Ehh thise truly sound like "...that details are too deep for porn game." For Emmy shop weapon you could look at wiki to see stts of the wepaons she sells or can give as rewards to have some better idea how much they would be need to change to not feel too over the top in her armory.
For NC it can be considered if PC not rushing to get access as place around myrellion/uveto exploration period. Next after Myr would be with 90-99% certaintly not whole planet but small dungeon to get probe so next plot planet may be for lvl range around 10.
If you want technobabble look at the Tachyon Beam Laser. At least my weapons have to do with basic highschool science, not things that theoretically can't exist (tachyons) and particles you would need to be an actual physicist to understand (photons). But I can understand why they wouldn't want things that are explained too technically in the game, which is why I wrote up those regular tooltips which mention almost nothing about anything, just a basic description of the weapon and that they are cold.
I have already looked through Emmy's shop and balanced my weapons accordingly, quite a long time ago.
I think they're fine with planet 3 values. You can access NC during planet 2, but you wouldn't have the cash to buy the weapons anyways. Unless you sold Han So to a half mad goblin.
The problem with moving the weapons to Canadia is the fact that there is no shopkeeper there to sell them. I would need to make a shop keeper, but they would have nothing else to sell other than these weapons, so in the doc I made it a Tasin Weapons Systems store, and TWS got rejected. So what do I do? How can they be sold on the station? I can't see a representative from Reaper setting up shop there, and why would Pyrite be selling mining equipment turned weapons on the station? Also, I went through the game and looked at a whole bunch of different items to see just how many corporations/companies/producers of items there are in the game, and it
isn't being kept small.
ABO Corp - TFs
Aegis - Ships
Akkadi R&D - Adv Tech such as Warp Gates
Arbetz Travel Agency - Food, vending machines, other
Armstrong Corporation - TFS, equipment, clothing
Bell-Sle/Grunnman (gone) - Ships, colonization technology, weapons
Blue Crab - TFs
The Camarilla (government) - Food and lube
Carver Catering Company - Run brothels and has slaves
Gryvian Heartland Republic (government) - TFs
Humphard Incorporated - Sex toys (gear, lube, outfits)
Ice Teats Confectionary Company - Ice Cream
Joy Co - TFs, robots, clothing, vending machines, shield generators, weapons
J'ejune Pharmaceutical - TFs
Kiha Corp - AIs, ships, robots, sex toys, weapons, shield generators, clothing, equipment, machinery
Lapinara Sanctuary - Not for profit
Pyrite Industries - Industrial machinery
Reaper Armaments - Weapons, shields
Rhenworld - Mining & resource extraction
Snuggle - Agricultural sciences, food/beverage production, possible slavery
Steel Tech - Computing devices, TFs, equipment, mining & resource extraction
Stellar Furnace - TFs
Tamani Corp - TFs, sex toys/devices
Vespertech - TFs
Xenogen Biotech - TFs & TF devices
And I am sure there are more.
So what is the harm in adding in:
Tasin Weapons Systems - Weapons
- I don't like introducing a new company specifically for these items. As it is, I would prefer the player character be exposed to the same few companies repeatedly to allow players to form strong opinions and potential relationships with the existing mega-corporations as the game plays out.
Couldn't TWS then be not added to the Codex, and instead only be mentioned as a subsidiary company of Reaper or Pyrite/Steele Tech? Or some other company that wants a weapons division? For Reaper they could be a prototype weapons lab (cause I wasn't just planning on doing cold weapons), the same goes for Steel Tech, or the weapons could be made from industrial mining technologies that have been re-purposed, for Pyrite or Steele Tech. They don't need to be a mega-corporation or an entry into the codex, but being a sub-company that makes weapons solves a ton of other problems.