Kineticist Feedback Thread

Ovid

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Jun 4, 2017
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Pretty much almost anything that can do an additional attack for you passively.
Holy crud, I'm glad you spoke up, I would never have thought the Gray Goo Armor would have counted. But the GGA does indeed have a "have them go attack an enemy" option in the Special menu, which was indeed overriding Levitation.
 

TalRasha

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Mar 14, 2023
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Ok, there is no "Fly" button. Perhaps, it's replaceble with other ability, like Goo Clone, but Occam's razor is that: i don't have right button to fly above and i do have right perk for this ability.
 

Theron

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Nov 8, 2018
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I thought I had a cool combo:
Gravity Flux (Trip) -> Geothermal Spike + Deep Impact (Auto Crit + Stun) -> Acid Cloud (Auto Crit)
But Deep Impact doesn't seem to trigger off Geothermal Spike Crits.

Is it just me, or does it seem like Third Eye Aim, Deep Impact, Concussive Augmentation & Haste should all be in the same column, since they encourage Weapon use?
 
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Kodoku

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Sep 10, 2015
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Issues, and suggestions:

Kinetic Burst:
-This is.. pretty unassuming. Disarm doesn't help much against quite a few enemies. The effect is highly situational. It would be more interesting to turn this into a passive that adds small amount of psychokinetic damage to thermal, thermal, and freezing based weaponry, enhancing those damage flags. It can be evolved again later like thermal sunder, or it can have a more limiting formula to make it limited by level in some manner. Letting it take off later in game. It would also make sense to add a submenu for steele to choose the damage type to enhance as a way to further cap this from getting too OP. Or just give it a trip effect...


Levitate:
-PC can be tripped while in flight...
-You need to account for ground bound attacks like the sandworm.. unless Steele is like 2 inches off the ground. I forget if the Shock hopper affected my PC. Something to look into.

Thermal sunder, and Geothermal spike:
-To be honest, it would be better to merge both of these into one another, having the spike being the evolved version. Lots of abilities are nice, but it can get crowded/a bit overwhelming. Simplify things somewhat.

Energy leech, and entropic whip:
-Same with above, these can merged later in levels, and simplify gameplay further. Maybe for the evolved version... higher chance to freeze enemies, and a decent chance to deepfreeze enemies instead. Energy drain doesn't have to be increased significantly, just the rest of the capability.

Acid cloud:
-This seems genuinely out of place... Thematically the class focuses on 'motion' more than anything else. How the hell does this work?.. If you want a single target effect like this... Make them vibrate violently. Standing, not so much damage. On the ground? They're smacking into it dozens of times in rapid succession. You can add additional damage base on the gravity related skills, and how hard they're being pressed into the ground. Plus this could unlock a new masturbation scene, or sex scenes. Who needs a vibrator when you can make yourself vibrate? Wiggles eyebrows

Mindtrick:
-I want to suggest something, but this is actually pretty balancing in of itself. Maybe add items to the game that increase the chances of escaping? I mean people in ancient times have used oils in wrestling, and for some that tends to be a fetish. Have it calculation based on exposure flags, or essentially how naked steele is. Wouldn't do well with latex though. No freaking idea tbh.

Debri field:
-improve tooltip in combat menu.
 
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Theron

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Levitate:
-PC can be tripped while in flight...
Flying and Trip are not mutually exclusive for NPCs, either. Personally, I'd like Trip to cancel out Flight, if only so it's possible to hit with Geothermal Spike. But I guess that's what Debris Field is for.
Flying is almost useless as a status for the PC. It only negates basic Melee attacks, which almost nothing uses. It's even worse than Disarm.
Levitate still doesn't give you the Flying discount for Myrellion Deep Caves, and probably not Zil Village or Uveto's cave, either.
Mindtrick:
-I want to suggest something, but this is actually pretty balancing in of itself.
Most classes get an alternate Escape. Kineticists get 2. Mind Trick is only useful if you dumped Intelligence.
Smugglers can use Reflexes & Tech Specialists can use 5 Energy. Only Mercenaries are stuck with Physique.
 
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Kodoku

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Sep 10, 2015
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Weapon ideas with that can have the crushing effect applied to them:

Weights: Literally just by a dumbell from the ten ton gym or something as a ranged weapon, or melee. No need to get fancy, just hilarious. Larger weights require more INT to control, or strength to use. Face it.. You hurl a 25 metal weight at someone it's going to get stuck somewhere at some point.

