No chances to win a fight

Discussion in 'CoC2 Questions & Answers' started by ShyFaun, Jul 11, 2018.

  1. ShyFaun

    ShyFaun New Member

    Jul 11, 2018
    Either I don't understand something or choosing White Mage enables hardmode somehow.

    Ok, and I Cait won battle with first 2 cultists. Then I guess we're not supposed to win a fight with 3 cultists, right?

    But then I need to go somewhere out of the village and there are harpies and wyverns each goddamn step. There is no way to beat them! They do too much damage, both HP and blue thing (what is that actually?)

    So please either tune down their damage or expain what I'm doing wrong.
  2. Savin

    Savin Master Analmander
    Staff Member

    Aug 26, 2015
    Blue is Resolve. It's basically Lust in reverse.

    All the encounters in the game are perfectly beatable. Focus your attacks on a single enemy at a time and use your special abilities whenever they're off cooldown.
    Stop hovering to collapse... Click to collapse... Hover to expand... Click to expand...
    XxTheFaLLeNxX likes this.
  3. ShyFaun

    ShyFaun New Member

    Jul 11, 2018
    All I can do is cast Heal and White Fire. And thats simply not enough when single enemy attack deals 30+ damage.
    Cmon, In original CoC you had time to level up beating Imps just pressing "Explore" outside of the camp till you'll be ready to face more dangerous enemies. Here you get f**ked by 3 hapries with no chance to win.
    Beating Wyvern is possible but only when the Great Random is generous and Wyvern doesn't kill you with 2 blows due to Crits.
  4. Hanzo

    Hanzo Well-Known Member

    Oct 10, 2015
    Yeah, I tried the White Mage yesterday and noticed it.

    It's probably because of this:

    Healing spells aren't useful at all when they heal less HP than the damage enemies deal.

    Heh, I skipped the prologue to fight the harpies and this happened on my first try:

    "Harpy Thief A makes a running lunge at Cait, grabbing at her with her razor talons and mighty thighs! Cait gets a face-full of feathery harpy muff, but more more importantly, the bird-slut's mighty legs wrap around her neck and shoulder. With a squawk of effort, the harpy lifts Cait into to air, hefting her high off the rocky pass! Cait screams as she is driven into the sky... and let loose! Cait screams as she is dropped head-first against the hard stone below! Ouch! The impact leaves Cait staggered! (-127) (-0) Critical Hit!"

    Cait has only 105 HP at level 1. This happened on turn one before I could make a move. If the harpy had targeted me instead of Cait it would've been instant defeat.
  5. Upcast Drake

    Upcast Drake Well-Known Member

    May 27, 2017
    That attack they use is the strongest in the game currently, is assigned to one random harpy at combat start, and can only be used once per encounter. You just got incredibly unlucky that they used it first AND crit :p
  6. Hanzo

    Hanzo Well-Known Member

    Oct 10, 2015
    The story of my life:negativeman:

    The most common ways the RNGoddess can screw you is when Cait doesn't attack my target so it takes several turns to defeat one enemy, or when all harpies decide to hit me with physical attacks the first turn for a total of ~ 90-100 damage (then Cait casts that defensive buff on me when I'm barely alive to add insult to the injury).
  7. The Observer

    The Observer Well-Known Member

    Aug 27, 2015
    Threat also works for enemies, too. The more threat enemies have, the more likely your companions are to target them with attacks.
  8. phaos

    phaos Member

    Apr 8, 2018
    I mean some of this is a symptom of the foothills, while accessible from the start and philosophically doable at level 1 with just Cait, sort of being the second area, right? Our initial quest breadcrumbs mostly point us to the NYI forest where we'd have a chance to pick up another companion and just in general toughen up a bit before we'd go to the foothills.
  9. Hanzo

    Hanzo Well-Known Member

    Oct 10, 2015
    I know, but enemies get to act between Cait's turn and mine, so the enemy with the highest threat by the time Cait gets to act may be a different one than when I attacked.
    There's also the chance that I may go first, so enemies will have no threat when I get to act the first turn.