I guess I'm just a masochist but I'm looking forward at how this small change is going to make us look at our current and future gear.
Lol. I forget about the ranged merc perks.
Level 4
Riposte Grants increased evasion after any melee attack made for the remainder of the combat round.
or
Take Cover Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds.
(tbh, I took Riposte as I fancy myself a duelist, but Take Cover works also, even for a melee build just, what? Do I run out of cover to attack and then scamper back? lol)
+50% damage penalty from negative evasion, still evades ranged attacks. I FUCKIN DON'T WANT TO PRESS BUTTONS MAN! YOU CAN'T MAKE ME!!!
Melee Techie
Charge Weapon Grants the ability to charge your melee weapon with electricity for even deadlier strikes!
Shield Booster Grants a further increase to your shield generator, providing an additional eight points of protection per level.
Charge Shield Allows you to infuse your shield with a destructive electrical charge that can blind your foes when struck or damage melee attackers. Costs 15 energy and expires after being triggered twice.
Boosted Charges Enhances your gravidic and thermal charges' damage, and also provides secondary effects. Gravidic charge leaves a lingering field that reduces all kinetic damage dealt for three rounds. Thermal charge has a chance of lighting your foes on fire.
or
Linked Emitters Grants 5% critical hit chance with energy weapons while your shields are up.