New Levels Feedback

A79

Well-Known Member
May 18, 2017
213
51
Carl's backyard
whoops.

A 25% refill. Plus the shield regen skills. Neither are particularly useful. I wouldn't mind not having a health heal if it were easier to maintain shields and energy without items and any damage to my hp would be my fault.

This is somewhat off topic on my part, but the more I consider it the more I become convinced that the tech was originally designed to be dependent on cybernetic implants. A little bit of boosterware seems like it would perfectly fill the gap in the tech's abilities.

Edit: As far as high HP enemies, they're usually better combatted with lust attacks regardless of character class.
 

JDeko

Well-Known Member
Aug 27, 2015
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Kekistan
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Volley got me through every boss battle
 

JDeko

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Aug 27, 2015
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Kekistan
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Even the one in Kara Quest 2?

Nah, that's just teasing your way through. I'm sure people have beat her in real combat but I always have had to tease my way through
 

Coalsack

Well-Known Member
Aug 28, 2015
644
278
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Smugglers should get an ability to increase the damage of melee/ranged weapons, since both Techs and Mercs have one, and smugglers are the Glass Cannon class, kind of.
 

Zavos

Well-Known Member
May 7, 2016
2,429
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Savin's plans are as follows

Smuggler
Given: Survival Instincts - Once per fight when you're below 50% of your Health, you immediately recover from any Stun, Stagger, or Knockdown effect, and your Escape chance increases to 100% -- assuming it's possible to escape in the first place.
Choice 1: Alpha Strike - Your first attack in any combat is a guaranteed Critical hit.
Choice 2: Desperation - When you're below 50% Health, you gain a bonus 5% to CritChance.

Tech Specalist
Given: Advanced Shielding - Your Shields gain a Defense value, much like armor, which reduces incoming damage. This bonus Defense is equal to 10% of your Intelligence.
Choice 1: Drone Controll - Any drone you control (whether you made or acquired it) gains a bonus to damage equal to 10% of your Intelligence.
Choice 2: Deadly Shock - Your Paralyzing Shock ability now deals a moderate amount of Electrical damage in addition to its stun effect.

Personally vary hyped for advanced shielding, but both drone control and deadly shock are complete crap, so i hope they get replaced with something useful.

Also Fen's talk of replacing volley has me worried.
 

A79

Well-Known Member
May 18, 2017
213
51
Carl's backyard
Savin's plans are as follows

Smuggler
Given: Survival Instincts - Once per fight when you're below 50% of your Health, you immediately recover from any Stun, Stagger, or Knockdown effect, and your Escape chance increases to 100% -- assuming it's possible to escape in the first place.
Choice 1: Alpha Strike - Your first attack in any combat is a guaranteed Critical hit.
Choice 2: Desperation - When you're below 50% Health, you gain a bonus 5% to CritChance.

Tech Specalist
Given: Advanced Shielding - Your Shields gain a Defense value, much like armor, which reduces incoming damage. This bonus Defense is equal to 10% of your Intelligence.
Choice 1: Drone Controll - Any drone you control (whether you made or acquired it) gains a bonus to damage equal to 10% of your Intelligence.
Choice 2: Deadly Shock - Your Paralyzing Shock ability now deals a moderate amount of Electrical damage in addition to its stun effect.

Personally vary hyped for advanced shielding, but both drone control and deadly shock are complete crap, so i hope they get replaced with something useful.

What were the plans for the merc class?
 

Coalsack

Well-Known Member
Aug 28, 2015
644
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Does 'Alpha Strike' affects melee attacks, ranged, or both? I'm guessing the first.
 

Xeivous

Well-Known Member
Sep 21, 2015
2,456
1,396
Smugglers should get an ability to increase the damage of melee/ranged weapons, since both Techs and Mercs have one, and smugglers are the Glass Cannon class, kind of.
Smugglers have their stealth bonuses. They're fine.
 

