While I have not had the chance to explore every option with the new content, I did go through the.....slimy solution. It was interesting to get to see what the antagonist(?) was like and while there is probably more to him than just the surface interaction through one piece of the story, I feel like he's on the road to being a very interesting character if he sticks around.
I liked the presentation of the puzzle, it fit the theme of a rather grandeur building that is also used for technological advances. The puzzle was simple yet still took a bit of thought to figure out the use for each clue. Surprisingly, I solved the second part in only two tries, go figure.
Also slimes. Cause, y'know, can't go wrong with them...sometimes.
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Now, since this patch has already been out for a little while I don't know what has been cleaned up and what hasn't in terms of spelling/grammar/etc.
*When inquiring about the engineer's building to Bart, a space is missing "of[]course the money was good too!"
*When discussing the engineer's original plan to clear out the water, after the player selects the option to ask about what will happen to those working there: "You let him know that it sounds like he's no[t] telling you everything."
*During slime time, in paragraph three, third to last sentence - I'm assuming "trust" is meant to be "thrust"
There were a few other things I noticed while going through this. After the slime diplomacy and asking what Bart thought should be done about all the water, I decided to buy a potion only to notice him bring up that he didn't forget my discount, of which I never asked him for one. I chose the higher relationship and charm result back at the start. I created a new run just to quickly test this again and noticed it didn't reoccur when buying a potion immediately after finishing his request. I'm not sure if it involves being farther in the story for this to occur. (Not sure if the discount is even in the game yet, so i'll just quickly mention that the price was still 4 gold, even when he brought it up.)
Back to the start of the game again. When returning to Bart after his request, if the player ends the conversation before mentioning the wooden pots in his old store, they lose the potential to ask him about it entirely in future conversations. They will forever be left wondering who made such wondrous wooden pots.
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I'm very curious as to what this next companion will be and if it involves the oh so mysterious locked Living Room. Keep up the good work.