People didn't like the padding that was originally there. They wanted more space for the boxes so I moved things around to achieve that. There is really little reason to have a lot of gap separating parameters. Most of the interface does still have padding.
A lot of that is just really just a matter of opinion.
I'd argue against coloring the boxes blue like that, because what does the blue even mean? Unreal Engine 4, Hammer 2, and many others are a pretty monotone grey for all those things just the same, so it seems odd to single that out and say it looks bad when it looks so similar to them.
Instead, I have color where it's important, and doing that helps differentiate it and make it clear that color is used for an important reason.
There's also something I think is a clear negative to your proposal, that you can not longer see nesting of the scenes inside scenarios and other things when you take away the padding.
But I could use alternating tone instead of border+padding. There could definitely be some sort of improvement there with so many things nested.
And since it's all open source on the web, people
can theme the tool if they wish to, which they can't do with those others.
There are certainly things I could improve, and I'm going to. But saying it's ugly compared to other tools seems like a stretch
And I did already change a few things you pointed out using that screenshot off the blog... Like the padding at the top, the constructor function box being squished, and you can now expand each grouping of functions to be as wide as the whole box instead of them being 2 side by side whenever you want. You can see all those changes on the tryout app.
"Well, how?". That makes it sound like not only do you reject what someone is saying but that it is ridiculous to say any other widely used interface for game creation has a better interface than yours.
No, I was actually curious how those other editors look better... How do I ask the same question with seeming condescending?
No one in this thread or the ULMF thread has been trolling you or being demanding or argumentative
kek. Here's 3 examples from the thread you
unnessisarily linked to when nothing was wrong here or in the other threads.
http://www.ulmf.org/bbs/showpost.php?p=783428&postcount=17 http://www.ulmf.org/bbs/showpost.php?p=785015&postcount=27 http://www.ulmf.org/bbs/showpost.php?p=785256&postcount=37
You clearly didn't read many posts, including your own,
telling me what to do and being aggressive and demanding,
not simply giving feedback, as well as some people flat out trolling like Tabris666. Somehow you don't get how argumentative and absurd it it is to say I'm impossible to work with
because I won't change a logo immediately to your liking. That's NOT simply giving feedback like some others here are doing.
And
frankly it seems like you've been being a dick toward me and trying to stir the pot for months since I declined hiring you to do PR. Now you go around
creating PR issues and saying that's my problem and what I get for not spending money I don't have on it. And if other people don't see that, just oh well, I really don't care, but there it is.
I know it's not what the OP asked but wanted to add a point here, about PR, maybe is a waste maybe not, but knew of a FA game which devs needed to finally hire a PR because was too much work and ended kinda... well, kinda exhausted.
Sure. Eventually. I've said that. Obviously I don't want to handle market and PR and it's a waste of my time when I should be programming instead. But at this point, there's not much of that to do, especially when I'm simply letting others know they could possibly use the engine and what it can do.
People were basically getting offended that it's not all inclusive and not for them. There's not much I can do about that besides, what, lie?
I'm also not asking for money or anything here. I'm
giving money. That's the opposite of a business.