Lancer

Well-Known Member
Nov 1, 2016
1,272
408
Fen just pushed out the public patch a day early. Surprise! Just downloaded it and when to level up, and got a massive new dream about being a subservient demon in a cave, so I'm going to have to read that first, lol

EDIT: Alright, now that I've done that, the new optional perks for level nine techs are Drone Control, which grants any drone used a damage boost worth 25% of your intelligence (which is nice), Deadly Shock and which adds moderate electrical damage to Paralyzing Shock (which is not nice). The auto perk is Advanced Shielding, which boosts your shield by (again) 25% of your intelligence. Which is handy, but feels underwhelming, given how many shield points techs already have. I can't find the link to it, but if I remember correctly, that is what Savin's old planning doc had for level nine. :colbert:
 
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null_blank

Well-Known Member
Oct 29, 2015
2,752
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Hmm just kicked the living shit out of the frostwyrm. Stagger is nice (merc).
 

Endwar

Well-Known Member
Oct 29, 2016
489
98
@Lancer

I hear that on the Drone Upgrade. It has been sorely needed a damage boost as enemies get tougher. As for D.Shock and Advanced Shielding, I am fine with what I got, and Advanced Shielding is actually a good perk since it compensates to the Merc's Physical Toughness.

I am honestly just happy that we finally have access to level 9 skill tree, and level 10 very soon, so that we can close that particular chapter on what has been missing from TiTS. Cause I sure would get tired of the occasional 'when are we gonna get the next level?' question.

All in all, I am satisfied with what I got since I would definitely pick the drone perk over the shock perk. So I hope that the level 10 that's coming out soon would have a more difficult choice in deciding which perk would the player prefer.

My only peeve I guess from the update, is that P.Shock no longer uses the Intelligence check, but rather the Physique resistance of the enemies. It almost impossible to shock stun Korgonne, and the Milodans now, and I have yet to successfully stun a Ganrael back on Myrellion. I will test it on the others to see the ratio on the P.Shock on other targets.
 
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Xeivous

Well-Known Member
Sep 21, 2015
2,456
1,396
Well the new shields and energy regen for the new perk seems alright. Though I think there are some issues with the over time one.

However I forgot about techs not having any AoE whatsoever. Which REALLY sucks when there a a number of group fights around tarkus level. Why aren't either of our disruptors multi-target?
 

Lancer

Well-Known Member
Nov 1, 2016
1,272
408
Well the new shields and energy regen for the new perk seems alright. Though I think there are some issues with the over time one.

However I forgot about techs not having any AoE whatsoever. Which REALLY sucks when there a a number of group fights around tarkus level. Why aren't either of our disruptors multi-target?
They do actually have an AoE effect, it's just a fraction of the damage the main target gets. It affects the enemies directly next to your target in the area where it shows the enemy health and lust bars.
 

ScarletteKnight

Well-Known Member
Dec 19, 2015
1,872
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Posting mostly so I'm notified on updates. I really hope the Techs get reworked to where I feel they match the other classes. My friend's Smuggler is constantly doing double melee criticals, and my brother's Mercenary is just a powerhouse.
 

ScarletteKnight

Well-Known Member
Dec 19, 2015
1,872
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Wow, Charge Weapon is powerful with a melee build! Didn't get to test Charge Shield, but with my Vamp Blade Shield Hack is kinda counterproductive. Though I may need to replace that sword anyway. Love the introduction of the Shock Bow, I've been wanting one for ages. Ranged Techs seem less powerful now, though this boost for Melee Techs is very appreciated. I'm not sure how well Attack Drone + Drone control will stack up against Shield Booster. That's a bit of extra damage a round(not sure how much) with 27 extra shields versus 90 extra shields. Give me details and opinions if you test it out, I may have to restart the game.
 
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Doombot

Active Member
Mar 5, 2016
34
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does anyone knows how Fuck Sense changes the tech perks, Fen wrote about adjustents, but there is no solid info.
 

Endwar

Well-Known Member
Oct 29, 2016
489
98
@ScarletteKnight

Just tested out a melee build Tech Experts and it is absolute insanity, I have never before downed a Milodan in a span of two turns (when they connect and the added bonus damage to drones). The Advanced Shielding perk, pretty much help tank the shield bar a little better than the previous build so that's a win. Charge Shield is also pretty dope when used, and it's a nice addition.

