New Levels Feedback

Endwar

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Oct 29, 2016
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Just got around Lv10 Tech Specialists and Mercenary skills, and it is a relief that the Level System is finally finished, so hopefully the crew can focus on the ambitious ship system.

Anyway, as for my lil review on the last few skills, I will be focusing only on Tech Specialists and the Mercenary skills; One thing is certain coming out of experiencing the the last few skills in the leveling system, it makes it very clear on which perk is most obvious (at least to me) that is beneficial in the long run. Starting off with the passive perks; I absolutely welcome the 'Rapid Recharge' perk as it alleviates plenty of stress on recharging shields, this extends for Heavily Armored and Singleminded.

For the choice perks, as I said, they become obvious which one will benefit better in the long run that it diminishes the critical thinking in which one will benefit Steele in the long run. The ones I chose being Boosted Charges for the Tech Tree. Lunge and Rending Attack for the Merc Tree.

Slighty downtrodden that Sentry Turret was cut, but I am not crying as at the very least we finally have a full list after months of being only at Lv8. Now here are the things that I find underwhelming. Linked emitters for one doesn't encourage me choosing this knowing that it only affect's critical chances for energy weapons as it becomes merely a gambling choice. Another is Giant Slayer and Bigger Guns; Giant Slayer will receive the same critique as the linked emmiter as this one depends on the height check for the same crit chance, while Bigger Guns just means that the player just slightly change the physique requirement to meet the demands.

That's all I have for now, and I hope that just like tweaking the Tech skills, I hope that the slightly change these particular skills to a more desirable and more brain scratching choices that affect them in the long run.

Still though, thank you guys for the update!
 

Xeivous

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Sep 21, 2015
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So i maxed out a melee tech after the last update. Even without the best armor for Dr. Lash because I forgot to do the right events I still was able to beat Lash like three times in a row with a ~80ish resists in electric and burning damage. The good doctor cannot take a stunning very well at all and charge weapon is pretty glorious.

Was using the thermal tomahawk as my weapon. Have yet to find the other new weapons aside from the hl dagger and the bow.
 

Endwar

Well-Known Member
Oct 29, 2016
482
97
And if you can use drones anyway but they take away the shield bonus from Attack Drone, what exactly is the benefit over going Shield Booster and Drone Control?

@ScarletteKnight

I don't quite understand your question, can you help clarify? But I will try my best to answer

Having Drone Control and Attack Drone in my case comes in twofolds. The benefit from having them includes; Getting bonus shield points from your drone, the better the drone, the more shield points it will provide. So it is great being able to attack 3 times in every turn; two from your choice of attack, and one from your drone. THe best drone that you can get from is from the Tech Tree where you can gain a Tam-Wolf 2.0 where it not only does an upgraded physical damage, but an additional electric damage in stacking.

Shield Boost is still a good perk to wield no doubt about it, but the I remember if you pick Attack Drone, the perk where you can share the drone's shielding, goes over to the other drones that you can aquire ingame. As I said, the better the drone, the more shield points it will provide.
 

Endwar

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Oct 29, 2016
482
97
@ScarletteKnight

For an idea example for the benefit of the drone. I have a shield hitpoint of 220; this is without my Tam-Wolf MK.2. Adding it gives a whopping 30 plus Shield hitpoints making it 250 shield hitpoints, if you invest in the Drones Perk.
 

null_blank

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Oct 29, 2015
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Lunge and Rending Attack for the Merc Tree.
Yeah I made the same choices for ranged merc. Glad I never tossed the Secure MP. With Rapid Fire spam now with a debuff, yeesh. I am not sure about Lunge and Bigger Guns yet.
 

JDeko

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Aug 27, 2015
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@ScarletteKnight

For an idea example for the benefit of the drone. I have a shield hitpoint of 220; this is without my Tam-Wolf MK.2. Adding it gives a whopping 30 plus Shield hitpoints making it 250 shield hitpoints, if you invest in the Drones Perk.

how'd you get 250 shields?! i only have 145!
 

