Honestly it's irritating that CoC will never have any of it's loose ends tied up. Worse yet is that there isn't really a decent supplement for CoC. I've yet to try the mod due to broken laptop but from what I've seen it's pretty low quality. The only alternatives are FoE which miiight be kind of good in a few years? But not CoC, and TiTS, which seems to basically be space CoC minus depth. Maybe it will be good in a few years once it has as much content as CoC, but probably not.
The only alternative to bitching about CoC being dead is suicide tbh.
Literally the only metrics by which TiTS does not have as much content as CoC by this point is that there are slightly fewer transformatives and you can't stick nearly as many waifus onto your ship to never speak to or interact with one another ever. By wordcount, fuckable character count, enemy count, and location count it already matches CoC. By number of playable events that progress the main story it already exceeds it.Maybe it will be good in a few years once it has as much content as CoC, but probably not.
The only alternative to bitching about CoC being dead is suicide tbh.
TiTS, which seems to basically be space CoC minus depth.
The metrics by which it is being evaluated is probably the issue here. Like you said, character interactions in CoC are more fleshed out since in TiTS the devs prioritized progress in the main game rather than completing any given character's storyline from start to finish. A lot of the early areas feel incomplete or empty, but unlike CoC there is far more progress you can make in the main story and more hubs to visit. Those hubs just aren't necessarily as fleshed out. So it can feel less complete or enjoyable than CoC, regardless of how complete or deep it actually is.Literally the only metrics by which TiTS does not have as much content as CoC by this point is that there are slightly fewer transformatives and you can't stick nearly as many waifus onto your ship to never speak to or interact with one another ever. By wordcount, fuckable character count, enemy count, and location count it already matches CoC. By number of playable events that progress the main story it already exceeds it.
Either you're spouting hyperbole or maybe you should take a break from playing adult games for a while. Try anything else. Try Minecraft, building model kits, photography, drawing, Mario Maker, programming. There must be something in your life that gives you joy other than a porn game we wrote five years ago.
Made an account just to say that I'm very excited that this will finally be finished! I've been waiting to finally paint the walls with Lethice!
I think we're arguing about different things here. TiTS has a bunch of partially finished things that are intended to be gotten back to once planet 4 is done as well as missing some customization options that CoC has. This makes it feel like its less complete than it actually is, even if what it does have is miles ahead of what was in CoC. Most of CoC's characters had their entire basic plot put in initially and there aren't many glaring holes at first glance. Plus, like you said, the focus for a long time was on more and more new characters and interactions instead of main story. TiTS has focused on main story first and foremost, and there are probably many players that don't care about that part of the game and only want more characters and encounters. So CoC focused on what they want, while TiTS does not.
Another factor that might be at work here is that in CoC most of the game's content was available to you from the word go and didn't require much effort to reach, while TiTS is much more limited in what you can get to without going through the story. This might make CoC feel bigger, while a player going into TiTS might feel much more restricted. It probably doesn't help that arguably the best content in the game right now is the last one you can reach.
TDM,
what the fuck are you talking about?
Nevermind that CoC and TiTs's content progression is vritually identical, being that no, you couldn't just go and get whatever immediately, you did have to become a swole motherfucker to do whatever, grind out whatever and so forth, while TiTs is largely a "keep on tumblin' forward and forward" adventure, TiTs has characters and encounters out the wazoo. This is very much a "I think CoC is better with my rosetinted glasses!!! Marble!!!" argument; yeah, TiTs is focused on adding more stuff to play around with before going back and giving that stuff even more stuff throughout the stuff. No, that in no way means there are less encounters or characters or things to do. You could argue that there's less various one off follower-tier stuff, which is true, but I'd turn that around and say that the game both isn't outright focused on that just yet and it's to avoid orphaned content all together. We've already had plenty of big follower projects get orphan'd before even getting completed this time around.
but uhhh
yeah, tits' characters and design is way better then coc, but sure whatev. You can not like sci-fi, that's fine.
So CoC isn't getting finished?
Also I was wondering if you guys could make TiTS or CoC available for Windows phones. My laptop got destroyed and I didn't have the good fortune to get an Android phone. I understand if it can't be done. You guys are great.
