New Content Update!
Hi everyone, long time no see! I'm very pleased to report that a new content update has gone live today featuring a long list of improvements, fixes and even brand new content, including Steam Achievements!
At some point later today (soon, I think!), the Steam Winter Sale will start and the game will also be 33% off, in case for whatever reason you didn't yet own a copy on Steam.
I'm very grateful to everyone who has remained a supporter until now. This may be the last content update to Daughter of Essence for a good long while, since I would like to work on something else for a while. But who knows what the future holds? The fact that so many of you all here at all is still really incredible to me.
Thank you,
Nym
Find us on Steam at
https://store.steampowered.com/app/1517470/Daughter_of_Essence/
Version 1.2 - 12-22-2021
Added new armored Mercy portraits and sprites (normal, fishing, riding and battle sprites)!
Added Steam Achievements!
Added new gauges and an improved HUD to the final siege for better transparency
Updated a number of different scenes with new dialogue
Performance Improvements
Added new voice lines to some of the endings
Added a plugin to halt the in-built fast-forward function of RPG Maker during certain cut-scenes (I believe fast-forward was causing image-related crashes on some lower-spec machines. Hopefully we will see much less of these now)
Marlan’s Guard-Breaker now correctly removes Stone Spines, making the ejderha fight nicer
Fixed an issue where Feodor’s unconscious form would vanish after leaving the Aster manor
Fixed some passability issues
Fixed an issue where Beatrix scenes could play while in the guest room next door
Delilah’s room will now be open immediately after she’s recruited
Fixed an issue where Naomi could either miss with Lotus Shot, or else use it on the wrong target
Fixed an issue where a line of dialogue could be repeated twice by two separate enemies
Van Ritter and company are gone from Witchdale after confronting them
Fixed an issue where cocoa beans weren’t previously healing
Fixed an issue where the chocolate bar wasn’t properly learned from the recipe book
Slightly rebalanced final siege values
Fixed an issue where the Dietrich & Moon scene could be triggered after one of them fell in the siege
Fixed an issue where the first Vincent & Gertrude scene could be triggered after ch. 8
Fixed some portrait-related crashes
Implemented ShadyCorner integration
Fixed an issue where “Wound Essence” was lost after a respec
Some Accessibility mode improvements have been made