Data menu requests/ideas:
- Instead of the usual cursor, have the list use the "this is a button" cursor like the buttons below. With a small style change to the list making them look like clickables, you can get rid of the bottom menu options and only have the next/previous page buttons there.
- Instead of using the right side buttons to select the data mode (save/load/delete) with a separate button below to do the action, just use those right-side buttons directly. If an empty slot is highlighted, you're given a confirmation window ("Data saved" for Save or "No save data found" for Load/Delete) with an OK/NEXT button when you hit one of the three options. If you select a used slot, you get a yes/no option ("Do you want to overwrite this save?" "Do you want to load this save and lose your current progress?" "Are you sure you want to delete this save?" YES / NO)
- Already mentioned, but a confirmation window would be huge. I couldn't tell if the game was saving during the prologue because it wasn't updating any of the shown data (separate issue: make the prologue take time during day zero instead of staying at midnight)
- I haven't messed with the autosaves, so I don't know how you have them working, but I'd like the autosaves list button to be next to the next/previous page buttons. Keep the on/off option where it is, and lower the contrast of the button's icon when it's turned off. Having all similar options (next/prev page select or the autosave page select) together is probably best.
- Saving during the beginning of major scenes? IE: the ability to save after I've defeated the cult leader and before Kasyrra arrives. Saves the time of having to reload immediately prior to the fight and deal with the leader over and over (which may or may not go the same way) when I want to explore all the Kasyrra dialogue options. Being able to save before conversation options or before the fight victory options is meh. I can understand not having that, as it could turn into save scumming which you may or may not want.
In the same vein, please enable the Journal button next to the data button and get rid of the bottom menu one. The less duplicate buttons, the better.
Have a bust viewer in the journal. If you've viewed a specific character's bust, you can pull up a full version of that photo (if it's normally used as a cropped version) to 'appreciate' at any time. And if there's any alternate busts, those get added when you see the default version (or whichever variant you select). Kinda mentioned, but have a requirement that you need to unlock the bust through normal play before being able to view it. Eg. you can view Cait's clothed bust once you meet her, and you can see her naked bust once you've sexed her up. Same for when her breasts are enlarged. Once you make them bigger, you can see that bust, or any of her smaller sizes you've previously unlocked.
Reading the forums I realized that there's supposed to be a snowstorm or something during the prologue. Having some indicator of weather (a stylized border on the map for overly hot/cold/creepy/lusty, or an overlay for snow/rain/fog) would make that bit of info more obvious outside the one or two text mentions.
- Instead of the usual cursor, have the list use the "this is a button" cursor like the buttons below. With a small style change to the list making them look like clickables, you can get rid of the bottom menu options and only have the next/previous page buttons there.
- Instead of using the right side buttons to select the data mode (save/load/delete) with a separate button below to do the action, just use those right-side buttons directly. If an empty slot is highlighted, you're given a confirmation window ("Data saved" for Save or "No save data found" for Load/Delete) with an OK/NEXT button when you hit one of the three options. If you select a used slot, you get a yes/no option ("Do you want to overwrite this save?" "Do you want to load this save and lose your current progress?" "Are you sure you want to delete this save?" YES / NO)
- Already mentioned, but a confirmation window would be huge. I couldn't tell if the game was saving during the prologue because it wasn't updating any of the shown data (separate issue: make the prologue take time during day zero instead of staying at midnight)
- I haven't messed with the autosaves, so I don't know how you have them working, but I'd like the autosaves list button to be next to the next/previous page buttons. Keep the on/off option where it is, and lower the contrast of the button's icon when it's turned off. Having all similar options (next/prev page select or the autosave page select) together is probably best.
- Saving during the beginning of major scenes? IE: the ability to save after I've defeated the cult leader and before Kasyrra arrives. Saves the time of having to reload immediately prior to the fight and deal with the leader over and over (which may or may not go the same way) when I want to explore all the Kasyrra dialogue options. Being able to save before conversation options or before the fight victory options is meh. I can understand not having that, as it could turn into save scumming which you may or may not want.
In the same vein, please enable the Journal button next to the data button and get rid of the bottom menu one. The less duplicate buttons, the better.
Have a bust viewer in the journal. If you've viewed a specific character's bust, you can pull up a full version of that photo (if it's normally used as a cropped version) to 'appreciate' at any time. And if there's any alternate busts, those get added when you see the default version (or whichever variant you select). Kinda mentioned, but have a requirement that you need to unlock the bust through normal play before being able to view it. Eg. you can view Cait's clothed bust once you meet her, and you can see her naked bust once you've sexed her up. Same for when her breasts are enlarged. Once you make them bigger, you can see that bust, or any of her smaller sizes you've previously unlocked.
Reading the forums I realized that there's supposed to be a snowstorm or something during the prologue. Having some indicator of weather (a stylized border on the map for overly hot/cold/creepy/lusty, or an overlay for snow/rain/fog) would make that bit of info more obvious outside the one or two text mentions.