This is without the use of a save editor. Now when I combine The Merc skills and the Tech Skills you become pretty much a Warhammer 40k Tech Marine with the combined buff to the melee and the range weaponry.
 

Savin

Master Analmander
Staff member
Aug 26, 2015
6,259
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but if I remember correctly, that is what Savin's old planning doc had for level nine. :colbert:

Wow it's almost like I know what I'm talking about!!!

does anyone knows how Fuck Sense changes the tech perks, Fen wrote about adjustents, but there is no solid info.

FuckSense Tech now uses Libido in place of Intelligence for some abilities, and the combat flavor text has been changed for some of their abilities.
 

Candycane

Well-Known Member
Dec 9, 2016
157
128
As a cumcow I feel slightly gibbed by the new fuck sense change. After testing, tanking intelligence to 0 (ClearYu) is optimal but due to cum cows intelligence boost from drinking cum i get +16 intelligence and lose damage/passive stats (accuracy and armour).
I also can't just let my intelligence drop and not drink cum as you continue to lose stats the longer you dont drink cum for (armor from level 9 passive goes down over time - I think intelligence is going into negatives).

On the abilities themselves though, Very happy with the new stuff!
 

Ormael

Well-Known Member
Aug 27, 2015
6,623
1,786
@Savin Was Tech lvl 9 passive perk changed or it's the same as in your gdoc with perks for 9-12 lvl's? I think one of posters above said it was about giving shields armor rating based on INT but ingame it work as boosting shields by 25% of INT.
 

Savin

Master Analmander
Staff member
Aug 26, 2015
6,259
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@Savin Was Tech lvl 9 passive perk changed or it's the same as in your gdoc with perks for 9-12 lvl's? I think one of posters above said it was about giving shields armor rating based on INT but ingame it work as boosting shields by 25% of INT.

According to Fenoxo, the Level 9 Tech perk is getting an Armor value on your shields, as defined in the doc. If that's not what's happening, it's a bug.
 

Geariah

Active Member
Aug 28, 2015
27
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Nah, that's just teasing your way through. I'm sure people have beat her in real combat but I always have had to tease my way through
I did it as a tech with non tech means really, I used volley and equipped the machine gun from her second along with using honey to boost my max energy and to refill when needed. her armor is reflective soo energy weapons kinda fall short once I realized that that fight got so much more easy. I haven't really got time to try out the new tech abilities but tbh I'll miss volley but if I understand right you get a shield that hits back soo less I fill you with more holes and more if you hit me I hit you back thing. only thing that made a rapid fire tech benefit from it was the fact they add in a little of their int to accuracy to make up for the horrible inaccurate shots even then I usually had to use a rifle over a pistol to make sure all three shots hit most of the time
 

Lancer

Well-Known Member
Nov 1, 2016
1,272
408
Level ten is out people!

Wow it's almost like I know what I'm talking about!!!
I certainly didn't mean to imply that you didn't, it's just that your first response in this thread made it seem like that document wasn't going to be used, hence my confusion.
 

ScarletteKnight

Well-Known Member
Dec 19, 2015
1,872
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@ScarletteKnight

Just tested out a melee build Tech Experts and it is absolute insanity, I have never before downed a Milodan in a span of two turns (when they connect and the added bonus damage to drones). The Advanced Shielding perk, pretty much help tank the shield bar a little better than the previous build so that's a win. Charge Shield is also pretty dope when used, and it's a nice addition.

This is without the use of a save editor. Now when I combine The Merc skills and the Tech Skills you become pretty much a Warhammer 40k Tech Marine with the combined buff to the melee and the range weaponry.
Oh yeah, Charge Weapon is amazing. I may have to tinker around with Ranged options, 'cause I don't know much about them. My friends and I have a fondness for melee.

Anyone know how good the drones can get with Drone Control and Attack Drone? And if you can use drones anyway but they take away the shield bonus from Attack Drone, what exactly is the benefit over going Shield Booster and Drone Control?
 
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