Candycane

Well-Known Member
Dec 9, 2016
157
128
breakdown of builds?
Please? I only have 200 shields with shield booster perk: (+10 total per level [2+8] = +100 at level 10) + 80 from Reaper shield (180) + 20 from PWA suit (200)
 

Kesil

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Aug 26, 2015
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It seems we need a builds thread. My techie has 180 shields :s
 

ScarletteKnight

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Dec 19, 2015
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@ScarletteKnight

I don't quite understand your question, can you help clarify? But I will try my best to answer

Having Drone Control and Attack Drone in my case comes in twofolds. The benefit from having them includes; Getting bonus shield points from your drone, the better the drone, the more shield points it will provide. So it is great being able to attack 3 times in every turn; two from your choice of attack, and one from your drone. THe best drone that you can get from is from the Tech Tree where you can gain a Tam-Wolf 2.0 where it not only does an upgraded physical damage, but an additional electric damage in stacking.

Shield Boost is still a good perk to wield no doubt about it, but the I remember if you pick Attack Drone, the perk where you can share the drone's shielding, goes over to the other drones that you can aquire ingame. As I said, the better the drone, the more shield points it will provide.
Ah, sorry. What I meant was that I read Attack Drone as an extra 1 point of shields per level plus a drone to attack for you. The drone did single digit damage, so I went with Shield Booster because it seemed better. With the Drone Control adding extra damage I looked into the drones on the wiki. I was pretty sure I read that using the drones that you didn't make did not add the extra point of shielding, but did more damage. However, you can use the drone accessories without the Attack Drone perk. So the benefit of having 8 extra shields and a drone with Drone Control for a bit more damage seemed better. I was looking for someone to correct my information or something.
 

ScarletteKnight

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Dec 19, 2015
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Ah, and I too wonder about the shielding. My Reaper Armaments Shield is only 80 without my abilities.
 

Coalsack

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Aug 28, 2015
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First round, three attacks. Second and third are prone to miss, tho. First attack has roughly 220-250% the strength of the average ones. Subsequent rounds have the usual two attacks.

Without Shoot first, you have only the first critic and the usual second attack, then the two-attacks set.
The Low blow-Aimed shot combo was often picked over Shoot first, but with Mag Binders, you have an assured chance to stun for 1-3 turns. At the moment, it doesn't uses energy.

It also stacks with Aimed shot, so It'll render low blow useless, since does the same job and Shoot first would be used now to gain momentum against bosses. The other ability, Can Opener, is good as the battle advances, but Smugglers aren't exactly tanks, so Mag Binders looks like a better choice.
 
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ScarletteKnight

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Dec 19, 2015
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First round, three attacks. Second and third are prone to miss, tho. First attack has roughly 220-250% the strength of the average ones.

Without Shoot first, you have only the first and second ones. Usually, Shoot first was dropped in favor of the Low blow-Aimed shot combo, but with Mag Binders, you have an assured chance to stun for 1-3 turns. At the moment, it doesn't uses energy.

It also stacks with Aimed shot, so It'll render low blow useless, since does the same job and Shoot first would be used now to gain momentum against bosses. The other ability, Can Opener, is good as the battle advances, but Smugglers aren't exactly tanks, so Mag Binders looks like a better choice.
Ah, thank you! My friend just picked up the Hardlight Dagger for his melee Smuggler, so his evasion is 30+℅ and his repeated melee crits are seriously damaging.

Edit: Still though, a ranged Smuggler sounds ridiculously powerful.
 

Coalsack

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Aug 28, 2015
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Jetpack + HL Dagger + Agility + Increased Agility + Lucky breaks, should be equal to an evasion of 38%.
Based on Agility, should be around 47%-48%, but by some reason is 10% lower.

You could increase it further with the Omnisuit, but its defenses are bad and provides weakness against lust.

Too bad that the HL Dagger (aka, pocket lightsaber) is a crappy weapon, with no accuracy/critical bonus and cumulative damage under 20.
 
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JDeko

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Aug 27, 2015
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Too bad that the HL Dagger (aka, pocket lightsaber) is a crappy weapon, with no accuracy/critical bonus and cumulative damage under 20.

tis how I feel about the Shock Bow, I've really wanted a Bow energy weapon and when one comes out it's for newbies
 

ScarletteKnight

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Dec 19, 2015
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tis how I feel about the Shock Bow, I've really wanted a Bow energy weapon and when one comes out it's for newbies
True. The HL Bow is way better. I think the constant criticals make up for the lower damage.

