Hi all, I go by the moniker p4p. This is my first post here although I've lurked for a while, going back to the old site. I was greatly inspired by CoC way back when, and I've always hoped to make something a fraction as good. But enough butt kissing...
So I'm building this game that I call Fucked Up Burger Shack. It is text only and built with Unity. I think of the game as a business/life sim with a sprinkling of CYOA.
Story: The game sets you in the role of a cursed young man who has inherited a food truck business, Sticky Stu's Burger Bus, from his deceased uncle. Sales are great thanks to the uncle's keen business skills, but also thanks to his special sauce recipe; mayo, ketchup, and a fresh load of magical semen that can induce immediate orgasms upon consumption.
Unsurprisingly the tainted sauce really helped drive customer retention or whatever, but it's not all roses. It's more like daisies ... being pushed up, because Uncle Stu died from an evil curse that has decimated the player's family for generations. With his uncle's untimely death, the player is now the last of his name. The eventual goal is to learn enough about the curse to break it, or just settle on impregnating as many women as possible to carry on the family legacy before the curse takes the player's life.
Game Play: The base of FUBS is a business/life-sim loop. You run the Burger Bus by prepping and selling food, go home and sleep, wake up and source food (buy food to sell) for the day, then repeat. You have to get gas and do banking too. Sounds fun right? Well the actions available are all meant to lead to events.
The smallest events are little vignettes that describe actions based on sales, weather, traffic, etc. The main story is told through larger CYOA style events with authored characters. The third type of events are random encounters with procedurally generated non-playable characters. These NPCs, or Randos as I like to call them, are created using a hierarchical randomization system that takes a few random stats as base elements and builds them up to spit out a human. I call it RandoEngine and it's probably the coolest thing about the game right now (but that's just the nerd in me talking).
Parings: The PC is male and you can fuck men, women and trans women. Randos can be filtered by gender, and for the authored characters you can just skip their scenes (although each skip destroys a tiny piece of my soul).
Fetishes: The primary fetishes I'm going for are cum, cum eating, creampies and impregnation, mind control, forced orgasms, vanilla & gay sex, soft-core and hardcore sex. Lesser available fetishes include squirting, public sex, masturbation, voyeurism and more things as I get to them ^_^.
Modding: Fucked Up Burger Shack is written in plain text files that you can mess around with if you are brave. Once you start the game, you select a path for these source files and they are copied into that directory. This currently is not optional, but you can ignore the files if no fucks are given. I've included a document with the compressed game downloads that explains a bit about the formatting of the source. It's something like Twine 1 but incompatible past basic passages and links.
Status: Fucked Up Burger Shack is a work in progress, something like an alpha I suppose. I started coding the tech behind the game 3 years ago. The idea for FUBS came to me a year back, but I won't explain how :S. I have been heavily working on FUBS this past summer, and have been making weekly releases since August. I'll probably be working on the game forever because there is just so much I want to add to it.
I won't paste the full roadmap here, but these are a few of the features I intend to add:
Latest Public Release Link: https://mega.nz/#F!RckUhKCZ!HlQgJ55W6_rdPnOpZEUFgw
The Bunkville Blog: http://bunkville.blogspot.com/
Fucked Up Burger Shack: https://bunkville.blogspot.com/p/fucked-up-burger-shack.html
FUBS Change log: https://bunkville.blogspot.com/p/changelog.html
FUBS Roadmap v2: https://bunkville.blogspot.com/p/fubs-roadmap-v2.html
FUBS FAQs: https://bunkville.blogspot.com/p/fubs-faqs.html
FUBS Legal mumbo jumbo: https://bunkville.blogspot.com/p/fucked-up-burger-shack-modding-policy.html
Old Stuff: https://bunkville.blogspot.com/p/old-stuff.html
FUBS Known Bugs: https://goo.gl/8o61LU
FUBS Bug Submission: https://goo.gl/forms/nvqADNDVOGhlhZv13
FUBS Discord: https://discord.gg/66Zm2E3
Bunkville on Patreon: https://www.patreon.com/bunkville
I hope you give the game a try and let me know what you think.
So I'm building this game that I call Fucked Up Burger Shack. It is text only and built with Unity. I think of the game as a business/life sim with a sprinkling of CYOA.
