New event perk idea(and a use for the psi-amp from Zaalt finally!)

razor777

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IDEA: Take the broken psi-amp from Zaalt as any class to sabrae, she fixes it and any bugs/glitches it had then installs it, giving you a new perk(does not take up an implant slot).

NEW PERK:
DIY_17-Photoroom(1).jpg
(can be obtained by any class)
 
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Theron

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It's simple and useful (though perhaps not as useful as it first seems). Why Sabrae? You'd need an explanation why it's exempt from the 2 implant limit, I think.
 

razor777

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Why Sabrae? You'd need an explanation why it's exempt from the 2 implant limit, I think.
Is there a more fitting NPC to give you this perk? I mean, Sabrae just makes the most logical sense in my head(seeing as she modifies bodies).

As for the explanation...how about because it's installed in the brain and not the lower muscles like the market implants?
 

Theron

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Is there a more fitting NPC to give you this perk? I mean, Sabrae just makes the most logical sense in my head.
There really isn't a 'perfect' NPC. I've been thinking Dr. Lessau. I know psionics is not his department, but
1. You're on Uveto at the end of the Ice Queen quest, making it a natural starting point.
2. He's the most likely to know how to get into contact with whatever department of SteeleTech does deal with this. (SteeleTech does produce a Staff, so it almost certainly does have a department for it.) Anno, too, I suppose. You can't be sure the player recruited her, though and she might not be working for SteeleTech anymore, depending.

As for the explanation...because it's installed in the brain and not the lower muscles?
Where do you think the Cybernetic Subprocessor is installed?
Or Sensory Dampener?
 
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razor777

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There really isn't a 'perfect' NPC. I've been thinking Dr. Lessau. I know psionics is not his department, but
1. You're on Uveto at the end of the Ice Queen quest, making it a natural starting point.
2. He's the most likely to know how to get into contact with whatever department of SteeleTech does deal with this. (SteeleTech does produce a Staff, so it almost certainly does have a department for it.)
Dr. Lessau would be more convenient, considering you wouldn't have to go off planet for this perk.

Ok, what would you suggest for the reason this doesn't use up an implant slot?
 

Theron

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As a kineticist, you would receive a brain implant to augment your latent telekinetic abilities, allowing you to rely almost completely upon your own willpower and intelligence.
Assuming you're insisting on it being an Implant that isn't an Implant, I'd piggy-back on this. Non-Kineticists get it installed like a Psi-Amp (because that's what it is), Kineticists get it integrated into their existing setup somehow.

I guess it's not too different from 'it's installed in the brain'. But it 'feels' different, since the exception is already there.
 
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razor777

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Oof. I mean I didn't think 15% was that game-breaking of a buff, but I guess coders don't agree.Screenshot 2026-07-22 182713.pngScreenshot 2026-07-22 182554.png
 
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Theron

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It's not. I doubt Fen actually did the math (I did).
Force Darts
200/7 = 28.6
7*0.85 = 6.8
200/6 = 33.3
~5 more Darts at full Energy.

350/7 = 50
350/6 = 58
8 more factoring in Psychogenic Vim.

Acid Cloud
350/35 = 10
350/30 = 11.6

Power Strike
150/20 = 7.5
150/17 = 8
225/20 = 11.25
225/17 = 13.23
1-2 more.

Even Bloodthirsty (+2-4 Energy/round) doesn't change rounds to recharge very much.
It's probably not worth fighting over, although I really would like to see the Broken Psi-Amp actually be useful.
 
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razor777

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I'll say this right now, if this is the direction he takes/wants to take the psi-amp in.Screenshot 2026-07-22 185636.png
Then I'm not interested, we don't need what is essentially an implant version of the psi-noise generator.
 

PanzerGuitar00

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Oct 18, 2016
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I'll say this right now, if this is the direction he takes/wants to take the psi-amp in.View attachment 43210
Then I'm not interested, we don't need what is essentially an implant version of the psi-noise generator.
I mean, I'd assume that having it directly plugged into his brain the way it was is what made him go nuts in the first place, so do you really want to make that exact same mistake?

Using Sabraes implant methodology seems way safer, as the Zaika have a much better handle on cybernetics in general.
 

razor777

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I mean, I'd assume that having it directly plugged into his brain the way it was is what made him go nuts in the first place, so do you really want to make that exact same mistake?

Using Sabraes implant methodology seems way safer, as the Zaika have a much better handle on cybernetics in general.
Even if we went with Sabrae, I'm deadset on this being a perk and not a regular old implant.
 
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Theron

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I mean, I'd assume that having it directly plugged into his brain the way it was is what made him go nuts in the first place, so do you really want to make that exact same mistake?
I was under the impression that's how Steele's Psi-Amp worked.

I'll say this right now, if this is the direction he takes/wants to take the psi-amp in.
Then I'm not interested, we don't need what is essentially an implant version of the psi-noise generator.
It would have to be at least equal to the Sensory Dampener to be viable. Are you really dead-set on the Energy angle?

There are a couple of questions I'd like answered:
Is Fenoxo open to the Implant having benefits for non-Kineticists?
What happens if you uninstall the Implant? Currently, they're destroyed. Do you only get one shot (or does Sabrae sell more)?
 

razor777

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I was under the impression that's how Steele's Psi-Amp worked.
It is, the only reason Zaalt's went haywire is because it was a black-market upgraded/enhanced version that glitched on him.

I went with the less energy use effect for the proposed perk, because it made the most sense to me.