Not going to fight you on history, the various dates, and whether something can be historically accurate are not, or how each Civ chose to embellish their history using their cultural beliefs. I used those as examples of interesting things to take inspiration from for a sensible strategy that makes sense to complement the story.
You really have no idea about what you are writing. More so you are not even able to admit to your own mistake.
I will write this in a simple sentence as you didn't understand my previous post:
Homeric depiction of Trojan War is 99% fiction and 1% of facts. The Facts: Ilios existed and they had some quarrel with Mycenaeans - which could range from angry letters sending to full blown war. Secondary source we found - Hittites post-war letter suggest it was a lot smaller in scope and the city itself survived it (Tawagalawa letter).
One small point as you clearly don't know this - Mycenaean civilization as surely it had impact on Ancient Greeks and are considered Proto-Greeks - it is not the same culture.
For a second I will pretend thou it is historical and depicts "sensible strategy".
Any siege that last longer than couple of months in pre modern times - already shows utter incompetence of attackers. If you are not able to take city you should leave. The only reason such long siege can happen is if your intent is to block the city and not really take it, but to continue to some more valued target with safe back. This do not apply here.
That said we will see the "sensible" Odysseus winning tactic:
1. Put soldiers into wooden horse.
2. Leave one guy to convince enemies with funny sacrifice story.
3. Leave over horizon to not be visible.
4. Somehow see the signal from city to attack (still being over the horizon or trying not to be seen).
5. Profit.
What needs to happen for this to succeed:
1. The guy left needs to be charisma Chad to somehow convince your enemies that you left kettle on fire and needed instantly to go back home - and they surely will not sent out scouts to check his story.
2. Defenders will be gentlemens and will not torture him, lock him up or kill him on the spot - cuz after 10 years of killing each other you have nice feeling to each other.
3. They will accept your sacrifice to goddess - that they themself do not believe in (Trojans were branch of Hittites people and believe in completely different pantheon) - and for sure they will not burned it or poke it.
4. Soldiers inside horse will need to be completely silent they will not piss or shit for at least a day if not more (actually the most possible thing of this list).
5. Your enemies will not wait even a day - they will put the horse in the middle of city and go straight for party hard - otherwise your soldiers inside horse die from dehydration.
Ergo - defenders need to become morons after outplaying attackers for 10 years...
For person which complains how stupid (in military sense) and not threatening villains in CoC2 are - you have double standards towards game plot and your own examples of "sensible strategy".
the Edo period of Japan, the Three Kingdoms had a lot of information trade going on, the Vikings and their sociopolitical dynamics.
Initially I didn't want to do it - as your other "examples" are so generic and wide is hard to write anything about them.
Edo period of Japan? Really? You choose as example for sensible strategy - the most peaceful period of pre-modern Japan... - more so Kitsune are based on Japan
Three Kingdoms? What are you referring to exactly? This I'm just curious - Two most known battles are not particular display of tactical genius. More of overconfidence and mistakes of losing commanders.
The Vikings - they sociopolitical dynamics where actually outdated in comparison to western Europe - so I'm really not sure what are you imply here - more so Orcs are already based on them so...
My pov: you used random historical terms without thinking about it just to backup your initial claim.
So again:
On one hand you read this game too much - on another you do not see the obvious.