We're pleased to announce that Kingdom of Deception 0.5.0 has been released to patrons! This one is a major update that requires starting a new save, because we reworked all the game's core systems. We've set things up so that future updates will not break previous saves, which was one of our goals for this release.
A few important notes before the full release list:
1) Old saves do not work for this version so you need to do a full restart.
2) We have balanced the new combat system multiple times during the beta testing, but we are still working on it, so please do provide feedback and if you feel certain options are used more than others.
3) The new raiding system is still a work in progress. We coded and added the main frame of it, but we will increase its complexity with time. While you try it, we are still open for suggestions and feedback we can use for its further development.
KINGDOM OF DECEPTION 0.5.0
- A full update of content aside from the whole game coding revamp.
- 5 new CGs with 9 unique scene variations, that add or change content depending on your choices.
- Unique Captain Content: Player choice of Captain will have an increased effect, with new events, troops, and sex scenes. Though we intend for most future content to be obtainable by most saves, we also think it's important for player choices to grant unique rewards sometimes.
- Makhor Content: After leaving you on a cliffhanger with the Makhor last time, we'll give you plenty of answers and scenes with the new character.
- Battle System Revamp: We increased the complexity of the combat system last time, but with this update we've completed the redesign. There's a new resource to manage, plus we responded to complaints that the system didn't include enough information about available attacks. The newly balanced system will make battles more varied and more fun.
- Army Raiding System Introduction: Now that Sabia has gained control of forces, she'll be able to take the next significant step. This includes a brand new system that we have yet to introduce in a preview post. We'll leave you to discover it in the game, but we'll say that it adds another layer of consequences to all your past decisions.
- New Maps: You'll be able to see an interactive part of the world map we previewed in the game that was applied to earlier content too. This is a new system so changes might happen to it, so PLEASE DO NOT save on the new map screen. If you save in the orc camp screen your saves should be safe from any changes we do.
- We changed the menus and GUI of the options in Sabia's tent. You can now better see her stats, from sub to dom points, to strength and other things, to the relationship points you have with different characters.
- There is a completely new equipment and crafting menu too. Hopefully this will give you more clarity on the consequences of your actions and better way to execute the different mechanics of the game.
The release has just been sent to patrons! It will be out for $5 backers in a few days, and released publicly in a week. We hope everyone enjoys!