Psitech bearings: For the love of god do not call these Psi balls.... Long range crushing damage option with additional effects based on materials, and added gizmos. Able to withstand the abuse of most psykers. Lust from savicite, thermal from molten metal balls, freezing from frozen. You can also add in something about sup conductors for higher level variants. freezing and electrical damage!

More gloves/gauntlets:
-These would provide more melee/crushing damage.
-Brass knuckles from Crazy Carl's or as a starter weapon would be a good idea.

Staves:
-A stave made of hardlight would be interesting. Maybe a minor blind chance?
-I had this weapon idea for an OC at some point. A mechanical snake that bites people. Can lock up into a staff, or be used as a whip. Maybe a unique weapon that gives a poisonous bite special? Or one that has a chance to lash out and bite instead of dealing crushing damage? Something that keeps enemies guessing so it has higher crit chance.
-Not trule a stave... but close enough. Dildos.. dildo bats, ultra-porn sized double penetration tentacle dildos.. Literally just beat some syntehtic meat against your enemies. Could also have them leak aphrodisiacs on enemies.

Magnetic launcher:
-Literally just the same ideas the weights from before, except it hurls a 10lb iron brick at the enemy. Stagger, stun, and the chance to knock prone. Also has the chance to clip enemies on return for small damage. Can, and will knock the PC on their ass unless they have stupidly high str. and is a merc. Otherwise every time it's used the PC can, and eventually will suffer from stagger, trip/knocked prone. Unless of coursed you're smart enough to stick them in a suit of power armor. Also called, fuck anyone in this dir- OH SHIT!

 
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Kodoku

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Flying is almost useless as a status for the PC. It only negates basic Melee attacks, which almost nothing uses. It's even worse than Disarm.
Not Really? It's actually very useful in fights. If you pop it down first thing in boss fights, or in fights like against the rat raiders it keeps you from being bulldozed, or stun locked for the entire fight. The evasion alone is a life saver. It gives you a chance it set up for some combo chains if you use it as an opener.
Levitate still doesn't give you the Flying discount for Myrellion Deep Caves, and probably not Zil Village or Uveto's cave, either.
Eh, the class was just added man. The details still need to be hammered out. Teh game has so much situation context it's impossible to get everything right from the get go.
 

Fenoxo

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Yeah not being able to fly in the cave/climbing situations is definitely worthy of bug reporting for the individual places/things, and if you've got a save at the right spot for it you can attach, all the better to make fixing & testing a breeze. RN I'm focusing on the bigger combat bugs now that I've freed myself from family aggro again
 
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QuedzaDrake

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Sep 8, 2017
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currently there is space for only 14 abilities in the specials menu (excluding "Back") and the kineticist can have up to 12 active abilitites
and there are neutral abilities like the goozooka, goo clone, drone targeting, concussive shot, the zynga rifle stupefy setting and resin&pollen veil
so... any plans about adding a extra page or more menus?
 

Amakawa Yuuto

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Sep 6, 2015
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Berlin
any plans about adding a extra page or more menus?
(Unrelated, but this would also help dirty cheaters like me who give themselves way more perks and skills than they should have access too.)

More related, a basic suggestion would be splitting skills in offensive, buff/regen, and… I guess "others"? (goozooka, goo armor split, drones… get it? Because it's others helping you.)
 
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Fenoxo

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Flight/Trip Talk:
  • A lot was driven on "canFly". Tweaked so we have "canFly" and "isFlying".
  • Added a "hasTripImmunity" function. Flying grants trip immunity - but the function also allows us to ignore the flying component for some checks. For example, Feruze's electro-stun tail can still trip you while flying, but many ground-based trips will guaranteed whiff you.
  • A lot of trip application methods weren't checking for the "Trip Immune" status - I'm going through them to make sure they respect the new function.
  • I intend to have the application of the trip status effect remove temporary flying conditions like levitation - like for example some of the kineticist's abilities that counter flying with trip effects.
  • Then I need to double-check the jetpack stuff and page over how it works, maybe change it to work more like levitation as needed (IE: an extra button you hit to start it up, maybe give it some evasion boost while active if it's lacking.)
 
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Theron

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Don't forget flight-capable wings! And Steele can have wings and a Light Jetpack. How does that work with more active flight?

Is there a plan for a high Crit Bonus Staff for Deep Impact? 5% to get a chance at a Stun isn't very impressive.
At the moment, the best weapons for it are Plasma Katana/XTR-8 Peer. Doesn't combo well with Telekinetic Warrior, either, unless that has Crit Bonus.
 
