My idea an optional quest that takes Jill out of play for the remainder of the game. You track her down, beat up dane and jill, and take her ship. you can either leave them locked up on the ship, sell them through Beths broads or work on breaking them yourself. i would really love to see jill locked up and pregnant aboard my ship no longer working to undermine me. personally think the breaking process should be involved to the level of Bess relationship quest