I'm sort of playing devil's advocate, I guess? Basically just spit-balling possible reasons as to why people might get a better impression of CoC over TiTS despite the significantly higher quality that TiTS has. I don't think it is just the setting that's doing it, though that obviously is going to be a factor for many people.
EDIT: Maybe I'm looking too hard into it. I'd guess that the most likely reasons that people will like CoC more than TiTS is because CoC has a quicker character creation and you jump right into the action right away with near full access to the world. The sex scenes are short and to the point. If you're just after something quick and dirty, this would be much more preferable to TiTS's much more detailed opening and character creation, structured story progression, and much longer sex scenes.
It plays a part, I'm sure, but no, I believe it has a lot to do with the setting, ultimately. Fans of CoC parade it as a Fantasy Adventure despite being a post apocalyptic one, ultimately, which is something I think does a great deal to its popularity. Fantasy is cut and dry! Sword? Heavy armor? Hell yeah you're some strapping knight! A goblin? Yeah you know what a goblin is, let's punch that shit. Lady goblin? Oh, it must be this green hot babe, uh huh.
Etc. The "Words words MUZZLE AH YES *HEAVY BREATHING*" joke-quote applies. You don't have to actually read much. Cow girls? Minotaur? Kitsune? You all know what those are coming in, what they do, etc. You can pick up and go and don't actually have to read the details of the text whatsoever. The nature of the development plays into this, too; it's a sprawling mess of stuff with next to no structure, with the plot being off to the side for the most part. Just press a button, make it happen. Got a lot of bitching and questions about the sand trap, which is a pretty self-explaintory encounter if you read, for example.
But they don't, obv. Now, of course, it's a kind of rubbish one because it still takes a while regardless, but that's neither here nor there.
Flip to TiTs. It's better designed, more content, etc etc. But! It's not fantasy, it doesn't have those fantasy trappings. People murmur for more alien races, more "weird stuff" yet people can't really wrap their brains on what the hell a "Myr" is. The Bust system is actually an amazing tool for reading comprehensions in this regard, actually; "What the fuck am I dealing with?" becomes a glance in the top left. Thumb over to FoE which has some writing issues (and def parser issues) and combat only portraits and things can get a bit confusing again, for instance, while actually escaping the usual fantasy trappings for more "furry" ones, fullstop.
So.
People don't like TiTs cuz they can't read, bam. Microphone drop.
Thumb over to FoE which has some writing issues (and def parser issues) and combat only portraits and things can get a bit confusing again, for instance, while actually escaping the usual fantasy trappings for more "furry" ones, fullstop.
It plays a part, I'm sure, but no, I believe it has a lot to do with the setting, ultimately. Fans of CoC parade it as a Fantasy Adventure despite being a post apocalyptic one, ultimately, which is something I think does a great deal to its popularity. Fantasy is cut and dry! Sword? Heavy armor? Hell yeah you're some strapping knight! A goblin? Yeah you know what a goblin is, let's punch that shit. Lady goblin? Oh, it must be this green hot babe, uh huh.
Etc. The "Words words MUZZLE AH YES *HEAVY BREATHING*" joke-quote applies. You don't have to actually read much. Cow girls? Minotaur? Kitsune? You all know what those are coming in, what they do, etc. You can pick up and go and don't actually have to read the details of the text whatsoever. The nature of the development plays into this, too; it's a sprawling mess of stuff with next to no structure, with the plot being off to the side for the most part. Just press a button, make it happen. Got a lot of bitching and questions about the sand trap, which is a pretty self-explaintory encounter if you read, for example.
But they don't, obv. Now, of course, it's a kind of rubbish one because it still takes a while regardless, but that's neither here nor there.
Flip to TiTs. It's better designed, more content, etc etc. But! It's not fantasy, it doesn't have those fantasy trappings. People murmur for more alien races, more "weird stuff" yet people can't really wrap their brains on what the hell a "Myr" is. The Bust system is actually an amazing tool for reading comprehensions in this regard, actually; "What the fuck am I dealing with?" becomes a glance in the top left. Thumb over to FoE which has some writing issues (and def parser issues) and combat only portraits and things can get a bit confusing again, for instance, while actually escaping the usual fantasy trappings for more "furry" ones, fullstop.
