Did that with physique 60 just to make sure, and got the same effect. This is not a speed of thought thing, this is a vanae thing. Vanae (both kinds of them) make an attempt to grapple you every turn as long as you are stunned or tripped. This is not much of a problem when it comes to stun as it wears off naturally, but tripped status has no set duration, you'll remain tripped until you stand up. See where this is going? It doesn't just SAY you succeed, you actually succeed at removing grapple, but you still remain tripped, so before you have any chance to do anything about it the vanae tries to grapple you again, and succeeds, because her chance to succeed at it is equal to her chance to hit you with a melee attack, which is 100% because again, you're tripped. Checkmate. The moral of this story - if a vanae trips you, get up IMMEDIATELY, or you'll get grapple-locked for eternity unless you have both super high reflexes and evasion. Lvl 12 Smuggler would probably have the chance to recover, but lvl 5 Kineticist's only hope is Mind Trick which luckily clears Tripped as well. I'm not sure if all this stuff is intended, but this is definitely not a technical bug.I'm definitely still having this issue in my game. Impossible to escape the Vanae grapple at level 4 and 5 for me. It will say that I succeeded but still keep me in the grapple, and then very rarely it will actually tell me I failed the grapple (I assume that's just a low roll). This is with base physique and maxed intelligence for those levels, btw
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