tl;dr it's really dumb to take additional damage as punishment for wearing armors with additional defense. In some cases equipping a bikini would give me the same level of defense as plate armor it appears.
not tl;dr It's not a huge emergency or nothing but I do feel a level of concern over the evasion changes. Obviously it all depends how things are tuned. Getting hit more often makes sense to me, but taking more damage directly seems a bit counter productive to the reason you give items a negative evasion score.
In my mind the entire point of not going for evasion is because you are going to be wearing heavier armor or weapons. Example: The Frostbane Plate has great defense (15) but lowers evasion by 2. You are now going to take additional damage as punishment for choosing a set you wanted to use to incur less damage.
With that armor alone? +6% damage done.
With a heavy machine gun like Aegislight (which is supposed to give you fortification and additional shields) or Saurmorian Railgun? You are now taking an additional 12-15% additional damage done to you, entirely defeating the point in the former's fortification stat.
And god forbid you equip the Suarmorian hammer and get slapped with 15% additional damage for that alone. So in other words, wearing The Frostbane Plate, Chaurmine's hammer and weapon, you will be incurred a 30% higher damage intake to your HP unless you dedicate your accessory slot to the jetpack on Uveto to negate it.
And that right there is my biggest concern, the only real workaround for the problem is to equip either melee/ranged weapons that give you more evasion, or wear a bikini instead of heavy armor while using a machinegun. If I am wearing heavy armor, a railgun, and a fuckoff huge hammer, I should feel like an tanky Juggernaut, bullets bouncing off me as I charge or mow things down. Just as a player with light weapons and armor should feel untouchable, evading and dodging while landing in those awesome critical hits for example.
By all means, penalize the heavy stuff with the inability to dodge or inability to crit as done with the Railgun, but taking additional damage as a result of that is nonsensical to me due to the entire point in equipping the gear in the first place. If you are determined to keep going down this path, at least give either strength stat itself or mercs the ability to negate the negative evasion given by heavy items since we will have the power/training to actually lift them.
That or make heavy armors vastly stronger and the fortification stat on the Aegislight as well so they aren't just pointless unless you are using a jetpack.
not tl;dr It's not a huge emergency or nothing but I do feel a level of concern over the evasion changes. Obviously it all depends how things are tuned. Getting hit more often makes sense to me, but taking more damage directly seems a bit counter productive to the reason you give items a negative evasion score.
In my mind the entire point of not going for evasion is because you are going to be wearing heavier armor or weapons. Example: The Frostbane Plate has great defense (15) but lowers evasion by 2. You are now going to take additional damage as punishment for choosing a set you wanted to use to incur less damage.
With that armor alone? +6% damage done.
With a heavy machine gun like Aegislight (which is supposed to give you fortification and additional shields) or Saurmorian Railgun? You are now taking an additional 12-15% additional damage done to you, entirely defeating the point in the former's fortification stat.
And god forbid you equip the Suarmorian hammer and get slapped with 15% additional damage for that alone. So in other words, wearing The Frostbane Plate, Chaurmine's hammer and weapon, you will be incurred a 30% higher damage intake to your HP unless you dedicate your accessory slot to the jetpack on Uveto to negate it.
And that right there is my biggest concern, the only real workaround for the problem is to equip either melee/ranged weapons that give you more evasion, or wear a bikini instead of heavy armor while using a machinegun. If I am wearing heavy armor, a railgun, and a fuckoff huge hammer, I should feel like an tanky Juggernaut, bullets bouncing off me as I charge or mow things down. Just as a player with light weapons and armor should feel untouchable, evading and dodging while landing in those awesome critical hits for example.
By all means, penalize the heavy stuff with the inability to dodge or inability to crit as done with the Railgun, but taking additional damage as a result of that is nonsensical to me due to the entire point in equipping the gear in the first place. If you are determined to keep going down this path, at least give either strength stat itself or mercs the ability to negate the negative evasion given by heavy items since we will have the power/training to actually lift them.
That or make heavy armors vastly stronger and the fortification stat on the Aegislight as well so they aren't just pointless unless you are using a jetpack.