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Theron

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Levitation test saves. I did level up and gear via Cheat Menu, but that shouldn't matter.
Concussive Augmentation overflows it's button a little bit.
It seems like Force Darts can Crit and trigger Deep Impact, so it's a little odd that Geothermal Spike doesn't.
Can we get a 'Max Stat' for the Level Up menu instead of having to click the + button 60 times?
 

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  • LevitationTest (F) Zil Villiage.json
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  • LevitationTest (F) Myrellion Deep Caves.json
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  • LevitationTest (F) - Uveto Cave.json
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Kodoku

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Sep 10, 2015
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currently there is space for only 14 abilities in the specials menu (excluding "Back") and the kineticist can have up to 12 active abilitites
and there are neutral abilities like the goozooka, goo clone, drone targeting, concussive shot, the zynga rifle stupefy setting and resin&pollen veil
so... any plans about adding a extra page or more menus?
(Unrelated, but this would also help dirty cheaters like me who give themselves way more perks and skills than they should have access too.)

More related, a basic suggestion would be splitting skills in offensive, buff/regen, and… I guess "others"? (goozooka, goo armor split, drones… get it? Because it's others helping you.)
As someone who used to play the Xiania mod for CoC.. No. That is a door that needs to be kept closed. The inventory, and storage management is one thing. But creating multiple pages for abilities can get very overwhelming.

It's better, to streamline the abilities. Have the abilities evolve, and change as the Pc levels up or similar. Because eventually you will end up with a disaster that you just have to dig through for a single attack. And while I don't think it will get THAT bad here.. It's better to keep things simple.
 

XBoxMaster131

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Oct 18, 2016
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As someone who used to play the Xiania mod for CoC.. No. That is a door that needs to be kept closed. The inventory, and storage management is one thing. But creating multiple pages for abilities can get very overwhelming.

It's better, to streamline the abilities. Have the abilities evolve, and change as the Pc levels up or similar. Because eventually you will end up with a disaster that you just have to dig through for a single attack. And while I don't think it will get THAT bad here.. It's better to keep things simple.
I doubt it will get that bad. Besides, the game is in the last stages. We only have one, maybe 2 more planets after Phaedra. I think we can afford to add a little bit extra space.
 

Kodoku

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Sep 10, 2015
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I doubt it will get that bad. Besides, the game is in the last stages. We only have one, maybe 2 more planets after Phaedra. I think we can afford to add a little bit extra space.
Yeah, I don't think it will get that bad. But it would be nice to find ways to keep it simple so. It just makes gameplay more streamlined, and therefore appealing.
 

Theron

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The naleen can’t reach you! You is too high!
If you are Tripped and Lift Off, it doesn't clear Tripped.

Levitate does not incur it's 15 Energy cost.
Levitate replaces Light Jetpack's Lift Off if Steele has at least 15 Energy, but it uses Light Jetpack's message and Status.
 
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QuedzaDrake

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Sep 8, 2017
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currently there is space for only 14 abilities in the specials menu (excluding "Back") and the kineticist can have up to 12 active abilitites
and there are neutral abilities like the goozooka, goo clone, drone targeting, concussive shot, the zynga rifle stupefy setting and resin&pollen veil
so... any plans about adding a extra page or more menus?
i know its a coincidence that Fen added another neutral ability when i complained about menus being full, but doesnt mean im less salty about having to remove Control Drone.
 

Amakawa Yuuto

Well-Known Member
Sep 6, 2015
220
165
Berlin
As someone who used to play the Xiania mod for CoC.. No. That is a door that needs to be kept closed. The inventory, and storage management is one thing. But creating multiple pages for abilities can get very overwhelming.

It's better, to streamline the abilities. Have the abilities evolve, and change as the Pc levels up or similar. Because eventually you will end up with a disaster that you just have to dig through for a single attack. And while I don't think it will get THAT bad here.. It's better to keep things simple.
I mean, there are still five empty button slots in the combat menu. And having attacks, buffs, healing, and settings/commands all in the same menu - most just packed next to each other with no sensible ordering - is also confusing.

At the very least, I'd like for special attacks to have their own menu, separate from the rest, and ideally somewhere on the left next to the other attacks. Maybe move "Sense" somewhere else (between Ranged and Inventory?)and use Sense's old spot for special attacks. That would place all attack options in one close area, rather than having two attack buttons and one attack menu on the left, and one attack+ menu (which happens to be the kineticist's main attack menu) on the right.
 

Theron

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Post Hotfix Reminder: Psychic Slam & Gravity Crush still fail against enemies outside a very specific Height range.

