Chick&Hawk

New Member
Oct 24, 2023
1
0
30
New Game, Go to Penny, Fight Zil, boom. It was consistent with this error:

Version: 0.9.077-PUBLIC#4032

Message: t.toLowerCase is not a function

Stack:
83742/value/a<@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:17289128
value@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:17289052
value@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:17288629
value@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:10148401
value@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:10322783
value@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:10044244
58260/window.pennyRoomDesc/e/n/t/<@https://www.fenoxo.com/play/TiTS/release/content_mhenga.d6a99ef2.js:1:2389364
83742/get/<@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:11935169
73878/I/<@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:10549677
We@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:492228
$e@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:492382
64448/Cr/<@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:510585
Cr@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:510679
jr@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:511095
64448/Nr/<@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:516731
Me@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:592065
64448/Nr/<@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:512554
Nr@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:512582
Qt@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:500651
Kt@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:499877
60053/t.unstable_runWithPriority@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:639753
Go@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:520910
Ie@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:591805
Xt@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:499670


(17:29:11.362) (Mapping) info: 5 steps remaining.
(17:29:11.879) (Mapping) info: 4 steps remaining.
(17:29:12.393) (Mapping) info: 3 steps remaining.
(17:29:12.908) (Mapping) info: 2 steps remaining.
(17:29:13.424) (Mapping) info: 1 steps remaining.
(17:29:15.269) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:29:18.432) (UserInterface) info: Popping UI State back to MainText...
(17:29:18.432) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:29:21.393) (Mapping) info: Found a path to target, 7 steps long. Starting with FIRST R12
(17:29:21.396) (Mapping) info: 7 steps remaining.
(17:29:21.899) (Mapping) info: 6 steps remaining.
(17:29:22.403) (Mapping) info: 5 steps remaining.
(17:29:22.922) (Mapping) info: 4 steps remaining.
(17:29:24.538) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:29:44.817) (Combat) log: Exiting applyDamage() early; no attacker was provided. GryvainTechie
(17:29:45.160) (UserInterface) info: Popping UI State back to MainText...
(17:29:45.160) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:29:49.593) (Mapping) info: Found a path to target, 5 steps long. Starting with FIRST V10
(17:29:49.598) (Mapping) info: 5 steps remaining.
(17:29:50.113) (Mapping) info: 4 steps remaining.
(17:29:50.629) (Mapping) info: 3 steps remaining.
(17:29:51.143) (Mapping) info: 2 steps remaining.
(17:29:51.659) (Mapping) info: 1 steps remaining.
(17:30:02.588) (Mapping) info: Found a path to target, 4 steps long. Starting with FIRST P8
(17:30:03.459) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:30:10.561) (UserInterface) info: Popping UI State back to MainText...
(17:30:10.561) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:30:13.355) (Mapping) info: Found a path to target, 3 steps long. Starting with FIRST R8
(17:30:13.359) (Mapping) info: 3 steps remaining.
(17:30:13.869) (Mapping) info: 2 steps remaining.
(17:30:14.377) (Mapping) info: 1 steps remaining.
(17:30:38.296) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Lights Out Minigame".
(17:30:42.081) (UserInterface) info: Popping from "Lights Out Minigame" and setting "Main Text" as active state.
(17:30:44.176) (Mapping) info: Found a path to target, 4 steps long. Starting with FIRST V8
(17:30:44.181) (Mapping) info: 4 steps remaining.
(17:30:44.688) (Mapping) info: 3 steps remaining.
(17:30:51.541) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:31:05.360) (UserInterface) info: Popping UI State back to MainText...
