New Game, Go to Penny, Fight Zil, boom. It was consistent with this error:
Version: 0.9.077-PUBLIC#4032
Message: t.toLowerCase is not a function
Stack:
83742/value/a<@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:17289128
value@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:17289052
value@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:17288629
value@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:10148401
value@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:10322783
value@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:10044244
58260/window.pennyRoomDesc/e/n/t/<@https://www.fenoxo.com/play/TiTS/release/content_mhenga.d6a99ef2.js:1:2389364
83742/get/<@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:11935169
73878/I/<@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:10549677
We@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:492228
$e@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:492382
64448/Cr/<@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:510585
Cr@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:510679
jr@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:511095
64448/Nr/<@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:516731
Me@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:592065
64448/Nr/<@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:512554
Nr@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:512582
Qt@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:500651
Kt@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:499877
60053/t.unstable_runWithPriority@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:639753
Go@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:520910
Ie@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:591805
Xt@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:499670
(17:29:11.362) (Mapping) info: 5 steps remaining.
(17:29:11.879) (Mapping) info: 4 steps remaining.
(17:29:12.393) (Mapping) info: 3 steps remaining.
(17:29:12.908) (Mapping) info: 2 steps remaining.
(17:29:13.424) (Mapping) info: 1 steps remaining.
(17:29:15.269) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:29:18.432) (UserInterface) info: Popping UI State back to MainText...
(17:29:18.432) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:29:21.393) (Mapping) info: Found a path to target, 7 steps long. Starting with FIRST R12
(17:29:21.396) (Mapping) info: 7 steps remaining.
(17:29:21.899) (Mapping) info: 6 steps remaining.
(17:29:22.403) (Mapping) info: 5 steps remaining.
(17:29:22.922) (Mapping) info: 4 steps remaining.
(17:29:24.538) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:29:44.817) (Combat) log: Exiting applyDamage() early; no attacker was provided. GryvainTechie
(17:29:45.160) (UserInterface) info: Popping UI State back to MainText...
(17:29:45.160) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:29:49.593) (Mapping) info: Found a path to target, 5 steps long. Starting with FIRST V10
(17:29:49.598) (Mapping) info: 5 steps remaining.
(17:29:50.113) (Mapping) info: 4 steps remaining.
(17:29:50.629) (Mapping) info: 3 steps remaining.
(17:29:51.143) (Mapping) info: 2 steps remaining.
(17:29:51.659) (Mapping) info: 1 steps remaining.
(17:30:02.588) (Mapping) info: Found a path to target, 4 steps long. Starting with FIRST P8
(17:30:03.459) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:30:10.561) (UserInterface) info: Popping UI State back to MainText...
(17:30:10.561) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:30:13.355) (Mapping) info: Found a path to target, 3 steps long. Starting with FIRST R8
(17:30:13.359) (Mapping) info: 3 steps remaining.
(17:30:13.869) (Mapping) info: 2 steps remaining.
(17:30:14.377) (Mapping) info: 1 steps remaining.
(17:30:38.296) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Lights Out Minigame".
(17:30:42.081) (UserInterface) info: Popping from "Lights Out Minigame" and setting "Main Text" as active state.
(17:30:44.176) (Mapping) info: Found a path to target, 4 steps long. Starting with FIRST V8
(17:30:44.181) (Mapping) info: 4 steps remaining.
(17:30:44.688) (Mapping) info: 3 steps remaining.
(17:30:51.541) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:31:05.360) (UserInterface) info: Popping UI State back to MainText...
(17:31:05.360) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:31:24.816) (Mapping) info: Found a path to target, 4 steps long. Starting with FIRST P8
(17:31:24.822) (Mapping) info: 4 steps remaining.
(17:31:25.343) (Mapping) info: 3 steps remaining.
(17:31:25.856) (Mapping) info: 2 steps remaining.
(17:31:26.368) (Mapping) info: 1 steps remaining.
(17:31:28.408) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rotate Minigame".
(17:32:32.024) (UserInterface) info: Popping from "Rotate Minigame" and setting "Main Text" as active state.
(17:32:48.514) (Mapping) info: Found a path to target, 9 steps long. Starting with FIRST N12
(17:32:48.528) (Mapping) info: 9 steps remaining.
(17:32:49.047) (Mapping) info: 8 steps remaining.
(17:33:25.045) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:48:11.792) (UserInterface) info: Popping UI State back to MainText...
(17:48:11.792) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:48:19.409) (Mapping) info: Found a path to target, 6 steps long. Starting with FIRST R14
(17:48:19.413) (Mapping) info: 6 steps remaining.
(17:48:19.930) (Mapping) info: 5 steps remaining.
(17:48:20.457) (Mapping) info: 4 steps remaining.
(17:48:20.972) (Mapping) info: 3 steps remaining.
(17:48:22.724) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:48:25.809) (UserInterface) info: Popping UI State back to MainText...
(17:48:25.809) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:48:30.961) (Mapping) info: Found a path to target, 1 steps long. Starting with FIRST N20
(17:48:30.965) (Mapping) info: 1 steps remaining.
