutscene to allude to their wolf aversion
  • Rewrote portions of the reunion in the manor
  • Added Lord Balgruuf’s keyhole
  • Added occasional spooky moments to the house
  • Orus now has to stay in the manor while in Esterholt
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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Hi folks, we've just released a weekly patch and there'll probably be even more coming in the next few days.

New players can try our public build at https://www.patreon.com/indoorminotaur.

Here's this week's patch notes!


Version 0.29 - 4/13/2018
  • Added new scene art for Meghan & Elijah!
  • Added the Staðfesta Hunter’s Hall to Esterholt
  • Added large wilderness region north of Esterholt
  • Added tent interior to Esterholt
  • Added the beginning of the storm portion of Esterholt
  • Added 2 new written NSFW scenes! Solo F, object insertion and M/F, Submission, age difference, mild S&M
  • Correctly added Mercy’s winter coat battler sprite
  • Fixed a tile passability issue
  • Replaced mushroom in Orus’s initial inventory with 2 monster flanks
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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Newest Build: v0.30! Whoa!

Hello, and welcome to our THIRTIETH release of Daughter of Essence!

Hope you guys and gals dig it. Already got the rest of the chapter planned out, and I'm excited about getting to it and seeing what you think.

Remember, you can try out our public build at https://www.patreon.com/indoorminotaur

Here are the notes:

Version 0.30 - 4/20/2018 (Blaze it Edition)

  • Advanced the Esterholt plot!
  • Overhauled the Esterholt map for the storm
  • Added ice cavern to the hunting grounds
  • Added challenging new optional boss
  • Added more upstairs bedrooms to the Balgruuf Manor
  • Added new written NSFW scene (M/M)
  • Joseph at the fish shack now trades some (Orus) gear for perfect shells
  • Made some mapping revisions to the hunting grounds area
  • The Esterholt blacksmith now sells shovels (whoops)
  • Fixed a few typos
  • Fixed an issue where the doctor’s dialog didn’t correctly register as a clue

Check out our twitter giveaway!

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To celebrate our 30th(!!!) release of Daughter of Essence, we're doing a Twitter #giveaway.

If the tweet linked below reaches at least 20 retweets, we'll enter everyone in a drawing and give away a special copy of version 0.30!

https://twitter.com/IndoorMinotaur/status/986045319774392321
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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Hi folks, we got our latest weekly build up in the wee hours of this morning!

This week sees a continuation of Mercy's detective-work in Esterholt, and she's finally starting to peel back the layers to reveal the ugly truth of the place. There's also a bit of a reveal about the story behind her eyepatch (finally), so I've been excited about that.

One thing I was starting to feel conscious of in Esterholt was the ratio of talking and investigating to combat/gameplay, so I've started taking steps to pace it out a little better. You'll see more of that in the coming weeks.

I'm expecting next week we'll sort of grapple with the end of the chapter, trying to pin it down. We may not be completely done with Esterholt, but I think we'll see the sort of climax & denouement of this particular arc. A little tidying up after that, and we'll be ready for another public release in no time.

You can try the public build right now at https://www.patreon.com/indoorminotaur.

Thanks for checking us out, and here are the latest patch notes:

Version 0.31.1 - 4/28/2018

Added “seekers”--finite random encounters--to Esterholt
Advanced Esterholt plot even more (getting close to the end!)
Finally learn more about Mercy’s eye (!!!)
Adds eyepatch-less sprites to the game
Touched up and added to the shapeshifter scene art
Added new written NSFW scene (F/F/M, Toys)
Added Old Esterholt area
Added Lord Balgruuf’s quarters
Made minor revisions to the Heimrich/Marianna scene
Revised some of the dialogue added in 0.30
Fixed an accidental text cut-off at the end of the M/M scene from 0.30
 

drakemasta

Member
Jun 26, 2016
7
0
how exactly do you proceeed in carvannah? i got to the in and talked to marlin i went to the bank and talked to everyone there. i did a quest to slaughter the mobs in the wine cellar.

also for the fishing any idea what all the keys used in it are i cant figure out one of them?
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13
how exactly do you proceeed in carvannah? i got to the in and talked to marlin i went to the bank and talked to everyone there. i did a quest to slaughter the mobs in the wine cellar.

also for the fishing any idea what all the keys used in it are i cant figure out one of them?
Hi Drake, have you found Ralph in his tent yet? He's the one who offers to sell you the ship. After you talk to him, you return to Marlan, then head to the bank. Ralph should be waiting outside it.

Also, the keys used in fishing are X, Z (or Enter/Space), and the arrow keys.
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13


Hi everyone, we've wrapped up the latest builds for the week, and in doing so, we've wrapped up the story in our current chapter! There are a few odds and ends we'll touch up next week, maybe see what we can add in, and then it's off to the next chapter!

I don't have a lot of concrete plans for the next chapter (I tend to work off a loose storyboard of the whole plot and plan small chunks of the future at a time), but what I can tell you is that it's going to be a lot different from Esterholt.

I had fun working on Esterholt, but I'm also glad to move on from what has definitely been the darkest portion of the game so far. If you're interested in checking us out or downloading the game, you can do both here.


As always, thank you for playing, thank you for your support, and we hope you enjoy.

Nym


Version 0.32 - 5/4/2018
  • Concluded the story for the 4th Chapter: Esterholt!
  • Added a lot of new conditional checks for dialogue based on different paths
  • Added new art to the Heimrich/Marianna scene
  • Tweaked a few combat animations
  • Fixed a couple of portrait errors
  • Fixed the battle background in the upstairs manor
  • Fixed some typos
 

Enphineas

New Member
May 7, 2018
2
0
I absolutely love this game. It's hard to find quality adult games with an engaging story like this. Mercy's already one of my favorite characters to play. But I'm stuck to the point of tears of frustration. I'm locked in the captain's room and need to find a way out. I stopped in front of the boxes and it says there's something underneath it, but I can't interact with it after that. Did I miss something? Do I need to backtrack? Or am I doomed to go down with the ship? :confused:

...help, please.
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13
does the choice to save hallie or take on ralf have a lasting effect later on?
Yes, it changes quite a lot depending on your choice.

I absolutely love this game. It's hard to find quality adult games with an engaging story like this. Mercy's already one of my favorite characters to play. But I'm stuck to the point of tears of frustration. I'm locked in the captain's room and need to find a way out. I stopped in front of the boxes and it says there's something underneath it, but I can't interact with it after that. Did I miss something? Do I need to backtrack? Or am I doomed to go down with the ship? :confused:

...help, please.
Thank you for the kind words and sorry you got stuck. It sounds like you just missed the box pulling instructions, which are: hold shift while interacting with a box.
 

Enphineas

New Member
May 7, 2018
2
0
No, I didn't miss those instructions and I've done that. Many, many times. The problem is that whenever I interact with an object she can move- it's too heavy for her at the moment. But in the captain's room, I don't even get that message.
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13
No, I didn't miss those instructions and I've done that. Many, many times. The problem is that whenever I interact with an object she can move- it's too heavy for her at the moment. But in the captain's room, I don't even get that message.
If you want, send me your save file to indoorminotaur@gmail.com. I can't reproduce the issue on my end, but maybe with your save file I can see what's going on.