(17:31:05.360) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:31:24.816) (Mapping) info: Found a path to target, 4 steps long. Starting with FIRST P8
(17:31:24.822) (Mapping) info: 4 steps remaining.
(17:31:25.343) (Mapping) info: 3 steps remaining.
(17:31:25.856) (Mapping) info: 2 steps remaining.
(17:31:26.368) (Mapping) info: 1 steps remaining.
(17:31:28.408) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rotate Minigame".
(17:32:32.024) (UserInterface) info: Popping from "Rotate Minigame" and setting "Main Text" as active state.
(17:32:48.514) (Mapping) info: Found a path to target, 9 steps long. Starting with FIRST N12
(17:32:48.528) (Mapping) info: 9 steps remaining.
(17:32:49.047) (Mapping) info: 8 steps remaining.
(17:33:25.045) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:48:11.792) (UserInterface) info: Popping UI State back to MainText...
(17:48:11.792) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:48:19.409) (Mapping) info: Found a path to target, 6 steps long. Starting with FIRST R14
(17:48:19.413) (Mapping) info: 6 steps remaining.
(17:48:19.930) (Mapping) info: 5 steps remaining.
(17:48:20.457) (Mapping) info: 4 steps remaining.
(17:48:20.972) (Mapping) info: 3 steps remaining.
(17:48:22.724) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:48:25.809) (UserInterface) info: Popping UI State back to MainText...
(17:48:25.809) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:48:30.961) (Mapping) info: Found a path to target, 1 steps long. Starting with FIRST N20
(17:48:30.965) (Mapping) info: 1 steps remaining.
(17:48:44.776) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(17:48:46.048) (UserInterface) info: Popping UI State back to MainText...
(17:48:46.049) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(17:48:49.289) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Level Up".
(17:49:03.401) (UserInterface) info: Popping from "Level Up" and setting "Main Text" as active state.
(17:49:05.945) (Mapping) info: Found a path to target, 0 steps long. Starting with FIRST N24
(17:49:07.426) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:49:10.433) (UserInterface) info: Popping UI State back to MainText...
(17:49:10.433) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:49:12.842) (Creature) info: New key item applied to Donut: Plasma Conduit
(17:49:15.249) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(17:49:20.065) (UserInterface) info: Popping UI State back to MainText...
(17:49:20.065) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(17:49:28.368) (Mapping) info: Found a path to target, 0 steps long. Starting with HELM
(17:49:30.057) (Mapping) info: Found a path to target, 0 steps long. Starting with CAPTAINSQ
(17:49:33.176) (Mapping) info: Found a path to target, 0 steps long. Starting with HELM
(17:49:39.525) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(17:49:40.041) (UserInterface) info: Pushing "Codex" to UI state stack, replacing with "Mail Setup".
(17:49:53.160) (UserInterface) info: Popping from "Mail" and setting "Codex" as active state.
(17:49:53.809) (UserInterface) info: Popping UI State back to MainText...
(17:49:53.809) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(17:49:59.121) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(17:49:59.125) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(17:49:59.126) (UserInterface) info: generateSaveMenuButtons()
(17:50:01.459) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(17:50:01.460) (UserInterface) info: generateSaveMenuButtons()
(17:50:02.729) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(17:50:04.091) (Mapping) info: Found a path to target, 10 steps long. Starting with SPACEPORT ELEVATOR
(17:50:04.095) (Mapping) info: 10 steps remaining.
(17:50:08.977) (Mapping) info: Found a path to target, 8 steps long. Starting with ESBETH'S NORTH PATH
(17:50:08.982) (Mapping) info: 8 steps remaining.
(17:50:09.496) (Mapping) info: 7 steps remaining.
(17:50:10.013) (Mapping) info: 6 steps remaining.
(17:50:10.539) (Mapping) info: 5 steps remaining.
(17:50:11.059) (Mapping) info: 4 steps remaining.
(17:50:11.575) (Mapping) info: 3 steps remaining.
(17:50:12.091) (Mapping) info: 2 steps remaining.
(17:50:12.606) (Mapping) info: 1 steps remaining.
 

Theron

Well-Known Member
Nov 8, 2018
3,620
1,377
44
1. Bug reports go in the Bug Report Forum.
2. This particular bug has been reported as fixed for the next patch.
Edit: Fixed in 0.9.077-PUBLIC#4041.
 
Last edited: