I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/gamecode/adventureCode/adventuring.rpy", line 469, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialogueSystem.rpy", line 571, in script call
call sortMenuD from _call_sortMenuD_2
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 2003, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 1720, in script call
call sortMenuD from _call_sortMenuD_9
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 639, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 639, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 2003, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 1720, in script call
call sortMenuD from _call_sortMenuD_9
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 639, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 639, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 1731, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 1982, in script call
call combat from _call_combat_1
File "game/gamecode/combatcode/combat.rpy", line 652, in script call
call combatActionTurn from _call_combatActionTurn_1
File "game/gamecode/combatcode/combatFunctions.rpy", line 353, in script call
call read from _call_read_13
File "game/gamecode/functions/readerFormat.rpy", line 108, in script call
call displayScene from _call_displayScene_9
File "game/gamecode/dialogueSystem.rpy", line 2060, in script call
call sortMenuD from _call_sortMenuD_30
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 2003, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 1764, in script call
call sortMenuD from _call_sortMenuD_18
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 1286, in script call
call sortMenuD from _call_sortMenuD_13
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 3288, in script call
call read from _call_read_11
File "game/gamecode/functions/readerFormat.rpy", line 67, in script
Speaker "[display]"
File "game/gamecode/combatcode/on_combatMenu.rpy", line 670, in execute
screen ON_EnemyCardScreen:
File "game/gamecode/combatcode/on_combatMenu.rpy", line 670, in execute
screen ON_EnemyCardScreen:
File "game/gamecode/combatcode/on_combatMenu.rpy", line 672, in execute
for mC, mon in enumerate(monsterEncounter):
File "game/gamecode/combatcode/on_combatMenu.rpy", line 687, in execute
use EnemyCard(mC, mon, xMonPos)
File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 91, in execute
screen EnemyCard(mC, mon, xMonPos):
File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 91, in execute
screen EnemyCard(mC, mon, xMonPos):
File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 97, in execute
if picCheck == 0 or persistent.showCharacterImages == False:
File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 132, in execute
fixed:
File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 158, in execute
if mon.currentFaceEffect != 0:
File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 159, in execute
imagebutton:
Exception: Imagebutton does not have a idle image.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gamecode/adventureCode/adventuring.rpy", line 469, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialogueSystem.rpy", line 571, in script call
call sortMenuD from _call_sortMenuD_2
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 2003, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 1720, in script call
call sortMenuD from _call_sortMenuD_9
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 639, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 639, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 2003, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 1720, in script call
call sortMenuD from _call_sortMenuD_9
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 639, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 639, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 1731, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 1982, in script call
call combat from _call_combat_1
File "game/gamecode/combatcode/combat.rpy", line 652, in script call
call combatActionTurn from _call_combatActionTurn_1
File "game/gamecode/combatcode/combatFunctions.rpy", line 353, in script call
call read from _call_read_13
File "game/gamecode/functions/readerFormat.rpy", line 108, in script call
call displayScene from _call_displayScene_9
File "game/gamecode/dialogueSystem.rpy", line 2060, in script call
call sortMenuD from _call_sortMenuD_30
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 2003, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 1764, in script call
call sortMenuD from _call_sortMenuD_18
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 1286, in script call
call sortMenuD from _call_sortMenuD_13
File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialogueSystem.rpy", line 3288, in script call
call read from _call_read_11
File "game/gamecode/functions/readerFormat.rpy", line 67, in script
Speaker "[display]"
File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\ast.py", line 678, in execute
renpy.exports.say(who, what, interact=self.interact, *args, **kwargs)
File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\exports.py", line 1229, in say
who(what, *args, **kwargs)
File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\character.py", line 1031, in __call__
self.do_display(who, what, cb_args=self.cb_args, **display_args)
File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\character.py", line 823, in do_display
**display_args)
File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\character.py", line 572, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\ui.py", line 289, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\display\core.py", line 2672, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\display\core.py", line 3059, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\display\core.py", line 531, in visit_all
d.visit_all(callback, seen)
File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\display\core.py", line 531, in visit_all
d.visit_all(callback, seen)
File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\display\core.py", line 531, in visit_all
d.visit_all(callback, seen)
File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\display\screen.py", line 424, in visit_all
callback(self)
File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\display\core.py", line 3059, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\display\screen.py", line 434, in per_interact
self.update()
File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\display\screen.py", line 619, in update
self.screen.function(**self.scope)
File "game/gamecode/combatcode/on_combatMenu.rpy", line 670, in execute
screen ON_EnemyCardScreen:
File "game/gamecode/combatcode/on_combatMenu.rpy", line 670, in execute
screen ON_EnemyCardScreen:
File "game/gamecode/combatcode/on_combatMenu.rpy", line 672, in execute
for mC, mon in enumerate(monsterEncounter):
File "game/gamecode/combatcode/on_combatMenu.rpy", line 687, in execute
use EnemyCard(mC, mon, xMonPos)
File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 91, in execute
screen EnemyCard(mC, mon, xMonPos):
File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 91, in execute
screen EnemyCard(mC, mon, xMonPos):
File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 97, in execute
if picCheck == 0 or persistent.showCharacterImages == False:
File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 132, in execute
fixed:
File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 158, in execute
if mon.currentFaceEffect != 0:
File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 159, in execute
imagebutton:
File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\ui.py", line 933, in _imagebutton
idle = choice(idle, idle_image, "idle", required=True)
File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\ui.py", line 929, in choice
raise Exception("Imagebutton does not have a %s image." % (name, ))
Exception: Imagebutton does not have a idle image.
Windows-8-6.2.9200
Ren'Py 7.1.3.1092
Monster Girl Dreams Alpha-v20
Mon May 06 16:06:32 2019