Run: Flying said:
Your feet leave the ground as you fly away, leaving the fight behind.
Is a bit strange since it now only appears if you're already Flying. Otherwise, you get the non-flying text, even if you have Wings or the Light Jetpack.
 

Tide Hunter

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May 4, 2019
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It feels like there is basically no reason to take Psionic Shielding over Psytuned Vitality. Because your per-level hp bonus is 10 normally, it will effectively take 10 rounds of combat for the regeneration from Psionic Shielding to match the bonus hp from Psytuned Vitality, and that's ignoring that you'll probably be using psychic abilities basically all the time as a kineticist so you'll be slowly restoring hp with Psytuned Vitality too. Plus, your level 4 abilities can help you restore hp, synergizing more with Psytuned Vitality, particularly since the once-per-combat one scales based off of your max hp. Same goes for the level 10 guaranteed perk, where your greatly increased healthpool will mean more health restored when you go below the hp threshold.

With the Kineticist being so capable at restoring its own health, a health bonus works far better than a trickle of shields. If the shields restored were faster, or there were other shield-related Kineticist perks, there could be some reason to take Psionic Shielding, but presently it just feels pointless and weak.
 

Theron

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To me, it seems like with Psionic Shielding, you want to minimize your chance of getting hit. Stack Evason and Disables.
1. Psionic Shielding: Effectively -Character Level damage/turn.
2. Psionic Armor: -Character Level damage/turn. A lot of high Evasion Armor has relatively low Defense.
3. Debris Field can Blind enemies, and Blind applies to more than it used to. I'm not sure what the chance is based on.
4. Deep Impact can Stun on a Critical Hit (buying a round), but the default is 5%, and you only get one shot with weapons, unless you use Haste. Critical Hits with Force Darts work, but Geothermal Spike Auto-Crit vs Trip does not. Are there any other Powers that can Crit? Acid Cloud can, but only if the target is Stunned already.
5. Mind Crush can Stun, but only organic, and has a cooldown, even if it fails.
6. Levitate also gives +10 Evasion.
7. Psi-Noise Generator competes with using an Evasion Accessory.
8. Telekinetic Warrior encourages giving up Weapon slots, which can have significant +Evasion.
9. Third Eye Aim only applies for damage. If you want to benefit from Stun/Trip/Stagger chance, you need to also increase Physique/Aim.
Of course, not getting hit is good for Psytuned Vitality, too. My gut tells me it probably needs more.
Tech Specialists can get away with Shields as their primary defense, since they have more perks making them better.
1. Shield Tweaks + Attack Drone/Shield Booster:+2/5/10 Shields per level.
2. Power Surge/Deflector Reneneration: Scale with Max Shields, Level and Intelligence, so they restore a larger percentage as you level up.
3. Enhanced Dampeners: 50% reduction to vulnerabilities (ie, most Shields now have -25% Electric Resistance instead of -50%).
4. Shield Regen: Automatically restore 25% Max Shields 1/fight.
5. Advanced Shielding: Bonus Shield Defense.
6. Rapid Recharge: Intelligence/5 + 3 every round you don't take damage. 50 Int = 13, 60 = 15, 70 =17
Paralyzing Shock, Overcharge and Deployable Turret can almost ensure a few rounds of no damage.
 

QuedzaDrake

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With the Kineticist being so capable at restoring its own health, a health bonus works far better than a trickle of shields. If the shields restored were faster, or there were other shield-related Kineticist perks, there could be some reason to take Psionic Shielding, but presently it just feels pointless and weak.
Kineticist having a shield focused specialization also makes sense
normally you assume a spellcaster class to be physically weak and squishy, using barriers over hp

doesnt mean the Kineticist shouldnt be able to hp tank and i think the current flavor fits the theme well, just that having another class that makes use of shields in a way different from a tech specialist sounds interresting
like a perk that scales shields with willpower (although would make the stat TOO loaded), abilities consuming shields to be used or being stronger the higher your shields, together with a better Psionic Shielding and/or other shield boosting abilities. For a damage oriented shield spec, sacrificing defenses for greater burst damage, while the HP spec is better at hp recovery, sustained damage and overall safer
 

Kodoku

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Sep 10, 2015
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A passive that turns dodging into a weak shield Regen while giving them a slight evasion boost (considering other items in game, and levitates bonus)to stack with what kineticist has already would be a good idea. Something about sudden motion and being able to turn it into energy. When shields go bye bye it turns into a weak energy Regen instead. Should be a pickable perk, and not a freebie considering the already insane hp Regen.