Story: The game sets you in the role of a cursed young man who has inherited a food truck business, Sticky Stu's Burger Bus, from his deceased uncle. Sales are great thanks to the uncle's keen business skills, but also thanks to his special sauce recipe; mayo, ketchup, and a fresh load of magical semen that can induce immediate orgasms upon consumption.
Unsurprisingly the tainted sauce really helped drive customer retention or whatever, but it's not all roses. It's more like daisies ... being pushed up, because Uncle Stu died from an evil curse that has decimated the player's family for generations. With his uncle's untimely death, the player is now the last of his name. The eventual goal is to learn enough about the curse to break it, or just settle on impregnating as many women as possible to carry on the family legacy before the curse takes the player's life.
Game Play: The base of FUBS is a business/life-sim loop. You run the Burger Bus by prepping and selling food, go home and sleep, wake up and source food (buy food to sell) for the day, then repeat. You have to get gas and do banking too. Sounds fun right? Well the actions available are all meant to lead to events.
The smallest events are little vignettes that describe actions based on sales, weather, traffic, etc. The main story is told through larger CYOA style events with authored characters. The third type of events are random encounters with procedurally generated non-playable characters. These NPCs, or Randos as I like to call them, are created using a hierarchical randomization system that takes a few random stats as base elements and builds them up to spit out a human. I call it RandoEngine and it's probably the coolest thing about the game right now (but that's just the nerd in me talking).
Parings: The PC is male and you can fuck men, women and trans women. Randos can be filtered by gender, and for the authored characters you can just skip their scenes (although each skip destroys a tiny piece of my soul).
Fetishes: The primary fetishes I'm going for are cum, cum eating, creampies and impregnation, mind control, forced orgasms, vanilla & gay sex, soft-core and hardcore sex. Lesser available fetishes include squirting, public sex, masturbation, voyeurism and more things as I get to them ^_^.
Modding: Fucked Up Burger Shack is written in plain text files that you can mess around with if you are brave. Once you start the game, you select a path for these source files and they are copied into that directory. This currently is not optional, but you can ignore the files if no fucks are given. I've included a document with the compressed game downloads that explains a bit about the formatting of the source. It's something like Twine 1 but incompatible past basic passages and links.
Status: Fucked Up Burger Shack is a work in progress, something like an alpha I suppose. I started coding the tech behind the game 3 years ago. The idea for FUBS came to me a year back, but I won't explain how :S. I have been heavily working on FUBS this past summer, and have been making weekly releases since August. I'll probably be working on the game forever because there is just so much I want to add to it.
I won't paste the full roadmap here, but these are a few of the features I intend to add:
- Employees with uniforms and a sexual harassment heavy process for hiring, training, promoting, and firing.
- Dating, flings, relationships, cheating, and pregnancy.
- Restaurant upgrades from Burger Bus, to Shack, to Drive-thru, to sit-in restaurant, and finally to a fancy restaurant.
- Side businesses like catering, delivery driving, running a brothel and sex club out of the restaurant.
Latest Public Release Link: https://mega.nz/#F!RckUhKCZ!HlQgJ55W6_rdPnOpZEUFgw
The Bunkville Blog: http://bunkville.blogspot.com/
Fucked Up Burger Shack: https://bunkville.blogspot.com/p/fucked-up-burger-shack.html
FUBS Change log: https://bunkville.blogspot.com/p/changelog.html
FUBS Roadmap v2: https://bunkville.blogspot.com/p/fubs-roadmap-v2.html
FUBS FAQs: https://bunkville.blogspot.com/p/fubs-faqs.html
FUBS Legal mumbo jumbo: https://bunkville.blogspot.com/p/fucked-up-burger-shack-modding-policy.html
Old Stuff: https://bunkville.blogspot.com/p/old-stuff.html
FUBS Known Bugs: https://goo.gl/8o61LU
FUBS Bug Submission: https://goo.gl/forms/nvqADNDVOGhlhZv13
FUBS Discord: https://discord.gg/66Zm2E3
Bunkville on Patreon: https://www.patreon.com/bunkville
I hope you give the game a try and let me know what you think.
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