(17:48:44.776) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(17:48:46.048) (UserInterface) info: Popping UI State back to MainText...
(17:48:46.049) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(17:48:49.289) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Level Up".
(17:49:03.401) (UserInterface) info: Popping from "Level Up" and setting "Main Text" as active state.
(17:49:05.945) (Mapping) info: Found a path to target, 0 steps long. Starting with FIRST N24
(17:49:07.426) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:49:10.433) (UserInterface) info: Popping UI State back to MainText...
(17:49:10.433) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:49:12.842) (Creature) info: New key item applied to Donut: Plasma Conduit
(17:49:15.249) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(17:49:20.065) (UserInterface) info: Popping UI State back to MainText...
(17:49:20.065) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(17:49:28.368) (Mapping) info: Found a path to target, 0 steps long. Starting with HELM
(17:49:30.057) (Mapping) info: Found a path to target, 0 steps long. Starting with CAPTAINSQ
(17:49:33.176) (Mapping) info: Found a path to target, 0 steps long. Starting with HELM
(17:49:39.525) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(17:49:40.041) (UserInterface) info: Pushing "Codex" to UI state stack, replacing with "Mail Setup".
(17:49:53.160) (UserInterface) info: Popping from "Mail" and setting "Codex" as active state.
(17:49:53.809) (UserInterface) info: Popping UI State back to MainText...
(17:49:53.809) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(17:49:59.121) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(17:49:59.125) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(17:49:59.126) (UserInterface) info: generateSaveMenuButtons()
(17:50:01.459) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(17:50:01.460) (UserInterface) info: generateSaveMenuButtons()
(17:50:02.729) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(17:50:04.091) (Mapping) info: Found a path to target, 10 steps long. Starting with SPACEPORT ELEVATOR
(17:50:04.095) (Mapping) info: 10 steps remaining.
(17:50:08.977) (Mapping) info: Found a path to target, 8 steps long. Starting with ESBETH'S NORTH PATH
(17:50:08.982) (Mapping) info: 8 steps remaining.
(17:50:09.496) (Mapping) info: 7 steps remaining.
(17:50:10.013) (Mapping) info: 6 steps remaining.
(17:50:10.539) (Mapping) info: 5 steps remaining.
(17:50:11.059) (Mapping) info: 4 steps remaining.
(17:50:11.575) (Mapping) info: 3 steps remaining.
(17:50:12.091) (Mapping) info: 2 steps remaining.
(17:50:12.606) (Mapping) info: 1 steps remaining.
Version: 0.9.077-PUBLIC#4032
Message: t.toLowerCase is not a function
Stack:
83742/value/a<@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:17289128
value@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:17289052
value@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:17288629
value@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:10148401
value@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:10322783
value@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:10044244
58260/window.pennyRoomDesc/e/n/t/<@https://www.fenoxo.com/play/TiTS/release/content_mhenga.d6a99ef2.js:1:2389364
83742/get/<@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:11935169
73878/I/<@https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:10549677
We@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:492228
$e@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:492382
64448/Cr/<@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:510585
Cr@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:510679
jr@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:511095
64448/Nr/<@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:516731
Me@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:592065
64448/Nr/<@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:512554
Nr@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:512582
Qt@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:500651
Kt@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:499877
60053/t.unstable_runWithPriority@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:639753
Go@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:520910
Ie@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:591805
Xt@https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:499670
(17:29:11.362) (Mapping) info: 5 steps remaining.
(17:29:11.879) (Mapping) info: 4 steps remaining.
(17:29:12.393) (Mapping) info: 3 steps remaining.
(17:29:12.908) (Mapping) info: 2 steps remaining.
(17:29:13.424) (Mapping) info: 1 steps remaining.
(17:29:15.269) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:29:18.432) (UserInterface) info: Popping UI State back to MainText...
(17:29:18.432) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:29:21.393) (Mapping) info: Found a path to target, 7 steps long. Starting with FIRST R12
(17:29:21.396) (Mapping) info: 7 steps remaining.
(17:29:21.899) (Mapping) info: 6 steps remaining.
(17:29:22.403) (Mapping) info: 5 steps remaining.
(17:29:22.922) (Mapping) info: 4 steps remaining.
(17:29:24.538) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:29:44.817) (Combat) log: Exiting applyDamage() early; no attacker was provided. GryvainTechie
(17:29:45.160) (UserInterface) info: Popping UI State back to MainText...
(17:29:45.160) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:29:49.593) (Mapping) info: Found a path to target, 5 steps long. Starting with FIRST V10
(17:29:49.598) (Mapping) info: 5 steps remaining.
(17:29:50.113) (Mapping) info: 4 steps remaining.
(17:29:50.629) (Mapping) info: 3 steps remaining.
(17:29:51.143) (Mapping) info: 2 steps remaining.
(17:29:51.659) (Mapping) info: 1 steps remaining.
