Just got around Lv10 Tech Specialists and Mercenary skills, and it is a relief that the Level System is finally finished, so hopefully the crew can focus on the ambitious ship system.
Anyway, as for my lil review on the last few skills, I will be focusing only on Tech Specialists and the Mercenary skills; One thing is certain coming out of experiencing the the last few skills in the leveling system, it makes it very clear on which perk is most obvious (at least to me) that is beneficial in the long run. Starting off with the passive perks; I absolutely welcome the 'Rapid Recharge' perk as it alleviates plenty of stress on recharging shields, this extends for Heavily Armored and Singleminded.
For the choice perks, as I said, they become obvious which one will benefit better in the long run that it diminishes the critical thinking in which one will benefit Steele in the long run. The ones I chose being Boosted Charges for the Tech Tree. Lunge and Rending Attack for the Merc Tree.
Slighty downtrodden that Sentry Turret was cut, but I am not crying as at the very least we finally have a full list after months of being only at Lv8. Now here are the things that I find underwhelming. Linked emitters for one doesn't encourage me choosing this knowing that it only affect's critical chances for energy weapons as it becomes merely a gambling choice. Another is Giant Slayer and Bigger Guns; Giant Slayer will receive the same critique as the linked emmiter as this one depends on the height check for the same crit chance, while Bigger Guns just means that the player just slightly change the physique requirement to meet the demands.
That's all I have for now, and I hope that just like tweaking the Tech skills, I hope that the slightly change these particular skills to a more desirable and more brain scratching choices that affect them in the long run.
Still though, thank you guys for the update!
Anyway, as for my lil review on the last few skills, I will be focusing only on Tech Specialists and the Mercenary skills; One thing is certain coming out of experiencing the the last few skills in the leveling system, it makes it very clear on which perk is most obvious (at least to me) that is beneficial in the long run. Starting off with the passive perks; I absolutely welcome the 'Rapid Recharge' perk as it alleviates plenty of stress on recharging shields, this extends for Heavily Armored and Singleminded.
For the choice perks, as I said, they become obvious which one will benefit better in the long run that it diminishes the critical thinking in which one will benefit Steele in the long run. The ones I chose being Boosted Charges for the Tech Tree. Lunge and Rending Attack for the Merc Tree.
Slighty downtrodden that Sentry Turret was cut, but I am not crying as at the very least we finally have a full list after months of being only at Lv8. Now here are the things that I find underwhelming. Linked emitters for one doesn't encourage me choosing this knowing that it only affect's critical chances for energy weapons as it becomes merely a gambling choice. Another is Giant Slayer and Bigger Guns; Giant Slayer will receive the same critique as the linked emmiter as this one depends on the height check for the same crit chance, while Bigger Guns just means that the player just slightly change the physique requirement to meet the demands.
That's all I have for now, and I hope that just like tweaking the Tech skills, I hope that the slightly change these particular skills to a more desirable and more brain scratching choices that affect them in the long run.
Still though, thank you guys for the update!