Edit: HL Dagger criticals, as the Smuggler gets them non-stop. My bad.
 
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Arhon

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Jun 22, 2016
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The problem i have with Attack Drone is that your drone from that perk becomes useless the moment your shields are down.
 

null_blank

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Oct 29, 2015
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Yeah, rending strikes is probably going to get nerfed in the future. I'm running around stun locking everything to death with rapid fire and the Secure MP...
 

Endwar

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Oct 29, 2016
482
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Yeah, its gonna be a real shame. Still wished Fenny kept Sentry guns, now how am I gonna feel like an Engie setting up a sentry? Boo *playing sad tiny violin music*

With the Tech Spec Melee build tho, I at least get to feel like a Tech Marine, so I am ok. if still miffed I dont get to set up a sentry.
 

NotYouNorI

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Aug 26, 2015
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@Lancer
My only peeve I guess from the update, is that P.Shock no longer uses the Intelligence check, but rather the Physique resistance of the enemies. It almost impossible to shock stun Korgonne, and the Milodans now, and I have yet to successfully stun a Ganrael back on Myrellion. I will test it on the others to see the ratio on the P.Shock on other targets.
I have no Idea what you are talking about, because I just tested paralyzing shock in the current latest build any didn't have any problems paralyzing Korgonne, Ganreal, Bothrioc pidomme or any of the other Myrellion mobs. Only Milodan resisted 1 out of 5 attempts (the other 4 were successful at paralyzing).

I did it as a tech with non tech means really, I used volley and equipped the machine gun from her second along with using honey to boost my max energy and to refill when needed. her armor is reflective soo energy weapons kinda fall short once I realized that that fight got so much more easy. I haven't really got time to try out the new tech abilities but tbh I'll miss volley but if I understand right you get a shield that hits back soo less I fill you with more holes and more if you hit me I hit you back thing. only thing that made a rapid fire tech benefit from it was the fact they add in a little of their int to accuracy to make up for the horrible inaccurate shots even then I usually had to use a rifle over a pistol to make sure all three shots hit most of the time
You would have been better off using Khan's Arc Caster as Amara doesn't have any resistance to Electrical damage, her Kinetic resistance is higher than her burning resistance, "the reflective armor" bit only applies on laser weapons and then you use Khan's Arc Caster you also used get a nice blinding effect.

Also if your character already had picked Volley before this build, it isn't removed from your abilities.
 

Zavos

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May 7, 2016
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Did some testing, pleasantly surprised by the increase in durability by new shield traits. Needs more testing, but the changes could work out pretty well. Still somewhat salty that we lost volley.
 

Geariah

Active Member
Aug 28, 2015
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I have no Idea what you are talking about, because I just tested paralyzing shock in the current latest build any didn't have any problems paralyzing Korgonne, Ganreal, Bothrioc pidomme or any of the other Myrellion mobs. Only Milodan resisted 1 out of 5 attempts (the other 4 were successful at paralyzing).


You would have been better off using Khan's Arc Caster as Amara doesn't have any resistance to Electrical damage, her Kinetic resistance is higher than her burning resistance, "the reflective armor" bit only applies on laser weapons and then you use Khan's Arc Caster you also used get a nice blinding effect.

Also if your character already had picked Volley before this build, it isn't removed from your abilities.

I was talking more before the change as I said didn't really have time to try out the new levels. I actually only found that Dale to be worse then Amara since I didn't have levels at the time I fight him. real question I have is why do techs even have shield hack? gravidic disruptor does just as much damage, is an aoe granted small one compared to thermal disruptor and doesn't require them to have a shield
 

NotYouNorI

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Aug 26, 2015
2,270
806
I actually only found that Dale to be worse then Amara
Dale?

real question I have is why do techs even have shield hack? gravidic disruptor does just as much damage, is an aoe granted small one compared to thermal disruptor and doesn't require them to have a shield
No Idea. it was been pointed out quite a few times. Why use an ability that costs energy when you can accomplish the same and more with a normal attack without the energy cost.