(17:30:02.588) (Mapping) info: Found a path to target, 4 steps long. Starting with FIRST P8
(17:30:03.459) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:30:10.561) (UserInterface) info: Popping UI State back to MainText...
(17:30:10.561) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:30:13.355) (Mapping) info: Found a path to target, 3 steps long. Starting with FIRST R8
(17:30:13.359) (Mapping) info: 3 steps remaining.
(17:30:13.869) (Mapping) info: 2 steps remaining.
(17:30:14.377) (Mapping) info: 1 steps remaining.
(17:30:38.296) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Lights Out Minigame".
(17:30:42.081) (UserInterface) info: Popping from "Lights Out Minigame" and setting "Main Text" as active state.
(17:30:44.176) (Mapping) info: Found a path to target, 4 steps long. Starting with FIRST V8
(17:30:44.181) (Mapping) info: 4 steps remaining.
(17:30:44.688) (Mapping) info: 3 steps remaining.
(17:30:51.541) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:31:05.360) (UserInterface) info: Popping UI State back to MainText...
(17:31:05.360) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:31:24.816) (Mapping) info: Found a path to target, 4 steps long. Starting with FIRST P8
(17:31:24.822) (Mapping) info: 4 steps remaining.
(17:31:25.343) (Mapping) info: 3 steps remaining.
(17:31:25.856) (Mapping) info: 2 steps remaining.
(17:31:26.368) (Mapping) info: 1 steps remaining.
(17:31:28.408) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rotate Minigame".
(17:32:32.024) (UserInterface) info: Popping from "Rotate Minigame" and setting "Main Text" as active state.
(17:32:48.514) (Mapping) info: Found a path to target, 9 steps long. Starting with FIRST N12
(17:32:48.528) (Mapping) info: 9 steps remaining.
(17:32:49.047) (Mapping) info: 8 steps remaining.
(17:33:25.045) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:48:11.792) (UserInterface) info: Popping UI State back to MainText...
(17:48:11.792) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:48:19.409) (Mapping) info: Found a path to target, 6 steps long. Starting with FIRST R14
(17:48:19.413) (Mapping) info: 6 steps remaining.
(17:48:19.930) (Mapping) info: 5 steps remaining.
(17:48:20.457) (Mapping) info: 4 steps remaining.
(17:48:20.972) (Mapping) info: 3 steps remaining.
(17:48:22.724) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:48:25.809) (UserInterface) info: Popping UI State back to MainText...
(17:48:25.809) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:48:30.961) (Mapping) info: Found a path to target, 1 steps long. Starting with FIRST N20
(17:48:30.965) (Mapping) info: 1 steps remaining.
(17:48:44.776) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(17:48:46.048) (UserInterface) info: Popping UI State back to MainText...
(17:48:46.049) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(17:48:49.289) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Level Up".
(17:49:03.401) (UserInterface) info: Popping from "Level Up" and setting "Main Text" as active state.
(17:49:05.945) (Mapping) info: Found a path to target, 0 steps long. Starting with FIRST N24
(17:49:07.426) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:49:10.433) (UserInterface) info: Popping UI State back to MainText...
(17:49:10.433) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:49:12.842) (Creature) info: New key item applied to Donut: Plasma Conduit
(17:49:15.249) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(17:49:20.065) (UserInterface) info: Popping UI State back to MainText...
(17:49:20.065) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(17:49:28.368) (Mapping) info: Found a path to target, 0 steps long. Starting with HELM
(17:49:30.057) (Mapping) info: Found a path to target, 0 steps long. Starting with CAPTAINSQ
(17:49:33.176) (Mapping) info: Found a path to target, 0 steps long. Starting with HELM
(17:49:39.525) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(17:49:40.041) (UserInterface) info: Pushing "Codex" to UI state stack, replacing with "Mail Setup".
(17:49:53.160) (UserInterface) info: Popping from "Mail" and setting "Codex" as active state.
(17:49:53.809) (UserInterface) info: Popping UI State back to MainText...
(17:49:53.809) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(17:49:59.121) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(17:49:59.125) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(17:49:59.126) (UserInterface) info: generateSaveMenuButtons()
(17:50:01.459) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(17:50:01.460) (UserInterface) info: generateSaveMenuButtons()
(17:50:02.729) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(17:50:04.091) (Mapping) info: Found a path to target, 10 steps long. Starting with SPACEPORT ELEVATOR
(17:50:04.095) (Mapping) info: 10 steps remaining.
(17:50:08.977) (Mapping) info: Found a path to target, 8 steps long. Starting with ESBETH'S NORTH PATH
(17:50:08.982) (Mapping) info: 8 steps remaining.
(17:50:09.496) (Mapping) info: 7 steps remaining.
(17:50:10.013) (Mapping) info: 6 steps remaining.
(17:50:10.539) (Mapping) info: 5 steps remaining.
(17:50:11.059) (Mapping) info: 4 steps remaining.
(17:50:11.575) (Mapping) info: 3 steps remaining.
(17:50:12.091) (Mapping) info: 2 steps remaining.
(17:50:12.606) (Mapping) info: 1 steps remaining.