v0.9.069
Slightly awkward question, but where is the option to activate Levitation? It says on the perk it's an activated ability, yet I don't see it under Special.
Next, is there a reason Acid Cloud's tool tip in battle says "a moderately powerful freezing attack." and yet when you use it, it says it's a corrosive acid attack. Does it do freezing or corrosive damage?
Acid Cloud says it auto-crits "immobilized targets". What status effect is this looking for? Or does it just mean immobile enemies like turrets? I'm not seeing it working on Tripped enemies, and there's no "Immobilized" status effect as far as I'm aware. EDIT: I think it's looking for "Stunned", as that's the only time I've reliably critted with Acid Cloud. But why doesn't the description say that?
Mind Crush is a cool move, but does it have to cost 20 energy when it already has the 4 turn cooldown? I'm not a fan of having both energy and restricted usage for a move.
The in-battle tooltip for Debris Field is instead using the Gravity Flux description.
"Debris Field: Causes gravity over to become crushingly high, dealing moderate unresistable damage to all enemies and additional kinetic damage to flying enemies. May cause Tripped Condition. costs 25 energy to use. "
(Disclaimer, I've been re-perking while testing this class, I'm not sure if that caused the description issue).
Haste is cool, but there's no mention that using it will immediately cause you to attack the same turn you activate it. Also, how does it determine what to automatically attack with, melee or ranged? I only got it to use my Telekinetic Warrior Ranged attack on the same turn I activated Haste.
Is there any way to let the player know when Gravity Crush won't do ANY damage to an enemy? I've had Varmints and Nyreans and Ganraels not get any sort of damage numbers at all. Not even a -0. I know it's meant for larger enemies, but wasting 40 energy to do absolutely nothing to human size enemies is kind of annoying.
EDIT: and yet, I can hit Bothriocs with it for a ton of damage. So why not Nyreans/etc?
Psychic Slam's 4-turn cooldown is happening between battles. As in, use it in Battle A to finish an enemy, then in Battle B you still have to wait 4 rounds.
On the flip side, Gravity Crush is NOT doing this, so you can use it immediately in the next fight.
Debris Field is STILL occurring over multiple battles. but I think that was already reported.