Level 9 goodies

Papum

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So Titan grasp makes light and 2handed weapons generally obsolete for damage focused warriors.

I'm not sure I like this Perk tbh
Probably an slight modification to the Perk as to have PC's that only wield 1 two hand Weapon do an extra damage based on the damage of the Weapon, that would expand on the possibility of minumum efficiently playable builds.
 

Upcast Drake

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We're playing around with adding a new combat mechanic where if you have an available empty offhand slot, you get offensive bonuses to your primary weapon. So pre-9 this would mean using a 1H weapon with no shield/offhand, and then with Titan Grip this would also apply to a 2H with no shield/offhand. We haven't decided on which stats or what numbers yet, but it'll probably be some combination of attack power/accuracy/crit/crit effectiveness.
 
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Upcast Drake

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How do ya'll feel about +20 accuracy and +20 crit effectiveness? The accuracy will make you hit more (obviously) but also crit more because of the over-hit mechanic if the target doesn't have insane evasion, while the crit effectiveness is essentially +20 attack power when you do crit. I think these stats make the most sense narratively (how using a weapon with an extra hand would assist you in real life), they complement the existing stats of 2H weapons well, but also I'm afraid giving attack power would make 1H w/ no shield/offhand steal the identity of 2H weapons pre-9.
 

Lostname475

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Apr 3, 2023
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Seems pretty reasonable to me. Any chance of using 2 light weapons getting a similar sort of buff with titan's grasp as well?
 
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Lostname475

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That risks being strictly better than 2 one handed weapons which would kinda defeat the point of the perk or being strictly worse than 2 one handers which therefore runs into the same issue
 

Upcast Drake

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Seems pretty reasonable to me. Any chance of using 2 light weapons getting a similar sort of buff with titan's grasp as well?
Probably not. This change is due to Titan Grasp doing nothing for the fantasy of using a big ass sword and doing lots of damage (2H dps build). It makes tank builds w/ 2H very very good but is actually a loss of dps for 2H builds unless you're doing some kind of Warrior spell/charmblade build that can take advantage of a catalyst offhand. The dual wielder fantasy on the other hand is stronger than ever, if you're using light weapons it's because their unique passives are very good for your build. We think that's a valid choice, and if you decide to stick with 2 light weapons there's always Enduring Body or reclassing to Thief.
 
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Lostname475

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if you're using light weapons it's because their unique passives are very good for your build.
It's more because there aren't any non light holy dealing swords, so my paladin uses the light ones. If dawnsword wasn't light I'd be really hyped for this, but there aren't any paladin weapons that are regular one handers
you decide to stick with 2 light weapons there's always Enduring Body or reclassing to Thief.
Fair enough, but enduring is only really for tanks, and twist the knife has very specific conditions that don't really fit the vibe I'm going for on my main dual light weapon user (charge weapon paladin with dawnsword/sanc. gladius) but Savin did mention recently that healer's hands might be getting changed, so I guess white mage will hopefully work better for that champion.

Pretty much all of my gripes with this perk come from exactly 1 of my champions tbh
 

Papum

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It's more because there aren't any non light holy dealing swords, so my paladin uses the light ones. If dawnsword wasn't light I'd be really hyped for this, but there aren't any paladin weapons that are regular one handers
First time i heard of the Dawnsword i thaught it would be an 2h weapon ended up not being, but for what your suggesting it seems you would want an 2h holy sword instead of the current available light versions.

Would be nice if the Dawnsword through some kind of means would be able to a lá Lion-O make it grow bigger than what it currently is, an be able to switch it back an forth from an light 1h sword to an 2h sword that would put out more holy light into the light blade (as it seems to be an kinda of an lightsaber type of blade [wich in essence does not have an physical blade]).
 
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Papum

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How do ya'll feel about +20 accuracy and +20 crit effectiveness? The accuracy will make you hit more (obviously) but also crit more because of the over-hit mechanic if the target doesn't have insane evasion, while the crit effectiveness is essentially +20 attack power when you do crit. I think these stats make the most sense narratively (how using a weapon with an extra hand would assist you in real life), they complement the existing stats of 2H weapons well, but also I'm afraid giving attack power would make 1H w/ no shield/offhand steal the identity of 2H weapons pre-9.
Does the possible new combat mechanic '+20 accuracy and +20 crit effectiveness' only affect physical damage 1h weapons and thus with Titan Grasp physical damage 2h weapons aswell due to the "...while the crit effectiveness is essentially +20 attack power when you do crit."?

"...but also I'm afraid giving attack power would make 1H w/ no shield/offhand steal the identity of 2H weapons pre-9."
You could make the offensive bonuses to your primary weapon scale (or give different values) depending on what you are using be it an 1h or 2h.
 

Upcast Drake

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Does the possible new combat mechanic '+20 accuracy and +20 crit effectiveness' only affect physical damage 1h weapons and thus with Titan Grasp physical damage 2h weapons aswell due to the "...while the crit effectiveness is essentially +20 attack power when you do crit."?
I'm not entirely sure what you're asking, but the proposed mechanic would give +20 accuracy and +20 crit effectiveness to your primary weapon if you have an available but unfilled offhand slot. So, without Titan Grasp, if you have a 1H weapon but nothing in your offhand slot, your primary weapon would get the stats. If you have Titan Grasp, if you have a 1H or 2H weapon but nothing in your offhand slot, your primary weapon would get the stats.
 
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Papum

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I'm not entirely sure what you're asking,
Was asking about if it was only an physical +20 ap that would be abplied from the cit effectiveness, but finally understood it, as the bonus will work as it normally works ingame depending of the damage output of the equiped weapon. (physical damage gets ap, magical damage gets sp, etc. ...).
Silly me.
 

rkinght5

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May 14, 2022
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How do ya'll feel about +20 accuracy and +20 crit effectiveness? The accuracy will make you hit more (obviously) but also crit more because of the over-hit mechanic if the target doesn't have insane evasion, while the crit effectiveness is essentially +20 attack power when you do crit. I think these stats make the most sense narratively (how using a weapon with an extra hand would assist you in real life), they complement the existing stats of 2H weapons well, but also I'm afraid giving attack power would make 1H w/ no shield/offhand steal the identity of 2H weapons pre-9.
that would crank the Chaos Blade with no offhand into the stratosphere, yeah?
 

Caihuadadao!

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Oct 17, 2023
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I would say typically dual wielding outputs more damage than using a 2 handed weapon.

the average base damage of a two hander is 50 and a light weapon is 35 (galon grief vs santcified glad) your off hand weapon has a 25% penalty(also -10 acc) so your total base damage is 35+26=61. 61>50 obviously but there are some caveats

Most weapon buffs only apply to the main hand weapon(Charge weapon and its equivalents, agnimitra flame tongue, viv elemntal fury/blessing, ryn aurora arrow) These add anywhere from 50-100 damage and this is only applied to the main hand weapon which is important because the main hand weapon will have better pen/spell power.

The only exception to this rule afaik is the perk righteous fury which adds ~20 holy damage to both weapons

The eastern big blade does have 60 base damage and comes really close but it has 0 innate pen, -10 acc and -30 evasion. Before level 9 with its unique effect it would probably be the best bet for a two hander but dual wielding anything with a chaos blade is just fucked up.

There is also the fact that most powers that use your weapons(power wave, whirlwind, double attack) also make an off hand attack so two handers aren't even ahead in terms of powers.

Thats just how I've generally felt using dual wield vs two handers so I could be wrong.
isn't chaosblade 40 dmg when dualwielding?