So.
People don't like TiTs cuz they can't read, bam. Microphone drop.
No amount of compensation buys self-respect.
Well, there goes that excuse. I'd assumed I may have gotten bored of TiTS so easily because it was a lot smaller. I played to the end of it's content a month or two ago and at the end of it was so utterly bored that I went back to CoC, and haven't touched TiTS since.Literally the only metrics by which TiTS does not have as much content as CoC by this point is that there are slightly fewer transformatives and you can't stick nearly as many waifus onto your ship to never speak to or interact with one another ever. By wordcount, fuckable character count, enemy count, and location count it already matches CoC. By number of playable events that progress the main story it already exceeds it.
TiTS has an acute case of 'I WILL WRITE THE LONGEST PORN SCENE POSSIBLE'. I mean, there was some shit in CoC that was too short, sure, but who the fuck has time to read a novel's worth of some chick taking the D?
Definitely seems like TiTS tries hard to be more 'accessible' than CoC, though. What with the lack of incest / lack of rape (I mean of non-enemy characters) Everyone being a slut, lack of gated content, and the introduction of non-taboo xenofetishes.
I have to say that TiTS lacks that sense of peril. Even in the deepest of Myrellion, you can quickly make your way out of the wilderness.
CoC was mostly just one-off scenes from the Explore option though? Not exactly perilous either. I think the extent of it for me was when I entered the swamps too soon and got an "Oh shit" moment upon attacking a drider(F) to no real effect. But even then MC just brushed herself off and was good to go again. And I think I heard they patched that so you can't access those areas while under-leveled now so that doesn't count for the current game. (Forgot about this, but that sand thing that sucks you in was a little worrisome too)
TiTS had a few moments that had that feeling imo. The first Saendra rescue definitely. Got the message at lv2 on my merc(which apparently wasn't supposed to be a thing), thought I couldn't ignore it, and knew if I failed in that fight she would never see the light of day again. Felt pretty intense, and I barely scraped though. The bomb dungeon on Tarkus felt like that until I realized I had plenty of time if I didn't rest.
Now that I think about it, perhaps the reason CoC had more of that feeling was because almost every area had an encounter that was way above the curve in difficulty. You never knew who you'd run into, but the possible Slime, Sand-guy, and Drider always had me on edge when I explored those areas. TiTS doesn't have this. Encounters are better balanced, but this means nothing really poses a threat.
Now that I think about it, perhaps the reason CoC had more of that feeling was because almost every area had an encounter that was way above the curve in difficulty. You never knew who you'd run into, but the possible Slime, Sand-guy, and Drider always had me on edge when I explored those areas. TiTS doesn't have this. Encounters are better balanced, but this means nothing really poses a threat.
Now that I think about it, perhaps the reason CoC had more of that feeling was because almost every area had an encounter that was way above the curve in difficulty. You never knew who you'd run into, but the possible Slime, Sand-guy, and Drider always had me on edge when I explored those areas. TiTS doesn't have this. Encounters are better balanced, but this means nothing really poses a threat.
Yeah, one thing I forgot to mention is transformation is off, too. In TiTS you have genemodded people who paid <arm & leg amount of money> to get... exactly what they wanted? CoC was all about corruption and about people being mutated. Most characters had some sob-story about getting TFed or corrupted one way or the other. Which adds to the atmosphere.
By alien fetishes I mean the weird stuff like the caterpillar species (honestly forget most of their details because I pretty much backed the fuck outta there), the nyreans with their weird cum-drinking dicks, and IIRC there was a dick with three urethra somewhere. TiTS seems to try to be less taboo in it's fetishes and make up for it by being 'inventive'.
I'd also again point to TiTS' interface, large zones all separated from one another, which makes the content attenuated and difficult to get to, relatively speaking. Finally, and on this me and Ted disagree vehemently (mostly because he wants to bum Victor Steele), the central story and theme of CoC is much more compelling than TiTS's.