Path to Ascension is an adult text game. In it, you will play as a recently deceased mortal on the path to claim a place among the gods themselves!
- Choose who you were, and are, by selecting your background, name and appearance.
- Shape the story, the multiverse and yourself through your choices regarding what you do or say.
- Your actions and background will inform what aspect of reality you rule over: be a god of dominance, lust, knowledge or many other options.
- Meet and befriend, if you wish to, several companions from across the multiverse and battle alongside them!
- Bed the denizens of the multiverse, from companions and enemies to passersby.
- Build your own base, room by room.
- Explore several universes, each with their own theme and gameplay style.
You will explore several universes each with a different theme and gameplay to them.
- Fight fantastical creatures and go on an adventure in the medieval fantasy-themed universe, with RPG elements.
- Cruise the stars and manage a mega-corporation in the space-themed universe, with management sim gameplay elements.
- Join a race to the west in the wild west themed universe, with Oregon Trail inspired gameplay.
- Fill paperwork and despair about contemporary problems in the modern life themed universe, with dating sim style gameplay.
- Combat System
- RPG Class System
- Base Building System
- Dialogue and Choices System
- Affection and demeanor System; characters will remember the way you treat them, be it gentle, stoic, playful or impatient.
First keep in mind all sex will be optional. I want you to be able to play the way you want through and through. Won't force you into anything you are not interested in, or even anything at all.
- Straight or queer; I am planning to have something for everyone here.
- Mdom, fdom; Again something for everyone.
- Light transformation.
- Group sex.
- Exhibitionism.
- And more, this list will change as things naturally change and progress.
Public Build:
Alright, so I couldn't do any work during the weekend, which meant this got delayed. I should also mention both companion don't have any skills, and the new enemy is using a placeholder vine because I didn't have enough time to bug test any of that, and those are the things that reaaally need that. So expect those things to come on later down the line.Changelog:
PtA 3.7 - Bersa's Quest and Two New Companions!
Content- Added Allurgard's last two companions. The gnoll hunter mercenary, Shadira, and Lijo, the shady elf. Lijo is the statue in that alcove right where you start Allurgard. While Shadira is in that Crevasse in front of the Orc Tribe. (Neither has any skills yet, didn't have time to add them. Also, the fight with Shadira has a placeholder Vine in their place.)
- Added seven new events. Technically more, but counting the NPC and Companion things as events feels misleading, even though in the code it's the same thing. (Btw, did I mention we reached 100 events in the game in the last build?)
- Added two new equipments relating to Bersa's quest, atop the four new equipments of the new companions.
- Added two new events for Bersa. The first starts out her side quest, and the second is the silly little first step of it.
- Added a new enemy event in the Beach area: the Mermaid. She comes with a sex scene and you will cum too... or something, god I hate myself for actually writing that. The mermaid as a combat enemy stills needs to be implemented, so for now she's using a placeholder vine.
- Revised "Daisy's first visit to Whitewood Village", "BersaII" event.
- Minor changes and adjustments to Bersa events. Mostly changed wording choices and added tooltips for the concepts of Celtica and Odin.
- Fixed Lyssa appearance possibly displaying Bersa's appearance at times.
Updates Since Last Public Build (3.62a):
3.65 - Eldritch Revamp and Fixes:
Content- Revised the: Eldritch Visions, Eldritch Call, Eldritch Confrontation, the Eldritch Cave area, the Deep One Encounter, the Eldritch Tentacle encounter, the treasure events in the eldritch cave area, the Pit Challenge, the Plant Challenge.
- Added a side image for the Eldritch Cave.
- Fixed the entire text in Lyssa's First event being in italic due to the angel's voice line not having a closing tag.
- Fixed combat layout, appearing fucked up if the player is the first to move.
- Also arranged so that the combat layout consistently appears as intended whenever combat begins, regardless of the situation.
- Fixed typos and concordance mistakes in combat and items and other places.
- Fixed and added some minor contextual text during the Eldritch god combat.
- Fixed the loot events to not show 0 gold amount when none is received, and properly made them display commas when listing items.
- Fixed the Choose Class event giving you the wrong weapons. The ids were switched around here, so if you had any of the starting used weapons in hand, they have changed for the correct ones.
- Fixed the combat log in the combat screen, slowly increasing in size until it threw the options off-screen.
- Changed the combat options to be fixed, so the layout doesn't keep changing up and down like before. Also, they are limited in height now, so the screen should scale better.
Here on this post, Mega or on itch.io. Web version is available only on 'itch.io'.
Support the game (and find out more) at:
https://www.patreon.com/sharkbit
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