Got in the mood to start working on Nimin a bit. Before any excitement comes up, no, there hasn't been much progress with it and I'm not gearing up for a release anytime soon, just trying to work on it when I'm into it, since I'm still looking for assistance anyways.
So, I'm looking to revamp some of the game's mechanics and I'd like some feedback from people that are interested. Not looking to get flooded with random ideas, just some specific things. I figured this is a good board for that sorta thing, considering Fen is like the leader of the pack now.
Thanks!
So, I'm looking to revamp some of the game's mechanics and I'd like some feedback from people that are interested. Not looking to get flooded with random ideas, just some specific things. I figured this is a good board for that sorta thing, considering Fen is like the leader of the pack now.
- Pregancy
Looking to re-write birthing scenes pretty much across the board, taking into account relative sizes of the "mother", from height to vag-size to vulva-size.
- Potentially going to add birth-weights, as a measure of how big the child actually was and so there can be an overall weight stated for the character. Birth weight will be a calculation around the duration of the pregnancy and number of children, and I'm thinking a weight modifier for heavier/lighter children/pregnancies?
- Before I start rewriting all of that, are there other things I might want to take into account with pregnancy that people would like?
- Combat
Redoing combat. I don't like the idea of the whole injuring-your-opponent in a game based around sex and kinkiness, so I'm going to get rid of weapons and damage and HP
- Thinking about a "Stamina" mechanic to replace HP, which would function similarly, except more thematic to sexual/physical exhaustion instead of sustaining injuries.
- Going to replace "attacking" with a list of "attacks" that drain the enemy's stamina instead of hitting them. Attacks available will be based off your features, so something like big tits would mean you can sandwich the enemy in some forced motor-boating that'll tire them out/sexually frustrate them.
- Does that sound good or does it make the game suddenly more boring somehow?
- Prostitution
I've never liked the idea of prostitution in the game, it was just necessary to fill some of the game's emptiness. So I'm going to get rid of it. Going to rethink the whole market system to have a better use for money, especially with combat being redone. Also going to fill in other parts of the game to fill the sexual-needs, such as masturbation and dreams.
- In replacement of the prostitution action, I was thinking of a "Gossip" or similar button where the player could listen around town and get some hints on how to play the game. When paths to other towns open, where hidden content is, etc.
- Thoughts?
- Plot
The game has a plot that I'm gearing towards, though I'm not gonna mention it here. I might be a little fuzzy on the details though, so if people could tell me what kind of plots they think are good or they'd like to see in a text-based sex game like Nimin, I'd like to hear them, just to get some thoughts.
Thanks!
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